Demo Data from VLDB 2026 / reviewers in the wild / expert
Manuel Ruivo
dblp:326/2276
· DBLP profile ↗
3ranked-venue papers
2as first author
3since 2021 · last 2025
0009-0001-5989-0066ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021Databases, data management, data science and information retrieval · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 54% Image and video processing · 46% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › point cloud compression
learned point cloud compression |
0.9 | 1 | 2025 | Deep Learning-Based Point Cloud Coding and Super-Resolution: A Joint Geometry and Color Approach · IEEE Trans. Multim. 2025 |
Image and video coding
point cloud compression |
0.9 | 1 | 2025 | Deep Learning-Based Point Cloud Coding and Super-Resolution: A Joint Geometry and Color Approach · IEEE Trans. Multim. 2025 |
Image and video processing › super-resolution
point cloud super-resolution |
0.9 | 1 | 2025 | Deep Learning-Based Point Cloud Coding and Super-Resolution: A Joint Geometry and Color Approach · IEEE Trans. Multim. 2025 |
Image and video processing
super-resolution |
0.9 | 1 | 2025 | Deep Learning-Based Point Cloud Coding and Super-Resolution: A Joint Geometry and Color Approach · IEEE Trans. Multim. 2025 |
Methods — techniques the papers use, named apart from their topics
super-resolution · 0.9downsampling · 0.9deep learning · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Deep Learning-Based Point Cloud Coding and Super-Resolution: A Joint Geometry and Color ApproachabstractIn this golden age of multimedia, realistic content is in high demand with users seeking more immersive and interactive experiences. As a result, new image modalities for 3D representations have emerged in recent years, among which point clouds have deserved especial attention. Naturally, with this increase in demand, efficient storage and transmission became a must, with standardization groups such as MPEG and JPEG entering the scene, as it happened before with other types of visual media. In a surprising development, JPEG issued a Call for Proposals on point cloud coding targeting exclusively learning-based solutions, in parallel to a similar call for image coding. This is a natural consequence of the growing popularity of deep learning, which due to its excellent performances is currently dominant in the multimedia processing field, including coding. This paper presents the coding solution selected by JPEG as the best-performing response to the Call for Proposals and adopted as the first version of the JPEG Pleno Point Cloud Coding Verification Model, in practice the first step for developing a standard. The proposed solution offers a novel joint geometry and color approach for point cloud coding, in which a single deep learning model processes both geometry and color simultaneously. To maximize the RD performance for a large range of point clouds, the proposed solution uses down-sampling and learning-based super-resolution as pre- and post-processing steps. Compared to the MPEG point cloud coding standards, the proposed coding solution comfortably outperforms G-PCC, for both geometry, color, and joint quality metrics. André F. R. Guarda, Manuel Ruivo, Luís Coelho, Abdelrahman Seleem, Nuno M. M. Rodrigues, Fernando Pereira 0001 |
IEEE Trans. Multim. | 2 |
| 2023 | Learning-based Point Cloud Geometry Coding Rate ControlabstractMultimedia applications have been evolving towards providing users with more immersive and realistic experiences. A common way to model the light available for the users’ eyes is the so-called plenoptic function – a powerful 7D representation of light. There are three main types of 3D representation models for the plenoptic function, capable of expressing the light information needed to offer 6-Degrees of Freedom (DoF) experiences, namely light fields, meshes, and Point Clouds (PCs). This paper focuses on PCs since they allow representing and processing objects directly in the 3D space, facilitating user interaction and navigation in a multitude of application domains. Since the illusion of real surfaces is provided by high-density point sets, a good quality of experience requires a rather large set of points to represent a single PC, thus originating huge amounts of data to be stored and/or transmitted. Consequently, PC Coding (PCC) with significant compression levels is a must to reduce the PC data to more manageable sizes and bring PC-based applications to practical deployment. The promising results for image coding led the Joint Photographic Experts Group (JPEG) to launch a standardization project especially targeting Deep Learning (DL)-based PCC, with a final Call for Proposals in January 2022. The best performing response to this call [1] became the JPEG Pleno Learning-based PCC Verification Model (VM), which is the seed codec for the final standard. In this codec, the rate may be controlled through a set of coding parameters, largely depending on the specific PC to code, notably its sparsity and homogeneity. Manuel Ruivo, André F. R. Guarda, Fernando Pereira 0001 |
DCC | 1 |
| 2023 | Learning-Based Rate Control for Learning-Based Point Cloud Geometry CodingabstractPoint Clouds represent one of the most versatile 3D visual representation models as they can provide the user the six degrees of freedom required for a truly immersive experience. In the last decade, several point cloud coding solutions have been proposed using distinct approaches, notably two MPEG standards, addressing static and dynamic point cloud coding. More recently, learning-based coding approaches started to be considered also for point cloud coding. The performance of these solutions has been so competitive that JPEG already decided to develop a point cloud coding standard adopting this novel approach. This paper proposes the first learning-based rate control mechanism to minimize the complexity associated to the selection of appropriate coding parameters for the learning-based point cloud geometry codec adopted as the initial Verification Model for the development of the JPEG Pleno Learning-based Point Cloud Coding standard. Manuel Ruivo, André F. R. Guarda, Fernando Pereira 0001 |
ICIP | 1 |