VLDB 2026 Research / reviewers in the wild / expert
Jionghao Wang
dblp:326/2490
· DBLP profile ↗
6ranked-venue papers
2as first author
6since 2021 · last 2025
0009-0002-9683-8547ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SPGen: Spherical Projection as Consistent and Flexible Representation for Single Image 3D Shape GenerationabstractExisting single-view 3D generative models typically adopt multiview diffusion priors to reconstruct object surfaces, yet they remain prone to inter-view inconsistencies and are unable to faithfully represent complex internal structure or nontrivial topologies. In particular, we encode geometry information by projecting it onto a bounding sphere and unwrapping it into a compact and structural multi-layer 2D Spherical Projection (SP) representation. Operating solely in the image domain, SPGen offers three key advantages simultaneously: (1) Consistency. The injective SP mapping encodes surface geometry with a single viewpoint which naturally eliminates view inconsistency and ambiguity; (2) Flexibility. Multi-layer SP maps represent nested internal structures and support direct lifting to watertight or open 3D surfaces; (3) Efficiency. The image-domain formulation allows the direct inheritance of powerful 2D diffusion priors and enables efficient finetuning with limited computational resources. Extensive experiments demonstrate that SPGen significantly outperforms existing baselines in geometric quality and computational efficiency. Jingdong Zhang 0003, Weikai Chen 0001, Yuan Liu 0025, Jionghao Wang, Zhengming Yu, Zhuowen Shen, Bo Yang 0070, Wenping Wang 0001, Xin Li 0003 |
SIGGRAPH Asia | 4 |
| 2024 | Disentangled Clothed Avatar Generation from Text Descriptions
Jionghao Wang, Yuan Liu 0025, Zhiyang Dou, Zhengming Yu, Yongqing Liang 0001, Cheng Lin 0001, Rong Xie 0004, Li Song 0001, Xin Li 0003, Wenping Wang 0001 |
ECCV (52) | 1 |
| 2024 | Real-Time Free Viewpoint Video Synthesis System Based on DIBR and a Depth Estimation NetworkabstractDepth image-based rendering (DIBR) view synthesis is the most widely employed method in real-time FVV research. Despite recent progress, most DIBR-based FVV synthesis approaches are not sufficiently simple and effective in filling holes and artifacts. Additionally, they use RGB-D cameras, which are difficult to widely adopt or take considerable time to estimate high-quality depth images. This paper introduces a real-time FVV synthesis system based on DIBR and a depth estimation network. This system includes a 12-view synchronous camera system, a new multistage depth estimation network, a new GPU-accelerated DIBR algorithm, and a virtual view parameter generation method. This system provides the first real-time FVV solution for background-fixed fields based on DIBR and a depth estimation network. It can infer depth images for all camera views and synthesize any virtual view along the horizontal circular arc of the camera rig in real time. To our knowledge, we are the first to introduce background models and foreground masks and a refined multistage structure to address real-time high-quality depth estimation and DIBR FVV synthesis. We also build a high-quality multiview RGB-D synchronous dataset that has promising DIBR FVV synthesis performance to train and evaluate our system. The experimental results demonstrate the real-time and better performance of the proposed system. Shuai Guo 0002, Jingchuan Hu, Kai Zhou 0016, Jionghao Wang, Li Song 0001, Rong Xie 0004, Wenjun Zhang 0001 |
IEEE Trans. Multim. | 4 |
| 2023 | 360-Degree Panorama Generation from Few Unregistered NFoV Imagesabstract360° panoramas are extensively utilized as environmental light sources in computer graphics. However, capturing a 360° × 180° panorama poses challenges due to the necessity of specialized and costly equipment, and additional human resources. Prior studies develop various learning-based generative methods to synthesize panoramas from a single Narrow Field-of-View (NFoV) image, but they are limited in alterable input patterns, generation quality, and controllability. To address these issues, we propose a novel pipeline called PanoDiff, which efficiently generates complete 360° panoramas using one or more unregistered NFoV images captured from arbitrary angles. Our approach has two primary components to overcome the limitations. Firstly, a two-stage angle prediction module to handle various numbers of NFoV inputs. Secondly, a novel latent diffusion-based panorama generation model uses incomplete panorama and text prompts as control signals and utilizes several geometric augmentation schemes to ensure geometric properties in generated panoramas. Experiments show that PanoDiff achieves state-of-the-art panoramic generation quality and high controllability, making it suitable for applications such as content editing. Jionghao Wang, Jun Ling, Rong Xie 0004, Li Song 0001 |
ACM Multimedia | 1 |
| 2022 | A new free viewpoint video dataset and DIBR benchmarkabstractFree viewpoint video (FVV) has drawn great attention in recent years, which provides viewers with strong interactive and immersive experience. Despite the developments made, further progress of FVV research is limited by existing datasets that mostly have too few number of camera views, or static scenes. To overcome the limitations, in this paper, we present a new dynamic RGB-D video dataset with up to 12 views. Our dataset consists of 13 groups of dynamic video sequences that are taken at the same scene, and a group of video sequences of the empty scene. Each group has 12 HD video sequences taken by synchronized cameras and 12 correspondingly estimated depth video sequences. Moreover, we also introduce a FVV synthesis benchmark on the basis of depth image based rendering (DIBR) to help researchers validate their data-driven methods. We hope our work will inspire more FVV synthesis methods with enhanced robustness, improved performance and deeper understanding. Shuai Guo 0002, Kai Zhou 0016, Jingchuan Hu, Jionghao Wang, Jun Xu 0040, Li Song 0001 |
MMSys | 4 |
| 2022 | RGBD-based Real-time Volumetric Reconstruction System: Architecture Design and ImplementationabstractWith the increasing popularity of commercial depth cameras, 3D reconstruction of dynamic scenes has aroused widespread interest. Although many novel 3D applications have been unlocked, real-time performance is still a big problem. In this paper, a low-cost, real-time system: LiveRecon3D, is presented, with multiple RGB-D cameras connected to one single computer. The goal of the system is to provide an interactive frame rate for 3D content capture and rendering at a reduced cost. In the proposed system, we adopt a scalable volume structure and employ ray casting technique to extract the surface of 3D content. Based on a pipeline design, all the modules in the system run in parallel and are designed to minimize the latency to achieve an interactive frame rate of 30 FPS. At last, experimental results corresponding to implementation with three Kinect v2 cameras are presented to verify the system's effectiveness in terms of visual quality and real-time performance. Kai Zhou 0016, Shuai Guo 0002, Jingchuan Hu, Jionghao Wang, Qiuwen Wang, Li Song 0001 |
VCIP | 4 |