Yoshihiro Tsuboki

dblp:326/2933 · DBLP profile ↗
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2ranked-venue papers
2as first author
2since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Software engineering, systems software and programming languages · 2 · 2 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 2 first-author · 2 since 2021
YearPublicationVenuePosition
2024 A Real-Time Background Replacement Method Based on Machine Learning for AR Applications
abstract
Recent technological advances in Virtual Reality (VR) and Augmented Reality (AR) enable users to experience a high-quality virtual world. Using VR to experience the virtual world, the user's entire view becomes the virtual world, and the user's physical movement is generally limited because the user cannot see the surrounding situation in the real world. Using AR to experience the virtual world, we generally use special sensors such as LiDAR to detect the real space and superimpose the virtual world on the real space. However, it is difficult for devices without such special sensors to detect real space and superimpose a virtual world at an appropriate position. This study proposes two methods for replacing the background: a method using depth estimation and a method using semantic segmentation. This study also confirmed that the system can be used with sufficient removal accuracy and response time by using appropriate image size for the environment and that a safe and highly immersive virtual world experience can be achieved.
Yoshihiro Tsuboki, Tomoya Kawakami, Satoru Matsumoto, Tomoki Yoshihisa, Yuuichi Teranishi
COMPSAC1
2022 A Real-Time Background Replacement Method Based on Estimated Depth for AR Applications
abstract
Recent technological advances in Virtual Reality (VR) and Augmented Reality (AR) enable users to experience a high-quality virtual world. In VR applications, the user's physical movement is generally restricted because the situation around the real world cannot be seen. AR allows users to experience virtual worlds without restrictions on physical movement, but the extent to which they are replaced as virtual worlds is limited. In this research, assuming the use of smartphones and tablet devices, a partial virtual world system is implemented by removing only the background part from the real-time real-world image taken by the camera and replacing it with a virtual background.
Yoshihiro Tsuboki, Tomoya Kawakami, Satoru Matsumoto, Tomoki Yoshihisa, Yuuichi Teranishi
COMPSAC1