VLDB 2026 Research / reviewers in the wild / expert
Tingying He
dblp:325/5388
· DBLP profile ↗
8ranked-venue papers
4as first author
8since 2021 · last 2026
0000-0002-9670-5587ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 7 · 4 first-author · 7 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Evaluating Encodings for Bivariate Edges in Adjacency MatricesabstractAbstract We present the first empirical evaluation of techniques for encoding distributions of quantitative edge values within adjacency matrices. In many real‐world networks, edges represent not a single value but a set of measurements. While adjacency matrices preserve structural clarity, their compact cells limit the simultaneous display of multiple values. To address this, we explore edge encodings that represent distributions by two values: a measure of central tendency (mean, median, mode) and a measure of dispersion (standard deviation, variance, IQR). We select four possible encodings for evaluation that prior work has suggested are suitable for the limited space available in matrices: a bivariate color palette, embedded bar charts, and two overlaid‐mark designs mapping the primary attribute to color and the secondary attribute to area or angle. In a preregistered crowdsourced study with 156 participants, we assessed performance of these encodings across eight analytical tasks and collected readability and aesthetic ratings. Results reveal clear performance regimes: area‐based overlaid marks and bar charts achieved the highest overall performance; angle‐based marks show moderate but less stable performance, and bivariate color consistently underperforms these alternatives. These findings clarify how visual channels behave under strict constraints and delineate the strengths and limitations of key design choices for multivariate edge visualization. Jorge Acosta-Hernández, Alexander Lex, Tingying He |
Comput. Graph. Forum | 3 |
| 2026 | ReVISit 2: A Full Experiment Life Cycle User Study FrameworkabstractOnline user studies of visualizations, visual encodings, and interaction techniques are ubiquitous in visualization research. Yet, designing, conducting, and analyzing studies effectively is still a major burden. Although various packages support such user studies, most solutions address only facets of the experiment life cycle, make reproducibility difficult, or do not cater to nuanced study designs or interactions. We introduce reVISit 2, a software framework that supports visualization researchers at all stages of designing and conducting browser-based user studies. ReVISit supports researchers in the design, debug & pilot, data collection, analysis, and dissemination experiment phases by providing both technical affordances (such as replay of participant interactions) and sociotechnical aids (such as a mindfully maintained community of support). It is a proven system that can be (and has been) used in publication-quality studies-which we demonstrate through a series of experimental replications. We reflect on the design of the system via interviews and an analysis of its technical dimensions. Through this work, we seek to elevate the ease with which studies are conducted, improve the reproducibility of studies within our community, and support the construction of advanced interactive studies. Zach Cutler, Jack Wilburn, Hilson Shrestha, Yiren Ding, Brian C. Bollen, Khandaker Abrar Nadib, Tingying He, Andrew M. McNutt, Lane Harrison, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 7 |
| 2026 | Reframing Pattern: A Comprehensive Approach to a Composite Visual VariableabstractWe present a new comprehensive theory for explaining, exploring, and using pattern as a visual variable in visualization. Although patterns have long been used for data encoding and continue to be valuable today, their conceptual foundations are precarious: the concepts and terminology used across the research literature and in practice are inconsistent, making it challenging to use patterns effectively and to conduct research to inform their use. To address this problem, we conduct a comprehensive cross-disciplinary literature review that clarifies ambiguities around the use of "pattern" and "texture". As a result, we offer a new consistent treatment of pattern as a composite visual variable composed of structured groups of graphic primitives that can serve as marks for encoding data individually and collectively. This new and widely applicable formulation opens a sizable design space for the visual variable pattern, which we formalize as a new system comprising three sets of variables: the spatial arrangement of primitives, the appearance relationships among primitives, and the retinal visual variables that characterize individual primitives. We show how our pattern system relates to existing visualization theory and highlight opportunities for visualization design. We further explore patterns based on complex spatial arrangements, demonstrating explanatory power and connecting our conceptualization to broader theory on maps and cartography. An author version and additional materials are available on OSF: osf.io/z7ae2. Tingying He, Jason Dykes, Petra Isenberg, Tobias Isenberg 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2026 | Using Tactile Charts to Support Comprehension and Learning of Complex Visualizations for Blind and Low-Vision IndividualsabstractWe investigate whether tactile charts support comprehension and learning of complex visualizations for blind and low-vision (BLV) individuals and contribute four tactile chart designs and an interview study. Visualizations are powerful tools for conveying data, yet BLV individuals typically can rely only on assistive technologies-primarily alternative texts-to access this information. Prior research shows the importance of mental models of chart types for interpreting these descriptions, yet BLV individuals have no means to build such a mental model based on images of visualizations. Tactile charts show promise to fill this gap in supporting the process of building mental models. Yet studies on tactile data representations mostly focus on simple chart types, and it is unclear whether they are also appropriate for more complex charts as would be found in scientific publications. Working with two BLV researchers, we designed 3D-printed tactile template charts with exploration instructions for four advanced chart types: UpSet plots, violin plots, clustered heatmaps, and faceted line charts. We then conducted an interview study with 12 BLV participants comparing whether using our tactile templates improves mental models and understanding of charts and whether this understanding translates to novel datasets experienced through alt texts. Thematic analysis shows that tactile models support chart type understanding and are the preferred learning method by BLV individuals. We also report participants' opinions on tactile chart design and their role in BLV education. Tingying He, Maggie K. McCracken, Daniel Hajas, Sarah H. Creem-Regehr, Alexander Lex |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2025 | PREVis: Perceived Readability Evaluation for VisualizationsabstractWe developed and validated an instrument to measure the perceived readability in data visualization: PREVis. Researchers and practitioners can easily use this instrument as part of their evaluations to compare the perceived readability of different visual data representations. Our instrument can complement results from controlled experiments on user task performance or provide additional data during in-depth qualitative work such as design iterations when developing a new technique. Although readability is recognized as an essential quality of data visualizations, so far there has not been a unified definition of the construct in the context of visual representations. As a result, researchers often lack guidance for determining how to ask people to rate their perceived readability of a visualization. To address this issue, we engaged in a rigorous process to develop the first validated instrument targeted at the subjective readability of visual data representations. Our final instrument consists of 11 items across 4 dimensions: understandability, layout clarity, readability of data values, and readability of data patterns. We provide the questionnaire as a document with implementation guidelines on osf.io/9cg8j. Beyond this instrument, we contribute a discussion of how researchers have previously assessed visualization readability, and an analysis of the factors underlying perceived readability in visual data representations. Anne-Flore Cabouat, Tingying He, Petra Isenberg, Tobias Isenberg 0001 |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2024 | Design Characterization for Black-and-White Textures in VisualizationabstractWe investigate the use of 2D black-and-white textures for the visualization of categorical data and contribute a summary of texture attributes, and the results of three experiments that elicited design strategies as well as aesthetic and effectiveness measures. Black-and-white textures are useful, for instance, as a visual channel for categorical data on low-color displays, in 2D/3D print, to achieve the aesthetic of historic visualizations, or to retain the color hue channel for other visual mappings. We specifically study how to use what we call geometric and iconic textures. Geometric textures use patterns of repeated abstract geometric shapes, while iconic textures use repeated icons that may stand for data categories. We parameterized both types of textures and developed a tool for designers to create textures on simple charts by adjusting texture parameters. 30 visualization experts used our tool and designed 66 textured bar charts, pie charts, and maps. We then had 150 participants rate these designs for aesthetics. Finally, with the top-rated geometric and iconic textures, our perceptual assessment experiment with 150 participants revealed that textured charts perform about equally well as non-textured charts, and that there are some differences depending on the type of chart. Tingying He, Yuanyang Zhong, Petra Isenberg, Tobias Isenberg 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |
| 2023 | Studies of Part-to-Whole Glanceable Visualizations on Smartwatch FacesabstractWe present three studies that investigate the effectiveness of multiple glanceable part-to-whole proportion representations on smartwatch faces. Our goal was to understand how quickly and accurately people can make judgments about their progress toward multiple goals displayed in a small space. We designed our three studies with increasing external validity. The first study compared bar charts, radial bar charts, and text representations—shown with a digital time display. The second study added an analog time dial as a distractor to increase the complexity of the watch face. To emulate realistic viewing conditions, the third study investigated the effect of viewing angles. In Study 1 bar and radial bar charts outperformed text representations, in Study 2 adding an analog time dial as a distractor did not affect task performance, and in Study 3 only the most extreme angle led to some performance decrease. Supplementary material is available at https://osf.io/ad2z7/. Tanja Blascheck, Lonni Besançon, Anastasia Bezerianos, Bongshin Lee, Alaul Islam, Tingying He, Petra Isenberg |
PacificVis | 6 |
| 2023 | BeauVis: A Validated Scale for Measuring the Aesthetic Pleasure of Visual RepresentationsabstractWe developed and validated a rating scale to assess the aesthetic pleasure (or beauty) of a visual data representation: the BeauVis scale. With our work we offer researchers and practitioners a simple instrument to compare the visual appearance of different visualizations, unrelated to data or context of use. Our rating scale can, for example, be used to accompany results from controlled experiments or be used as informative data points during in-depth qualitative studies. Given the lack of an aesthetic pleasure scale dedicated to visualizations, researchers have mostly chosen their own terms to study or compare the aesthetic pleasure of visualizations. Yet, many terms are possible and currently no clear guidance on their effectiveness regarding the judgment of aesthetic pleasure exists. To solve this problem, we engaged in a multi-step research process to develop the first validated rating scale specifically for judging the aesthetic pleasure of a visualization (osf.io/fxs76). Our final BeauVis scale consists of five items, "enjoyable," "likable," "pleasing," "nice," and "appealing." Beyond this scale itself, we contribute (a) a systematic review of the terms used in past research to capture aesthetics, (b) an investigation with visualization experts who suggested terms to use for judging the aesthetic pleasure of a visualization, and (c) a confirmatory survey in which we used our terms to study the aesthetic pleasure of a set of 3 visualizations. Tingying He, Petra Isenberg, Raimund Dachselt, Tobias Isenberg 0001 |
IEEE Trans. Vis. Comput. Graph. | 1 |