Demo Data from VLDB 2026 / reviewers in the wild / expert
Jaehyung Doh
dblp:326/3590
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2022
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 50% Geometric modeling and processing · 50% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › computational geometry › geometric approximation
manifold approximation |
0.6 | 1 | 2022 | Modeling and rendering non-euclidean spaces approximated with concatenated polytopes · ACM Trans. Graph. 2022 |
Methods — techniques the papers use, named apart from their topics
polytope embedding · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Modeling and rendering non-euclidean spaces approximated with concatenated polytopesabstractA non-Euclidean space is characterized as a manifold with a specific structure that violates Euclid's postulates. This paper proposes to approximate a manifold with polytopes. Based on the scene designer's specification, the polytopes are automatically concatenated and embedded in a higher-dimensional Euclidean space. Then, the scene is navigated and rendered via novel methods tailored to concatenated polytopes. The proof-of-concept implementation and experiments with it show that the proposed methods bring the virtual-world users unusual and fascinating experiences, which cannot be provided in Euclidean-space applications. Seung-Wook Kim 0003, Jaehyung Doh |
ACM Trans. Graph. | 2 |