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Chun-Mao Lai

dblp:325/4767 · DBLP profile ↗
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5ranked-venue papers
2as first author
5since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 69% Generative modeling · 22% Robot manipulation · 9%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
2.332024
Diffusion-Reward Adversarial Imitation Learning · NeurIPS 2024
Diffusion Imitation from Observation · NeurIPS 2024
Diffusion Model-Augmented Behavioral Cloning · ICML 2024
Machine learning › Generative modeling
diffusion model
1.732024
Diffusion-Reward Adversarial Imitation Learning · NeurIPS 2024
Diffusion Imitation from Observation · NeurIPS 2024
Diffusion Model-Augmented Behavioral Cloning · ICML 2024
Machine learning › Reinforcement learning › imitation learning › occupancy matching
adversarial imitation learning
0.812024
Diffusion-Reward Adversarial Imitation Learning · NeurIPS 2024
Machine learning › Reinforcement learning › imitation learning › offline imitation learning
behavior cloning
0.812024
Diffusion Model-Augmented Behavioral Cloning · ICML 2024
Machine learning › Reinforcement learning › imitation learning › generative imitation learning
diffusion-based imitation learning
0.812024
Diffusion Imitation from Observation · NeurIPS 2024
Robotics › Robot manipulation
diffusion policy
0.812024
Diffusion Imitation from Observation · NeurIPS 2024
Machine learning › Reinforcement learning › imitation learning
learning from observation
0.812024
Diffusion Imitation from Observation · NeurIPS 2024
Machine learning › Reinforcement learning
policy learning
0.212024
Diffusion-Reward Adversarial Imitation Learning · NeurIPS 2024

Methods — techniques the papers use, named apart from their topics

diffusion model · 2.3generative adversarial imitation learning · 0.8diffusion discriminative classifier · 0.8behavioral cloning · 0.8adversarial imitation learning · 0.8
YearPublicationVenuePosition
2024 AV-SUPERB: A Multi-Task Evaluation Benchmark for Audio-Visual Representation Models
abstract
Audio-visual representation learning aims to develop systems with human-like perception by utilizing correlation between auditory and visual information. However, current models often focus on a limited set of tasks, and generalization abilities of learned representations are unclear. To this end, we propose the AV-SUPERB benchmark that enables general-purpose evaluation of unimodal audio/visual and bimodal fusion representations on 7 datasets covering 5 audio-visual tasks in speech and audio processing. We evaluate 5 recent self-supervised models and show that none of these models generalize to all tasks, emphasizing the need for future study on improving universal model performance. In addition, we show that representations may be improved with intermediate-task fine-tuning and audio event classification with AudioSet serves as a strong intermediate task. We release our benchmark with evaluation code1and a model submission platform2to encourage further research in audio-visual learning.
Yuan Tseng, Layne Berry, I-Hsiang Chiu, Hsuan-Hao Lin, Max Liu, Puyuan Peng, Yi-Jen Shih, Hung-Yu Wang, Po-Yao Huang 0001, Chun-Mao Lai, Shang-Wen Li 0001, David F. Harwath, Yu Tsao 0001, Abdel-rahman Mohamed, Chi-Luen Feng, Hung-yi Lee
ICASSP12
2024 Diffusion Model-Augmented Behavioral Cloning
abstract
Imitation learning addresses the challenge of learning by observing an expert’s demonstrations without access to reward signals from environments. Most existing imitation learning methods that do not require interacting with environments either model the expert distribution as the conditional probability p(a|s) (e.g., behavioral cloning, BC) or the joint probability p(s, a). Despite the simplicity of modeling the conditional probability with BC, it usually struggles with generalization. While modeling the joint probability can improve generalization performance, the inference procedure is often time-consuming, and the model can suffer from manifold overfitting. This work proposes an imitation learning framework that benefits from modeling both the conditional and joint probability of the expert distribution. Our proposed Diffusion Model-Augmented Behavioral Cloning (DBC) employs a diffusion model trained to model expert behaviors and learns a policy to optimize both the BC loss (conditional) and our proposed diffusion model loss (joint). DBC outperforms baselines in various continuous control tasks in navigation, robot arm manipulation, dexterous manipulation, and locomotion. We design additional experiments to verify the limitations of modeling either the conditional probability or the joint probability of the expert distribution, as well as compare different generative models. Ablation studies justify the effectiveness of our design choices.
Shang-Fu Chen, Hsiang-Chun Wang, Ming-Hao Hsu, Chun-Mao Lai, Shao-Hua Sun
ICML4
2024 Diffusion Imitation from Observation
abstract
Learning from Observation (LfO) aims to imitate experts by learning from state-only demonstrations without requiring action labels. Existing adversarial imitation learning approaches learn a generator agent policy to produce state transitions that are indistinguishable to a discriminator that learns to classify agent and expert state transitions. Despite its simplicity in formulation, these methods are often sensitive to hyperparameters and brittle to train. Motivated by the recent success of diffusion models in generative modeling, we propose to integrate a diffusion model into the adversarial imitation learning from observation framework. Specifically, we employ a diffusion model to capture expert and agent transitions by generating the next state, given the current state. Then, we reformulate the learning objective to train the diffusion model as a binary classifier and use it to provide ``realness'' rewards for policy learning. Our proposed framework, Diffusion Imitation from Observation (DIFO), demonstrates superior performance in various continuous control domains, including navigation, locomotion, manipulation, and games.
Bo-Ruei Huang, Chun-Kai Yang, Chun-Mao Lai, Dai-Jie Wu, Shao-Hua Sun
NeurIPS3
2024 Diffusion-Reward Adversarial Imitation Learning
abstract
Imitation learning aims to learn a policy from observing expert demonstrations without access to reward signals from environments. Generative adversarial imitation learning (GAIL) formulates imitation learning as adversarial learning, employing a generator policy learning to imitate expert behaviors and discriminator learning to distinguish the expert demonstrations from agent trajectories. Despite its encouraging results, GAIL training is often brittle and unstable. Inspired by the recent dominance of diffusion models in generative modeling, we propose Diffusion-Reward Adversarial Imitation Learning (DRAIL), which integrates a diffusion model into GAIL, aiming to yield more robust and smoother rewards for policy learning. Specifically, we propose a diffusion discriminative classifier to construct an enhanced discriminator, and design diffusion rewards based on the classifier’s output for policy learning. Extensive experiments are conducted in navigation, manipulation, and locomotion, verifying DRAIL’s effectiveness compared to prior imitation learning methods. Moreover, additional experimental results demonstrate the generalizability and data efficiency of DRAIL. Visualized learned reward functions of GAIL and DRAIL suggest that DRAIL can produce more robust and smoother rewards. Project page: https://nturobotlearninglab.github.io/DRAIL/
Chun-Mao Lai, Hsiang-Chun Wang, Ping-Chun Hsieh, Yu-Chiang Frank Wang, Min-Hung Chen, Shao-Hua Sun
NeurIPS1
2022 Controllable User Dialogue Act Augmentation for Dialogue State Tracking
abstract
Prior work has demonstrated that data augmentation is useful for improving dialogue state tracking.However, there are many types of user utterances, while the prior method only considered the simplest one for augmentation, raising the concern about poor generalization capability.In order to better cover diverse dialogue acts and control the generation quality, this paper proposes controllable user dialogue act augmentation (CUDA-DST) to augment user utterances with diverse behaviors.With the augmented data, different state trackers gain improvement and show better robustness, achieving the state-of-the-art performance on MultiWOZ 2.1.1
Chun-Mao Lai, Ming-Hao Hsu, Chao-Wei Huang, Yun-Nung Chen
SIGDIAL1