Kim Jun-Seong

dblp:326/5743 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-7570-6508ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
3D vision · 94% Segmentation and scene understanding · 6%
Computer graphics and multimedia
3 papers
Rendering · 44% Visual content generation and editing · 27% Image and video processing · 23%

Topics — the 10 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision › 3d shape representation
language-embedded 3d representation
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › 3D vision › 3d scene understanding
open-vocabulary 3d scene understanding
0.912025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Rendering
novel view synthesis
0.912025
SoundBrush: Sound as a Brush for Visual Scene Editing · AAAI 2025
Image and video processing › video processing
motion magnification
0.812024
Learning-based Axial Video Motion Magnification · ECCV (54) 2024
Rendering › neural rendering
radiance field
0.612022
HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022
Computer vision › 3D vision › 3d object detection
3d object localization
0.312025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computer vision › Segmentation and scene understanding
3d semantic segmentation
0.312025
Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration · CVPR 2025
Computational photography and imaging
high dynamic range imaging
0.212022
HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields · ECCV (32) 2022

Methods — techniques the papers use, named apart from their topics

product quantization · 0.9latent diffusion model · 0.9language feature registration · 0.9audio feature mapping · 0.9CLIP embedding · 0.9neural motion feature learning · 0.8self-calibration · 0.6plenoxels · 0.6
YearPublicationVenuePosition
2025 SoundBrush: Sound as a Brush for Visual Scene Editing
abstract
We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired by existing image-editing works, we frame this task as a supervised learning problem and leverage various off-the-shelf models to construct a sound-paired visual scene editing dataset for training. This richly generated dataset enables SoundBrush to learn to map audio features into the textual space of the LDM, allowing for visual scene editing guided by diverse in-the-wild sound. Unlike existing methods, SoundBrush can accurately manipulate the overall scenery or even insert sounding objects to best match the input sound semantics while preserving the original content. Furthermore, by integrating with novel view synthesis techniques, our framework can be extended to edit 3D scenes, facilitating sound-driven 3D scene manipulation.
Sung-Bin Kim, Kim Jun-Seong, Junseok Ko, Tae-Hyun Oh
AAAI2
2025 Dr. Splat: Directly Referring 3D Gaussian Splatting via Direct Language Embedding Registration
abstract
We introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates language-aligned CLIP embeddings with 3D Gaussians for holistic 3D scene understanding. The key of our method is a language feature registration technique where CLIP embeddings are assigned to the dominant Gaussians intersected by each pixel-ray. Moreover, we integrate Product Quantization (PQ) trained on general large-scale image data to compactly represent embeddings without per-scene optimization. Experiments demonstrate that our approach significantly outperforms existing approaches in 3D perception benchmarks, such as openvocabulary 3D semantic segmentation, 3D object localization, and 3D object selection tasks. For video results, please visit : https://drsplat.github.io/
Kim Jun-Seong, GeonU Kim, Kim Yu-Ji, Yu-Chiang Frank Wang, Jaesung Choe, Tae-Hyun Oh
CVPR1
2024 Learning-based Axial Video Motion Magnification
Byung-Ki Kwon, Oh Hyun-Bin, Kim Jun-Seong, Hyunwoo Ha, Tae-Hyun Oh
ECCV (54)3
2022 HDR-Plenoxels: Self-Calibrating High Dynamic Range Radiance Fields
Kim Jun-Seong, Kim Yu-Ji, Moon Ye-Bin, Tae-Hyun Oh
ECCV (32)1