Hyeongjin Nam

dblp:324/7927 · DBLP profile ↗
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7ranked-venue papers
4as first author
7since 2021 · last 2025
0009-0004-9387-407XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author · 6 since 2021
YearPublicationVenuePosition
2025 DeClotH: Decomposable 3D Cloth and Human Body Reconstruction from a Single Image
abstract
Most existing methods of 3D clothed human reconstruction from a single image treat the clothed human as a single object without distinguishing between cloth and human body. In this regard, we present DeClotH, which separately reconstructs 3D cloth and human body from a single image. This task remains largely unexplored due to the extreme occlusion between cloth and the human body, making it challenging to infer accurate geometries and textures. Moreover, while recent 3D human reconstruction methods have achieved impressive results using text-to-image diffusion models, directly applying such an approach to this problem often leads to incorrect guidance, particularly in reconstructing 3D cloth. To address these challenges, we propose two core designs in our framework. First, to alleviate the occlusion issue, we leverage 3D template models of cloth and human body as regularizations, which provide strong geometric priors to prevent erroneous reconstruction by the occlusion. Second, we introduce a cloth diffusion model specifically designed to provide contextual information about cloth appearance, thereby enhancing the reconstruction of 3D cloth. Qualitative and quantitative experiments demonstrate that our proposed approach is highly effective in reconstructing both 3D cloth and the human body.
Hyeongjin Nam, Jeongtaek Oh, Kyoung Mu Lee
CVPR1
2025 PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image
abstract
The misaligned human texture across different human parts is one of the main limitations of existing 3D human reconstruction methods. Each human part, such as a jacket or pants, should maintain a distinct texture without blending into others. The structural coherence of human parts serves as a crucial cue to infer human textures in the invisible regions of a single image. However, most existing 3D human reconstruction methods do not explicitly exploit such part segmentation priors, leading to misaligned textures in their reconstructions. In this regard, we present PARTE, which utilizes 3D human part information as a key guide to reconstruct 3D human textures. Our framework comprises two core components. First, to infer 3D human part information from a single image, we propose a 3D part segmentation module (PartSegmenter) that initially reconstructs a textureless human surface and predicts human part labels based on the textureless surface. Second, to incorporate part information into texture reconstruction, we introduce a part-guided texturing module (PartTexturer), which acquires prior knowledge from a pre-trained image generation network on texture alignment of human parts. Extensive experiments demonstrate that our framework achieves state-of-the-art quality in 3D human reconstruction. The project page is available at https://hygenie1228.github.io/PARTE/.
Hyeongjin Nam, Gyeongsik Moon, Kyoung Mu Lee
ICCV1
2025 LucidDreamer: Domain-Free Generation of 3D Gaussian Splatting Scenes
abstract
Generating high-quality 3D scenes is a critical challenge in computer vision, driven by advances in 3D graphics and the growing demand for immersive environments. While object-centric 3D generation has achieved significant progress, scene generation remains difficult due to the scarcity of large-scale 3D scene datasets and scalability constraints of conventional 3D representations, which hinder efficient large-scale expansion. To address these challenges, we propose LucidDreamer, a novel pipeline that synthesizes diverse, high-quality, and expandable 3D scenes using a unified 3D Gaussian splatting representation. Our approach employs an iterative Navigation-Dreaming-Alignment process, leveraging 2D image generation and depth estimation to construct photorealistic, scalable 3D environments. By iteratively generating images and navigating through the scene, LucidDreamer fully utilizes the power of image generation models, enabling the creation of highly detailed and expandable 3D scenes. LucidDreamer supports various input modalities, including text, RGB, and RGBD, and enables dynamic modifications during generation. Experimental results demonstrate that LucidDreamer outperforms existing methods in generating high-quality, diverse, structurally consistent, and navigable 3D scenes.
Jaeyoung Chung 0002, Suyoung Lee, Hyeongjin Nam, Jaerin Lee, Kyoung Mu Lee
IEEE Trans. Vis. Comput. Graph.3
2024 Joint Reconstruction of 3D Human and Object via Contact-Based Refinement Transformer
abstract
Human-object contact serves as a strong cue to understand how humans physically interact with objects. Nev-ertheless, it is not widely explored to utilize human-object contact information for the joint reconstruction of 3D human and object from a single image. In this work, we present a novel joint 3D human-object reconstruction method (CONTHO) that effectively exploits contact information between humans and objects. There are two core designs in our system: 1) 3D-guided contact estimation and 2) contact-based 3D human and object refinement. First, for accurate human-object contact estimation, CONTHO initially reconstructs 3D humans and objects and utilizes them as explicit 3D guidance for contact estimation. Second, to refine the initial reconstructions of 3D human and object, we propose a novel contact-based refinement Transformer that effectively aggregates human features and object features based on the estimated human-object contact. The proposed contact-based refinement prevents the learning of erroneous correlation between human and object, which enables accurate 3D reconstruction. As a result, our CON-THO achieves state-of-the-art performance in both human-object contact estimation and joint reconstruction of 3D human and object. The code is publicly available11https://github.com/dqj5182/CONTHO_RELEASE.
Hyeongjin Nam, Daniel Sungho Jung, Gyeongsik Moon, Kyoung Mu Lee
CVPR1
2023 Cyclic Test-Time Adaptation on Monocular Video for 3D Human Mesh Reconstruction
abstract
Despite recent advances in 3D human mesh reconstruction, domain gap between training and test data is still a major challenge. Several prior works tackle the domain gap problem via test-time adaptation that fine-tunes a network relying on 2D evidence (e.g., 2D human keypoints) from test images. However, the high reliance on 2D evidence during adaptation causes two major issues. First, 2D evidence induces depth ambiguity, preventing the learning of accurate 3D human geometry. Second, 2D evidence is noisy or partially non-existent during test time, and such imperfect 2D evidence leads to erroneous adaptation. To overcome the above issues, we introduce CycleAdapt, which cyclically adapts two networks: a human mesh reconstruction network (HMRNet) and a human motion denoising network (MDNet), given a test video. In our framework, to alleviate high reliance on 2D evidence, we fully supervise HMRNet with generated 3D supervision targets by MDNet. Our cyclic adaptation scheme progressively elaborates the 3D supervision targets, which compensate for imperfect 2D evidence. As a result, our CycleAdapt achieves state-of-the-art performance compared to previous test-time adaptation methods. The codes are available in here.
Hyeongjin Nam, Daniel Sungho Jung, Yeonguk Oh, Kyoung Mu Lee
ICCV1
2023 Rethinking Self-Supervised Visual Representation Learning in Pre-training for 3D Human Pose and Shape Estimation
Hongsuk Choi, Hyeongjin Nam, Taeryung Lee, Gyeongsik Moon, Kyoung Mu Lee
ICLR2
2022 3D Clothed Human Reconstruction in the Wild
Gyeongsik Moon, Hyeongjin Nam, Takaaki Shiratori, Kyoung Mu Lee
ECCV (2)2