VLDB 2026 Research / reviewers in the wild / expert
Guangjing Huang
dblp:325/4642
· DBLP profile ↗
6ranked-venue papers
4as first author
6since 2021 · last 2025
0000-0002-1194-1274ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Computer networks · 5 · 3 first-author · 5 since 2021Systems, architecture and hardware · 1 · 1 first-author · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sequential Privacy Budget Recycling for Federated Vector Mean Estimation: A Game-Theoretic ApproachabstractPrivacy-preserving vector mean estimation is a crucial primitive in federated analytics. Existing practices usually resort to Local Differentiated Privacy (LDP) mechanisms that inject random noise into users’ vectors when communicating with users and the central server. Due to the privacy-utility trade-off, the privacy budget has been widely recognized as the bottleneck resource that requires well-provisioning. In this paper, we explore the possibility of privacy budget recycling and propose a novelChainDPframework enabling users to carry out data aggregation sequentially to recycle the privacy budget. We establish a sequential game to model the user interactions in our framework. We theoretically show the mathematical nature of the sequential game, solve its Nash Equilibrium, and design an incentive mechanism with provable economic properties. To alleviate potential privacy collusion attacks, we further derive a differentially privacy-guaranteed protocol to avoid holistic exposure. Our numerical simulation validates the effectiveness of ChainDP, showing that it can significantly save privacy budget as well as lower estimation error compared to the traditional LDP mechanism. Guangjing Huang, Liekang Zeng, Lin Chen 0002, Xu Chen 0004 |
IEEE Trans. Mob. Comput. | 2 |
| 2025 | Joint Client and Cross-Client Edge Selection for Cost-Efficient Federated Learning of Graph Convolutional NetworksabstractGraph-structured data applications promote the development of Graph Neural Networks (GNN) in recent years. Due to privacy concerns, collecting graph data stored in massive client devices for centralized graph learning is prohibitive. It is natural to integrate federated learning (FL) in graph learning to address this issue, which enables clients to collaborate on training a shared model without uploading their data. This generates an emerging paradigm of federated graph learning (FGL). However, due to various costs incurred by FGL training, the collaboration between the server and clients is still a challenging issue in FGL, which remains largely unexplored in existing studies. To bridge this gap, we propose a cost-efficient collaboration framework for FGL of graph convolutional networks on semi-supervised node classification tasks, i.e., Joint Client and Cross-Client Edge Selection (JC3ES) for the server. Specifically, we first characterize how varies graph structure affect the final convergence performance of the FGL model. We then reveal the fundamental supermodular property in client selection. Based on this, we further devise an approximately optimal algorithm for the server and theoretically derive the performance gap between the proposed algorithm and the optimal solution. Extensive numerical evaluations show that our proposed algorithm achieves outstanding performance in cost-efficient collaboration for FGL on popular graph datasets. Guangjing Huang, Xu Chen 0004, Qiong Wu 0009, Qianyi Huang |
IEEE Trans. Netw. | 1 |
| 2024 | IMFL-AIGC: Incentive Mechanism Design for Federated Learning Empowered by Artificial Intelligence Generated ContentabstractFederated learning (FL) has emerged as a promising paradigm that enables clients to collaboratively train a shared global model without uploading their local data. To alleviate the heterogeneous data quality among clients, artificial intelligence-generated content (AIGC) can be leveraged as a novel data synthesis technique for FL model performance enhancement. Due to various costs incurred by AIGC-empowered FL (e.g., costs of local model computation and data synthesis), however, clients are usually reluctant to participate in FL without adequate economic incentives, which leads to an unexplored critical issue for enabling AIGC-empowered FL. To fill this gap, we first devise a data quality assessment method for data samples generated by AIGC and rigorously analyze the convergence performance of FL model trained using a blend of authentic and AI-generated data samples. We then propose a data quality-aware incentive mechanism to encourage clients’ participation. In light of information asymmetry incurred by clients’ private multi-dimensional attributes, we investigate clients’ behavior patterns and derive the server's optimal incentive strategies to minimize server's cost in terms of both model accuracy loss and incentive payments for both complete and incomplete information scenarios. Numerical results demonstrate that our proposed mechanism exhibits highest training accuracy and reduces up to 53.34% of the server's cost with real-world datasets, compared with existing benchmark mechanisms. Guangjing Huang, Qiong Wu 0009, Xu Chen 0004 |
IEEE Trans. Mob. Comput. | 1 |
| 2024 | Collaboration in Federated Learning With Differential Privacy: A Stackelberg Game AnalysisabstractAs a privacy-preserving distributed learning paradigm, federated learning (FL) enables multiple client devices to train a shared model without uploading their local data. To further enhance the privacy protection performance of FL, differential privacy (DP) has been successfully incorporated into FL systems to defend against privacy attacks from adversaries. In FL with DP, how to stimulate efficient client collaboration is vital for the FL server due to the privacy-preserving nature of DP and the heterogeneity of various costs (e.g., computation cost) of the participating clients. However, this kind of collaboration remains largely unexplored in existing works. To fill in this gap, we propose a novel analytical framework based on Stackelberg game to model the collaboration behaviors among clients and the server with reward allocation as incentive in FL with DP. We first conduct rigorous convergence analysis of FL with DP and reveal how clients’ multidimensional attributes would affect the convergence performance of FL model. Accordingly, we solve the Stackelberg game and derive the collaboration strategies for both clients and the server. We further devise an approximately optimal algorithm for the server to efficiently conduct the joint optimization of the client set selection, the number of global iterations, and the reward payment for the clients. Numerical evaluations using real-world datasets validate our theoretical analysis and corroborate the superior performance of the proposed solution. Guangjing Huang, Qiong Wu 0009, Peng Sun 0003, Qian Ma 0002, Xu Chen 0004 |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2023 | Chained-DP: Can We Recycle Privacy Budget?abstractPrivacy-preserving vector mean estimation is a crucial primitive in federated analytics. Existing practices usually resort to Local Differentiated Privacy (LDP) mechanisms that inject random noise into users' vectors when communicating with users and the central server. Due to the privacy-utility trade-off, the privacy budget has been widely recognized as the bottleneck resource that requires well provisioning. In this paper, we explore the possibility of privacy budget recycling and propose a novel Chained-DP framework enabling users to carry out data aggregation sequentially to recycle the privacy budget. We establish a sequential game to model the user interactions in our framework. We theoretically show the mathematical nature of the sequential game, solve its Nash Equilibrium, and design an incentive mechanism with provable economic properties. Our numerical simulation validates the effectiveness of Chained-DP, showing that it can significantly save privacy budget as well as lower estimation error compared to the traditional LDP mechanism. Guangjing Huang, Liekang Zeng, Lin Chen 0002, Xu Chen 0004 |
IWQoS | 2 |
| 2023 | Collaboration in Participant-Centric Federated Learning: A Game-Theoretical PerspectiveabstractFederated learning (FL) is a promising distributed framework for collaborative artificial intelligence model training while protecting user privacy. A bootstrapping component that has attracted significant research attention is the design of incentive mechanism to stimulate user collaboration in FL. The majority of works adopt a broker-centric approach to help the central operator to attract participants and further obtain a well-trained model. Few works consider forging participant-centric collaboration among participants to pursue an FL model for their common interests, which induces dramatic differences in incentive mechanism design from the broker-centric FL. To coordinate the selfish and heterogeneous participants, we propose a novel analytic framework for incentivizing effective and efficient collaborations for participant-centric FL. Specifically, we respectively propose two novel game models for contribution-oblivious FL (COFL) and contribution-aware FL (CAFL), where the latter one implements a minimum contribution threshold mechanism. We further analyze the uniqueness and existence for Nash equilibrium of both COFL and CAFL games and design efficient algorithms to achieve equilibrium solutions. Extensive performance evaluations show that there exists free-riding phenomenon in COFL, which can be greatly alleviated through the adoption of CAFL model with the optimized minimum threshold. Guangjing Huang, Xu Chen 0004, Tao Ouyang, Qian Ma 0002, Lin Chen 0002, Junshan Zhang |
IEEE Trans. Mob. Comput. | 1 |