VLDB 2026 Research / reviewers in the wild / expert
Kim Jun-Seong
dblp:326/5743
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-7570-6508ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 94% Segmentation and scene understanding · 6% | |
| Computer graphics and multimedia
3 papers |
Rendering · 44% Visual content generation and editing · 27% Image and video processing · 23% |
Topics — the 10 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision
3d scene understanding |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding |
0.9 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Rendering
novel view synthesis |
0.9 | 1 | 2025 | SoundBrush: Sound as a Brush for Visual Scene Editing · AAAI 2025 |
Image and video processing › video processing
motion magnification |
0.8 | 1 | 2024 | Learning-based Axial Video Motion Magnification · ECCV (54) 2024 |
Rendering › neural rendering
radiance field |
0.6 | 1 | 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022 |
Computer vision › 3D vision › 3d object detection
3d object localization |
0.3 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computer vision › Segmentation and scene understanding
3d semantic segmentation |
0.3 | 1 | 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025 |
Computational photography and imaging
high dynamic range imaging |
0.2 | 1 | 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022 |
Methods — techniques the papers use, named apart from their topics
product quantization · 0.9latent diffusion model · 0.9language feature registration · 0.9audio feature mapping · 0.9CLIP embedding · 0.9neural motion feature learning · 0.8self-calibration · 0.6plenoxels · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | SoundBrush: Sound as a Brush for Visual Scene EditingabstractWe propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene editing dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the input sound semantics while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation. Sung-Bin Kim, Kim Jun-Seong, Junseok Ko, Tae-Hyun Oh |
AAAI | 2 |
| 2025 | Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding RegistrationabstractWe introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large-scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as openvocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks. For video results, please visit : https://drsplat.github.io/ Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh |
CVPR | 1 |
| 2024 | Learning-based Axial Video Motion Magnification
Byung-Ki Kwon, Oh Hyun-Bin, Kim Jun-Seong, Hyunwoo Ha, Tae-Hyun Oh |
ECCV (54) | 3 |
| 2022 | HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields
Kim Jun-Seong, Kim Yu-Ji, Moon Ye-Bin, Tae-Hyun Oh |
ECCV (32) | 1 |