VLDB 2026 Research / reviewers in the wild / expert
Gianmarco Genalti
dblp:326/4754
· DBLP profile ↗
10ranked-venue papers
5as first author
10since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 10 · 5 first-author · 10 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Open Problem: Regret Minimization in Heavy-Tailed Bandits with Unknown Distributional ParametersabstractThe heavy-tailed bandit problem Bubeck et al.,2013 , is a variant of the stochastic multi-armed bandit problem where the reward distributions have finite absolute raw moments of maximum order $1+\epsilon$, uniformly bounded by a constant $u < +\infty$, for some $\epsilon \in (0,1]$. In this setting, most of the proposed approaches crucially rely on the knowledge of both $\epsilon$ and $u$. Recent works have highlighted that adapting to such parameters when they are unknown is harder than adapting to the subgaussian constant or the rewards range in non-heavy-tailed bandits. It is known that it is not possible to adapt to either $\epsilon$ or $u$ without either ($i$) incurring extra regret or ($ii$) enforcing additional assumptions. However, it remains an open question what the best attainable performance is when no additional assumptions are provided. Moreover, the assumptions proposed in the literature are not comparable, as none of them is strictly weaker than the others. Thus, another open question is about the nature of the assumptions needed to compensate for this cost. Gianmarco Genalti, Alberto Maria Metelli |
COLT | 1 |
| 2025 | Data-Dependent Regret Bounds for Constrained MABsabstractThis paper initiates the study of data-dependent regret bounds in constrained MAB settings. These are bounds that depend on the sequence of losses that characterize the problem instance. Thus, in principle they can be much smaller than classical $\widetilde{\mathcal{O}}(\sqrt{T})$ regret bounds, while being equivalent to them in the worst case. Despite this, data-dependent regret bounds have been completely overlooked in constrained MABs. The goal of this paper is to answer the question: Can data-dependent regret bounds be derived in the presence of constraints? We provide an affirmative answer in constrained MABs with adversarial losses and stochastic constraints. Specifically, our main focus is on the most challenging and natural settings with hard constraints, where the learner must ensure that the constraints are always satisfied with high probability. We design an algorithm with a regret bound consisting of two data-dependent terms. The first one captures the difficulty of satisfying the constraints, while the second one encodes the complexity of learning independently of their presence. We also prove a lower bound showing that these two terms are not artifacts of our specific approach and analysis, but rather the fundamental components that inherently characterize the problem complexity. Finally, in designing our algorithm, we also derive some novel results in the related (and easier) soft constraints settings, which may be of independent interest. Gianmarco Genalti, Francesco Emanuele Stradi, Matteo Castiglioni, Alberto Marchesi 0001, Nicola Gatti 0001 |
NeurIPS | 1 |
| 2025 | Tightening Regret Lower and Upper Bounds in Restless Rising Banditsabstract*Restless* Multi-Armed Bandits (MABs) are a general framework designed to handle real-world decision-making problems where the expected rewards evolve over time, such as in recommender systems and dynamic pricing. In this work, we investigate from a theoretical standpoint two well-known structured subclasses of restless MABs: the *rising* and the *rising concave* settings, where the expected reward of each arm evolves over time following an unknown *non-decreasing* and a *non-decreasing concave* function, respectively. By providing a novel methodology of independent interest for general restless bandits, we establish new lower bounds on the expected cumulative regret for both settings. In the rising case, we prove a lower bound of order $\Omega(T^{2/3})$, matching known upper bounds for restless bandits; whereas, in the rising concave case, we derive a lower bound of order $\Omega(T^{3/5})$, proving for the first time that this setting is provably more challenging than stationary MABs. Then, we introduce Rising Concave Budgeted Exploration (RC-BE($\alpha$)), a new regret minimization algorithm designed for the rising concave MABs. By devising a novel proof technique, we show that the expected cumulative regret of RC-BE($\alpha$) is in the order of $\widetilde{\mathcal{O}}(T^{7/11})$. These results collectively make a step towards closing the gap in rising concave MABs, positioning them between stationary and general restless bandit settings in terms of statistical complexity. Cristiano Migali, Marco Mussi, Gianmarco Genalti, Alberto Maria Metelli |
NeurIPS | 3 |
| 2024 | Autoregressive BanditsabstractAutoregressive processes naturally arise in a large variety of real-world scenarios, including stock markets, sales forecasting, weather prediction, advertising, and pricing. When facing a sequential decision-making problem in such a context, the temporal dependence between consecutive observations should be properly accounted for guaranteeing convergence to the optimal policy. In this work, we propose a novel online learning setting, namely, Autoregressive Bandits (ARBs), in which the observed reward is governed by an autoregressive process of order $k$, whose parameters depend on the chosen action. We show that, under mild assumptions on the reward process, the optimal policy can be conveniently computed. Then, we devise a new optimistic regret minimization algorithm, namely, AutoRegressive Upper Confidence Bound (AR-UCB), that suffers sublinear regret of order $\tilde{O} ( \frac{(k+1)^{3/2}\sqrt{nT}}{(1-\Gamma)^2} )$, where $T$ is the optimization horizon, $n$ is the number of actions, and $\Gamma < 1$ is a stability index of the process. Finally, we empirically validate our algorithm, illustrating its advantages w.r.t. bandit baselines and its robustness to misspecification of key parameters. Francesco Bacchiocchi, Gianmarco Genalti, Davide Maran, Marco Mussi, Marcello Restelli, Nicola Gatti 0001, Alberto Maria Metelli |
AISTATS | 2 |
| 2024 | (ε, u)-Adaptive Regret Minimization in Heavy-Tailed BanditsabstractHeavy-tailed distributions naturally arise in several settings, from finance to telecommunications. While regret minimization under subgaussian or bounded rewards has been widely studied, learning with heavy-tailed distributions only gained popularity over the last decade. In this paper, we consider the setting in which the reward distributions have finite absolute raw moments of maximum order $1+\epsilon$, uniformly bounded by a constant $u<+\infty$, for some $\epsilon \in (0,1]$. In this setting, we study the regret minimization problem when $\epsilon$ and $u$ are unknown to the learner and it has to adapt. First, we show that adaptation comes at a cost and derive two negative results proving that the same regret guarantees of the non-adaptive case cannot be achieved with no further assumptions. Then, we devise and analyze a fully data-driven trimmed mean estimator and propose a novel adaptive regret minimization algorithm, \texttt{AdaR-UCB}, that leverages such an estimator. Finally, we show that \texttt{AdaR-UCB} is the first algorithm that, under a known distributional assumption, enjoys regret guarantees nearly matching those of the non-adaptive heavy-tailed case. Gianmarco Genalti, Lupo Marsigli, Nicola Gatti 0001, Alberto Maria Metelli |
COLT | 1 |
| 2024 | Graph-Triggered Rising BanditsabstractIn this paper, we propose a novel generalization of rested and restless bandits where the evolution of the arms’ expected rewards is governed by a graph defined over the arms. An edge connecting a pair of arms $(i,j)$ represents the fact that a pull of arm $i$ triggers the evolution of arm $j$, and vice versa. Interestingly, rested and restless bandits are both special cases of our model for some suitable (degenerate) graphs. Still, the model can represent way more general and interesting scenarios. We first tackle the problem of computing the optimal policy when no specific structure is assumed on the graph, showing that it is NP-hard. Then, we focus on a specific structure forcing the graph to be composed of a set of fully connected subgraphs (i.e., cliques), and we prove that the optimal policy can be easily computed in closed form. Then, we move to the learning problem presenting regret minimization algorithms for deterministic and stochastic cases. Our regret bounds highlight the complexity of the learning problem by incorporating instance-dependent terms that encode specific properties of the underlying graph structure. Moreover, we illustrate how the knowledge of the underlying graph is not necessary for achieving the no-regret property. Gianmarco Genalti, Marco Mussi, Nicola Gatti 0001, Marcello Restelli, Matteo Castiglioni, Alberto Maria Metelli |
ICML | 1 |
| 2024 | Online Learning in CMDPs: Handling Stochastic and Adversarial ConstraintsabstractWe study online learning in episodic constrained Markov decision processes (CMDPs), where the learner aims at collecting as much reward as possible over the episodes, while satisfying some long-term constraints during the learning process. Rewards and constraints can be selected either stochastically or adversarially, and the transition function is not known to the learner. While online learning in classical (unconstrained) MDPs has received considerable attention over the last years, the setting of CMDPs is still largely unexplored. This is surprising, since in real-world applications, such as, e.g., autonomous driving, automated bidding, and recommender systems, there are usually additional constraints and specifications that an agent has to obey during the learning process. In this paper, we provide the first best-of-both-worlds algorithm for CMDPs with long-term constraints, in the flavor of Balseiro et al. (2023). Our algorithm is capable of handling settings in which rewards and constraints are selected either stochastically or adversarially, without requiring any knowledge of the underling process. Moreover, our algorithm matches state-of-the-art regret and constraint violation bounds for settings in which constraints are selected stochastically, while it is the first to provide guarantees in the case in which they are chosen adversarially. Francesco Emanuele Stradi, Jacopo Germano, Gianmarco Genalti, Matteo Castiglioni, Alberto Marchesi 0001, Nicola Gatti 0001 |
ICML | 3 |
| 2024 | Enhancing Manufacturing with AI-powered Process Design
Gianmarco Genalti, Gabriele Corbo, Tommaso Bianchi, Marco Missaglia, Luca Negri, Andrea Sala, Giacomo Boracchi, Giovanni Miragliotta, Nicola Gatti 0001 |
IJCAI | 1 |
| 2023 | Dynamic Pricing with Volume Discounts in Online SettingsabstractAccording to the main international reports, more pervasive industrial and business-process automation, thanks to machine learning and advanced analytic tools, will unlock more than 14 trillion USD worldwide annually by 2030. In the specific case of pricing problems, which constitute the class of problems we investigate in this paper, the estimated unlocked value will be about 0.5 trillion USD per year. In particular, this paper focuses on pricing in e-commerce when the objective function is profit maximization and only transaction data are available. This setting is one of the most common in real-world applications. Our work aims to find a pricing strategy that allows defining optimal prices at different volume thresholds to serve different classes of users. Furthermore, we face the major challenge, common in real-world settings, of dealing with limited data available. We design a two-phase online learning algorithm, namely PVD-B, capable of exploiting the data incrementally in an online fashion. The algorithm first estimates the demand curve and retrieves the optimal average price, and subsequently it offers discounts to differentiate the prices for each volume threshold. We ran a real-world 4-month-long A/B testing experiment in collaboration with an Italian e-commerce company, in which our algorithm PVD-B - corresponding to A configuration - has been compared with human pricing specialists - corresponding to B configuration. At the end of the experiment, our algorithm produced a total turnover of about 300 KEuros, outperforming the B configuration performance by about 55%. The Italian company we collaborated with decided to adopt our algorithm for more than 1,200 products since January 2022. Marco Mussi, Gianmarco Genalti, Alessandro Nuara, Francesco Trovò, Marcello Restelli, Nicola Gatti 0001 |
AAAI | 2 |
| 2022 | Pricing the Long Tail by Explainable Product Aggregation and Monotonic BanditsabstractIn several e-commerce scenarios, pricing long-tail products effectively is a central task for the companies, and there is broad agreement that Artificial Intelligence (AI) will play a prominent role in doing that in the next future. Nevertheless, dealing with long-tail products raises major open technical issues due to data scarcity which preclude the adoption of the mainstream approaches requiring usually a huge amount of data, such as, e.g., deep learning. In this paper, we provide a novel online learning algorithm for dynamic pricing that deals with non-stationary settings due to, e.g., the seasonality or adaptive competitors, and is very efficient in terms of the need for data thanks to assumptions such as, e.g., the monotonicity of the demand curve in the price that are customarily satisfied in long-tail markets. Furthermore, our dynamic pricing algorithm is paired with a clustering algorithm for the long-tail products which aggregates similar products such that the data of all the products of the same cluster are merged and used to choose their best price. We first evaluate our algorithms in an offline synthetic setting, comparing their performance with the state of the art and showing that our algorithms are more robust and data-efficient in long-tail settings. Subsequently, we evaluate our algorithms in an online setting with more than 8,000 products, including popular and long-tail, in an A/B test with humans for about two months. The increase of revenue thanks to our algorithms is about 18% for the popular products and about 90% for the long-tail products. Marco Mussi, Gianmarco Genalti, Francesco Trovò, Alessandro Nuara, Nicola Gatti 0001, Marcello Restelli |
KDD | 2 |