VLDB 2026 Research / reviewers in the wild / expert
Johannes A. J. Huber
dblp:326/3588
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2025
0000-0001-9196-0370ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 77% Geometric modeling and processing · 23% |
Topics — the 1 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
procedural texture synthesis |
0.6 | 1 | 2022 | Procedural texturing of solid wood with knots · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
smooth minimum blending · 0.6GPU shaders · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Sparse view tomographic reconstruction of elongated objects using learned primal-dual networksabstractIn the wood industry, logs are commonly quality screened by discrete X-ray scans on a moving conveyor belt from a few source positions. Typically, the measurements are obtained in a single two-dimensional (2D) plane (a “slice”) by a sequential scanning geometry. The data from each slice alone does not carry sufficient information for a three-dimensional tomographic reconstruction in which biological features of interest in the log are well preserved. In the present work, we propose a learned iterative reconstruction method based on the Learned Primal-Dual neural network, suited for sequential scanning geometries. Our method accumulates information between neighbouring slices, instead of only accounting for single slices during reconstruction. Evaluations were performed by training U-Nets on segmentation of knots (branches), which are crucial features in wood processing. Our quantitative and qualitative evaluations show that with as few as five source positions our method yields reconstructions of logs that are sufficiently accurate to identify biological features like knots (branches), heartwood and sapwood. Buda Bajic, Johannes A. J. Huber, Benedikt Neyses, Linus Olofsson, Ozan Öktem |
Eng. Appl. Artif. Intell. | 2 |
| 2022 | Procedural texturing of solid wood with knotsabstractWe present a procedural framework for modeling the annual ring pattern of solid wood with knots. Although wood texturing is a well-studied topic, there have been few previous attempts at modeling knots inside the wood texture. Our method takes the skeletal structure of a tree log as input and produces a three-dimensional scalar field representing the time of added growth, which defines the volumetric annual ring pattern. First, separate fields are computed around each strand of the skeleton, i.e., the stem and each knot. The strands are then merged into a single field using smooth minimums. We further suggest techniques for controlling the smooth minimum to adjust the balance of smoothness and reproduce the distortion effects observed around dead knots. Our method is implemented as a shader program running on a GPU with computation times of approximately 0.5 s per image and an input data size of 600 KB. We present rendered images of solid wood from pine and spruce as well as plywood and cross-laminated timber (CLT). Our results were evaluated by wood experts, who confirmed the plausibility of the rendered annual ring patterns. Link to code: https://github.com/marialarsson/procedural_knots. Maria Larsson, Takashi Ijiri, Hironori Yoshida, Johannes A. J. Huber, Magnus Fredriksson, Olof Broman, Takeo Igarashi |
ACM Trans. Graph. | 4 |