Candace E. Peacock

dblp:325/2691 · DBLP profile ↗
← Back
5ranked-venue papers
1as first author
5since 2021 · last 2024
0000-0001-5865-0653ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 1 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 3 · 3 since 2021
YearPublicationVenuePosition
2024 GazeIntent: Adapting Dwell-time Selection in VR Interaction with Real-time Intent Modeling
abstract
The use of ML models to predict a user's cognitive state from behavioral data has been studied for various applications which includes predicting the intent to perform selections in VR. We developed a novel technique that uses gaze-based intent models to adapt dwell-time thresholds to aid gaze-only selection. A dataset of users performing selection in arithmetic tasks was used to develop intent prediction models (F1 = 0.94). We developed GazeIntent to adapt selection dwell times based on intent model outputs and conducted an end-user study with returning and new users performing additional tasks with varied selection frequencies. Personalized models for returning users effectively accounted for prior experience and were preferred by 63% of users. Our work provides the field with methods to adapt dwell-based selection to users, account for experience over time, and consider tasks that vary by selection frequency.
Anish S. Narkar, Jan J. Michalak, Candace E. Peacock, Brendan David-John
Proc. ACM Hum. Comput. Interact.3
2023 Getting the Wiggles Out: Movement Between Tasks Predicts Future Mind Wandering During Learning Activities
Rosy Southwell, Candace E. Peacock, Sidney K. D'Mello
AIED2
2022 Eye to Eye: Gaze Patterns Predict Remote Collaborative Problem Solving Behaviors in Triads
Angelina Abitino, Samuel L. Pugh, Candace E. Peacock, Sidney K. D'Mello
AIED (1)3
2022 Going Deep and Far: Gaze-based Models Predict Multiple Depths of Comprehension During and One Week Following Reading
Megan Caruso, Candace E. Peacock, Rosy Southwell, Guojing Zhou, Sidney K. D'Mello
EDM2
2022 Gaze as an Indicator of Input Recognition Errors
abstract
Input recognition errors are common in gesture- and touch-based recognition systems, and negatively affect user experience and performance. When errors occur, systems are unaware of them, but the user's gaze following an error may provide valuable cues for error detection. A study was conducted using a manual serial selection task to investigate whether gaze could be used to discriminate user-initiated selections from injected false positive selection errors. Logistic regression models of gaze dynamics could successfully identify injected selection errors as early as 50 milliseconds following a selection, with performance peaking at 550 milliseconds. A two-phase gaze pattern was observed in which users exhibited high gaze motion immediately following errors, and then decreased gaze motion as the error was noticed. Together, these results provide the first demonstration that gaze dynamics can be used to detect input recognition errors, and open new possibilities for systems that can assist with error recovery.
Candace E. Peacock, Benjamin J. Lafreniere, Ting Zhang 0013, Stephanie Santosa, Hrvoje Benko, Tanya R. Jonker
Proc. ACM Hum. Comput. Interact.1