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Shaunak Srivastava

dblp:327/9676 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Generative modeling · 60% Trustworthy machine learning · 40%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › diffusion model
controllable generation
0.612022
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models · NeurIPS 2022
Machine learning › Trustworthy machine learning › fairness › bias mitigation
debiasing generative models
0.612022
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models · NeurIPS 2022
Machine learning › Generative modeling
diffusion model
0.612022
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models · NeurIPS 2022
Machine learning › Trustworthy machine learning
fairness
0.612022
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models · NeurIPS 2022
Machine learning › Generative modeling › diffusion model
guided sampling
0.612022
Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models · NeurIPS 2022

Methods — techniques the papers use, named apart from their topics

invertible neural network · 0.6energy-based model · 0.6CLIP · 0.6
YearPublicationVenuePosition
2023 Controllable 3D Generative Adversarial Face Model via Disentangling Shape and Appearance
abstract
3D face modeling has been an active area of research in computer vision and computer graphics, fueling applications ranging from facial expression transfer in virtual avatars to synthetic data generation. Existing 3D deep learning generative models (e.g., VAE, GANs) allow generating compact face representations (both shape and texture) that can model non-linearities in the shape and appearance space (e.g., scatter effects, specularities,..). However, they lack the capability to control the generation of subtle expressions. This paper proposes a new 3D face generative model that can decouple identity and expression and provides granular control over expressions. In particular, we propose using a pair of supervised auto-encoder and generative adversarial networks to produce high-quality 3D faces, both in terms of appearance and shape. Experimental results in the generation of 3D faces learned with holistic expression labels, or Action Unit (AU) labels, show how we can decouple identity and expression; gaining fine-control over expressions while preserving identity.1
Fariborz Taherkhani, Aashish Rai, Quankai Gao, Shaunak Srivastava, Xuanbai Chen, Fernando De la Torre, Steven Song, Aayush Prakash, Daeil Kim
WACV4
2022 Generative Visual Prompt: Unifying Distributional Control of Pre-Trained Generative Models
abstract
Generative models (e.g., GANs, diffusion models) learn the underlying data distribution in an unsupervised manner. However, many applications of interest require sampling from a particular region of the output space or sampling evenly over a range of characteristics. For efficient sampling in these scenarios, we propose Generative Visual Prompt (PromptGen), a framework for distributional control over pre-trained generative models by incorporating knowledge of other off-the-shelf models. PromptGen defines control as energy-based models (EBMs) and samples images in a feed-forward manner by approximating the EBM with invertible neural networks, avoiding optimization at inference. Our experiments demonstrate how PromptGen can efficiently sample from several unconditional generative models (e.g., StyleGAN2, StyleNeRF, diffusion autoencoder, NVAE) in a controlled or/and de-biased manner using various off-the-shelf models: (1) with the CLIP model as control, PromptGen can sample images guided by text, (2) with image classifiers as control, PromptGen can de-bias generative models across a set of attributes or attribute combinations, and (3) with inverse graphics models as control, PromptGen can sample images of the same identity in different poses. (4) Finally, PromptGen reveals that the CLIP model shows a "reporting bias" when used as control, and PromptGen can further de-bias this controlled distribution in an iterative manner. The code is available at https://github.com/ChenWu98/Generative-Visual-Prompt.
Chen Henry Wu, Saman Motamed, Shaunak Srivastava, Fernando De la Torre
NeurIPS3