Demo Data from VLDB 2026 / reviewers in the wild / expert
Yunfei Wan
dblp:327/8931
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Systems, architecture and hardware · 3 · 1 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
3D vision · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% |
Topics — the 5 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
3d reconstruction |
0.9 | 1 | 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems · ICRA 2025 |
Computer vision › 3D vision › 3d reconstruction › surface reconstruction
neural surface reconstruction |
0.9 | 1 | 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems · ICRA 2025 |
Rendering
neural radiance fields |
0.9 | 1 | 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems · ICRA 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems · ICRA 2025 |
Computer vision › 3D vision
depth estimation |
0.3 | 1 | 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual Systems · ICRA 2025 |
Methods — techniques the papers use, named apart from their topics
sphere tracing · 1.7signed distance function · 1.7neural radiance field · 1.7neural distance fields · 1.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Neural Surface Reconstruction and Rendering for LiDAR-Visual SystemsabstractThis paper presents a unified surface reconstruction and rendering framework for LiDAR-visual systems, integrating Neural Radiance Fields (NeRF) and Neural Distance Fields (NDF) to recover both appearance and structural information from posed images and point clouds. We address the structural visible gap between NeRF and NDF by utilizing a visible-aware occupancy map to classify space into the free, occupied, visible unknown, and background regions. This classification facilitates the recovery of a complete appearance and structure of the scene. We unify the training of the NDF and NeRF using a spatial-varying scale SDF-to-density transformation for levels of detail for both structure and appearance. The proposed method leverages the learned NDF for structure-aware NeRF training by an adaptive sphere tracing sampling strategy for accurate structure rendering. In return, NeRF further refines structural in recovering missing or fuzzy structures in the NDF. Extensive experiments demonstrate the superior quality and versatility of the proposed method across various scenarios. To benefit the community, the codes will be released at https://github.com/hku-mars/M2Mapping. Jianheng Liu, Chunran Zheng, Yunfei Wan, Yixi Cai, Fu Zhang 0002 |
ICRA | 3 |
| 2025 | GS-SDF: LiDAR-Augmented Gaussian Splatting and Neural SDF for Geometrically Consistent Rendering and ReconstructionabstractDigital twins are fundamental to the development of autonomous driving and embodied artificial intelligence. However, achieving high-granularity surface reconstruction and high-fidelity rendering remains a challenge. Gaussian splatting offers efficient photorealistic rendering but struggles with geometric inconsistencies due to fragmented primitives and sparse observational data in robotics applications. Existing regularization methods, which rely on render-derived constraints, often fail in complex environments. Moreover, effectively integrating sparse LiDAR data with Gaussian splatting remains challenging. We propose a unified LiDAR-visual system that synergizes Gaussian splatting with a neural signed distance field. The accurate LiDAR point clouds enable a trained neural signed distance field to offer a manifold geometry field. This motivates us to offer an SDF-based Gaussian initialization for physically grounded primitive placement and a comprehensive geometric regularization for geometrically consistent rendering and reconstruction. Experiments demonstrate superior reconstruction accuracy and rendering quality across diverse trajectories. To benefit the community, the codes are released at https: //github.com/hku-mars/GS-SDF. Jianheng Liu, Yunfei Wan, Chunran Zheng, Jiarong Lin, Fu Zhang 0002 |
IROS | 2 |
| 2025 | Mesh-Learner: Texturing Mesh with Spherical HarmonicsabstractIn this paper, we present a 3D reconstruction and rendering framework termed Mesh-Learner that is natively compatible with traditional rasterization pipelines. It integrates mesh and spherical harmonic (SH) Texture (i.e., texture filled with SH coefficients) into the learning process to learn each mesh’s view-dependent radiance end-to-end. Images are rendered by interpolating surrounding SH Texels at each pixel’s sampling point using a novel interpolation method. Conversely, gradients from each pixel are back-propagated to the related SH Texels in SH Textures. Mesh-Learner exploits graphic features of rasterization pipeline (texture sampling, deferred rendering) to render, which makes Mesh-Learner naturally compatible with tools (e.g., Blender) and tasks (e.g., 3D reconstruction, scene rendering, reinforcement learning for robotics) that are based on rasterization pipelines. Our system can train vast, unlimited scenes because we transfer only the SH Textures within the frustum to the GPU for training. At other times, the SH Textures are stored in CPU RAM, which results in moderate GPU memory usage. The rendering results on interpolation and extrapolation sequences in the Replica and FAST-LIVO2 datasets achieve state-of-the-art performance compared to existing state-of-the-art methods (e.g., 3D Gaussian Splatting and M2-Mapping). To benefit the society, the code will be available at https://github.com/hku-mars/Mesh-Learner. Yunfei Wan, Jianheng Liu, Chunran Zheng, Jiarong Lin, Fu Zhang 0002 |
IROS | 1 |