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Feiyu Xie

dblp:328/0942 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 50% Reinforcement learning · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › deep reinforcement learning
deep q-learning
0.912025
Efficient Cross-Boundary Grasping in Stacked Clutter with Single-Visual Mapping Multi-Step · ICRA 2025
Robotics › Robot manipulation
grasping
0.912025
Efficient Cross-Boundary Grasping in Stacked Clutter with Single-Visual Mapping Multi-Step · ICRA 2025

Methods — techniques the papers use, named apart from their topics

sim2real · 0.9prioritized experience replay · 0.9domain randomization · 0.9
YearPublicationVenuePosition
2025 Efficient Cross-Boundary Grasping in Stacked Clutter with Single-Visual Mapping Multi-Step
abstract
In logistics applications, the vision-based technology for grasping target objects in the air is relatively mature. However, when operating across the air and water such as grasping marine products from the water, the visual information collected by the camera will be disturbed by ripples and bubbles on the water surface, resulting in low grasping efficiency. Therefore, we introduce a grasping strategy based on single-visual mapping for multi-step (SVMMS) strategy to achieve cross-medium operations involving stacked objects. Specifically, we design a multifunctional integrated Deep Q-learning-based network model to extract visual features from the scene to effectively detect stacked objects and outputs their hierarchical relationships. Moreover, we quantify the underlying relationship between motion logic during action execution and changes in RGB-D during action execution to help the robot achieve efficient and collision-free operations. Our approach also incorporates a time-series design with prioritized experience replay to globally optimize the action sequence. Additionally, we propose a novel sim2real method by combining domain randomization to address the difference in object sizes between the simulation and the real world. Extensive experiments in both simulation and physical environments show that SVMMS-Grasp significantly outperforms existing methods in terms of task success rate, stability, and operational efficiency.
Yudong Luo, Feiyu Xie, Na Zhao 0008, Xianping Fu, Yantao Shen 0001
ICRA3