VLDB 2026 Research / reviewers in the wild / expert
Weronika Szatkowska
dblp:325/3133
· DBLP profile ↗
4ranked-venue papers
3as first author
4since 2021 · last 2025
0000-0002-0651-0947ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 4 · 3 first-author · 4 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Conceptualizing Embodied Debriefing in Simulation and Gaming StudiesabstractThis theoretical study discusses a novel approach to debriefing that incorporates embodiment into the traditional debrief process. Debriefing is a key activity for processing game experiences, as it enables clarification, the transfer of game learnings from working memory to long-term memory, and the integration of new knowledge with existing cognitive schemas. Embodied debriefing can offer a new perspective on designing debriefing for simulation games, taking into account human bodily predispositions and environmental influences. We conceptualized it as a process that occurs after a simulation game session (or its parts), when participants reflect on their experiences and analyze the outcomes, deploying modes of embodied cognition—bodily movements, gestures, and interactions with the environment. In the paper, we discussed three modes of embodied debriefing: role-play exercise, creative process, and bodily representations within space. Therefore, when designing debriefing sessions, it is valuable to allow participants to engage in embodied modes of representing thoughts and reflections, such as gestures, pointing, touching, tracing, drawing, and larger body movements, which support the learning process. Weronika Szatkowska, Malgorzata Cwil, Willy Christian Kriz |
ISAGA | 1 |
| 2024 | Enhancing Fair Play in Online Gaming: The Development and Implementation of the No More Cheats Anti-cheat System
Michal Jakubowski, Malgorzata Cwil, Weronika Szatkowska |
ISAGA | 3 |
| 2024 | A Framework for Co-design of Edu Escape-Room Aimed at Exploring Cultural Identity
Weronika Szatkowska, Malgorzata Cwil, Blanka Blaszczak-Rozenbaum |
ISAGA | 1 |
| 2021 | Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation
Weronika Szatkowska, Marcin Wardaszko |
ISAGA | 1 |