Demo Data from VLDB 2026 / reviewers in the wild / expert
Zujin Guo
dblp:324/8297
· DBLP profile ↗
5ranked-venue papers
2as first author
5since 2021 · last 2025
0009-0000-3644-076XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 2 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Segmentation and scene understanding · 44% 3D vision · 21% Video understanding and tracking · 18% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 50% Visual content generation and editing · 50% |
Topics — the 11 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Segmentation and scene understanding
panoptic segmentation |
1.4 | 2 | 2024 | Pair Then Relation: Pair-Net for Panoptic Scene Graph Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2024 Panoptic Video Scene Graph Generation · CVPR 2023 |
Computer vision › Segmentation and scene understanding
scene graph generation |
1.3 | 2 | 2024 | Pair Then Relation: Pair-Net for Panoptic Scene Graph Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2024 Panoptic Scene Graph Generation · ECCV (27) 2022 |
Computer vision › 3D vision
human mesh recovery |
0.9 | 1 | 2025 | Controllable Human-centric Keyframe Interpolation with Generative Prior · NeurIPS 2025 |
Computer animation and physical simulation › keyframe animation
keyframe interpolation |
0.9 | 1 | 2025 | Controllable Human-centric Keyframe Interpolation with Generative Prior · NeurIPS 2025 |
Visual content generation and editing › video generation
video diffusion |
0.9 | 1 | 2025 | Controllable Human-centric Keyframe Interpolation with Generative Prior · NeurIPS 2025 |
Computer vision › Video understanding and tracking › motion analysis
motion modeling |
0.8 | 1 | 2024 | Generalizable Implicit Motion Modeling for Video Frame Interpolation · NeurIPS 2024 |
Computer vision › 3D vision › motion estimation
optical flow |
0.8 | 1 | 2024 | Generalizable Implicit Motion Modeling for Video Frame Interpolation · NeurIPS 2024 |
Computer vision › Segmentation and scene understanding › scene graph generation
panoptic scene graph generation |
0.8 | 1 | 2024 | Pair Then Relation: Pair-Net for Panoptic Scene Graph Generation · IEEE Trans. Pattern Anal. Mach. Intell. 2024 |
Machine learning › Generative modeling › video generation › video frame synthesis
video frame interpolation |
0.8 | 1 | 2024 | Generalizable Implicit Motion Modeling for Video Frame Interpolation · NeurIPS 2024 |
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding
video scene graph generation |
0.7 | 1 | 2023 | Panoptic Video Scene Graph Generation · CVPR 2023 |
Computer vision › Vision and language
visual relationship detection |
0.6 | 1 | 2022 | Panoptic Scene Graph Generation · ECCV (27) 2022 |
Methods — techniques the papers use, named apart from their topics
diffusion model · 1.7SMPL-X encoder · 1.73d guidance signals · 1.7query-based framework · 0.8pair proposal network · 0.8motion encoding · 0.8matrix learner · 0.8implicit neural representation · 0.8coordinate-based neural network · 0.8panoptic segmentation masks · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Controllable Human-centric Keyframe Interpolation with Generative PriorabstractExisting interpolation methods use pre‑trained video diffusion priors to generate intermediate frames between sparsely sampled keyframes. In the absence of 3D geometric guidance, these methods struggle to produce plausible results for complex, articulated human motions and offer limited control over the synthesized dynamics. In this paper, we introduce PoseFuse3D Keyframe Interpolator (PoseFuse3D-KI), a novel framework that integrates 3D human guidance signals into the diffusion process for Controllable Human-centric Keyframe Interpolation (CHKI). To provide rich spatial and structural cues for interpolation, our PoseFuse3D, a 3D‑informed control model, features a novel SMPL‑X encoder that encodes and aggregates 3D geometry and shape into the 2D latent conditioning space, alongside a fusion network that integrates these 3D cues with 2D pose embeddings. For evaluation, we build CHKI-Video, a new dataset annotated with both 2D poses and 3D SMPL‑X parameters. We show that PoseFuse3D-KI consistently outperforms state-of-the-art baselines on CHKI-Video, achieving a 9\% improvement in PSNR and a 38\% reduction in LPIPS. Comprehensive ablations demonstrate that our PoseFuse3D model improves interpolation fidelity. Zujin Guo, Size Wu, Zhongang Cai, Wei Li 0319, Chen Change Loy |
NeurIPS | 1 |
| 2024 | Generalizable Implicit Motion Modeling for Video Frame InterpolationabstractMotion modeling is critical in flow-based Video Frame Interpolation (VFI). Existing paradigms either consider linear combinations of bidirectional flows or directly predict bilateral flows for given timestamps without exploring favorable motion priors, thus lacking the capability of effectively modeling spatiotemporal dynamics in real-world videos. To address this limitation, in this study, we introduce Generalizable Implicit Motion Modeling (GIMM), a novel and effective approach to motion modeling for VFI. Specifically, to enable GIMM as an effective motion modeling paradigm, we design a motion encoding pipeline to model spatiotemporal motion latent from bidirectional flows extracted from pre-trained flow estimators, effectively representing input-specific motion priors. Then, we implicitly predict arbitrary-timestep optical flows within two adjacent input frames via an adaptive coordinate-based neural network, with spatiotemporal coordinates and motion latent as inputs. Our GIMM can be easily integrated with existing flow-based VFI works by supplying accurately modeled motion. We show that GIMM performs better than the current state of the art on standard VFI benchmarks. Zujin Guo, Wei Li 0319, Chen Change Loy |
NeurIPS | 1 |
| 2024 | Pair Then Relation: Pair-Net for Panoptic Scene Graph GenerationabstractPanoptic Scene Graph (PSG) is a challenging task in Scene Graph Generation (SGG) that aims to create a more comprehensive scene graph representation using panoptic segmentation instead of boxes. Compared to SGG, PSG has several challenging problems: pixel-level segment outputs and full relationship exploration (It also considers thing and stuff relation). Thus, current PSG methods have limited performance, which hinders downstream tasks or applications. This work aims to design a novel and strong baseline for PSG. To achieve that, we first conduct an in-depth analysis to identify the bottleneck of the current PSG models, finding that inter-object pair-wise recall is a crucial factor that was ignored by previous PSG methods. Based on this and the recent query-based frameworks, we present a novel framework: Pair then Relation (Pair-Net), which uses a Pair Proposal Network (PPN) to learn and filter sparse pair-wise relationships between subjects and objects. Moreover, we also observed the sparse nature of object pairs for both. Motivated by this, we design a lightweight Matrix Learner within the PPN, which directly learns pair-wised relationships for pair proposal generation. Through extensive ablation and analysis, our approach significantly improves upon leveraging the segmenter solid baseline. Notably, our method achieves over 10% absolute gains compared to our baseline, PSGFormer. Zhengyu Wen, Xiangtai Li, Zujin Guo, Ziwei Liu 0002 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2023 | Panoptic Video Scene Graph GenerationabstractTowards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work. Wenxuan Peng, Xiangtai Li, Zujin Guo, Liangyu Chen 0005, Bo Li 0080, Zheng Ma 0008, Kaiyang Zhou, Wayne Zhang 0001, Chen Change Loy, Ziwei Liu 0002 |
CVPR | 4 |
| 2022 | Panoptic Scene Graph Generation
Yi Zhe Ang, Zujin Guo, Kaiyang Zhou, Wayne Zhang 0001, Ziwei Liu 0002 |
ECCV (27) | 3 |