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Chunxiao Xu

dblp:328/1572 · DBLP profile ↗
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4ranked-venue papers
2as first author
4since 2021 · last 2025
0009-0003-5338-9291ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Rendering · 61% Computational photography and imaging · 23% Image and video processing · 15%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image restoration
denoising
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › volume rendering
direct volume rendering
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering
volume rendering
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Rendering › volume rendering
volumetric path tracing
0.912025
Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination · IEEE Trans. Vis. Comput. Graph. 2025
Computational photography and imaging
high dynamic range imaging
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Computational photography and imaging
illumination estimation
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Rendering › global illumination
image-based lighting
0.712023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023
Rendering
photorealistic rendering
0.212023
Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering · IEEE Trans. Vis. Comput. Graph. 2023

Methods — techniques the papers use, named apart from their topics

spatiotemporal denoising · 0.9octree · 0.9monte carlo sampling · 0.9macrocell · 0.9panoramic imaging · 0.7deep learning · 0.7
YearPublicationVenuePosition
2025 Real-time Neural Denoising for Volume Rendering Using Dual-Input Feature Fusion Network
abstract
Abstract Direct volume rendering (DVR) is a widely used technique in the visualisation of volumetric data. As an important DVR technique, volumetric path tracing (VPT) simulates light transport to produce realistic rendering results, which provides enhanced perception and understanding for users, especially in the field of medical imaging. VPT, based on the Monte Carlo (MC) method, typically requires a large number of samples to generate noise‐free results. However, in real‐time applications, only a limited number of samples per pixel is allowed and significant noise can be created. This paper introduces a novel neural denoising approach that utilises a new feature fusion method for VPT. Our method uses a feature decomposition technique that separates radiance into components according to noise levels. Our new decomposition technique mitigates biases found in the contemporary decoupling denoising algorithm and shows better utilisation of samples. A lightweight dual‐input network is designed to correlate these components with noise‐free ground truth. Additionally, for denoising sequences of video frames, we develop a learning‐based temporal method that calculates temporal weight maps, blending reprojected results of previous frames with spatially denoised current frames. Comparative results demonstrate that our network performs faster inference than existing methods and can produce denoised output of higher quality in real time.
Chunxiao Xu, Xinran Xu, Jiatian Zhang, Yiheng Cao
Comput. Graph. Forum1
2025 Real-Time Realistic Volume Rendering of Consistently High Quality With Dynamic Illumination
abstract
Direct Volume Rendering (DVR) plays an important role in scientific data visualization. To generate photo-realistic DVR results, the physical light transport throughout the volume is simulated by applying the Monte Carlo-based volumetric path tracing (VPT) approach. For real-time applications, due to the time constraint for rendering each frame, only a limited number of samples shall be taken for the computation per pixel. This can result in a significant amount of noise in the rendering results. This paper describes our optimized VPT sampling algorithm and a novel denoising technique to generate consistently high-quality realistic DVR results in real time. We develop a new shading model that can reduce estimation variance to enhance the quality of DVR results. Additionally, a hybrid acceleration structure is created by integrating both octree and macrocell to improve sampling efficiency. This allows the acquisition of sufficiently more shading samples while maintaining the desired interactive frame rate. To further eliminate remaining noise and improve temporal stability of DVR results, we develop a novel spatiotemporal denoising framework. Our denoiser decouples the estimated radiance into high-detail low-noise and low-detail high-noise components. Different denoising algorithms are separately applied to these components to reduce noise without introducing blurring artifacts. Our DVR system can consistently offer high rendering quality and good temporal stability across DVR result frames in real time. During fast user interactions and with rapid alterations of the illumination condition, our rendering method can still provide good visual comfort and representation accuracy without visible latency.
Chunxiao Xu, Haojie Cheng, Zhenxin Chen
IEEE Trans. Vis. Comput. Graph.1
2023 Fast and Accurate Illumination Estimation Using LDR Panoramic Images for Realistic Rendering
abstract
A high dynamic range (HDR) image is commonly used to reveal stereo illumination, which is crucial for generating high-quality realistic rendering effects. Compared to the high-cost HDR imaging technique, low dynamic range (LDR) imaging provides a low-cost alternative and is preferable for interactive graphics applications. However, the limited LDR pixel bit depth significantly bothers accurate illumination estimation using LDR images. The conflict between the realism and promptness of illumination estimation for realistic rendering is yet to be resolved. In this paper, an efficient method that accurately infers illuminations of real-world scenes using LDR panoramic images is proposed. It estimates multiple lighting parameters, including locations, types and intensities of light sources. In our approach, a new algorithm that extracts illuminant characteristics during the exposure attenuation process is developed to locate light sources and outline their boundaries. To better predict realistic illuminations, a new deep learning model is designed to efficiently parse complex LDR panoramas and classify detected light sources. Finally, realistic illumination intensities are calculated by recovering the inverse camera response function and extending the dynamic range of pixel values based on previously estimated parameters of light sources. The reconstructed radiance map can be used to compute high-quality image-based lighting of virtual models. Experimental results demonstrate that the proposed method is capable of efficiently and accurately computing comprehensive illuminations using LDR images. Our method can be used to produce better realistic rendering results than existing approaches.
Haojie Cheng, Chunxiao Xu, Zhenxin Chen
IEEE Trans. Vis. Comput. Graph.2
2022 Quad-fisheye Image Stitching for Monoscopic Panorama Reconstruction
abstract
Abstract Monoscopic panorama provides the display of omnidirectional contents surrounding the viewer. An increasingly popular way to reconstruct a panorama is to stitch a collection of fisheye images. However, such non‐planar views may result in problems such as distortions and boundary irregularities. In most cases, the computational expense for stitching non‐planar images is also too high to satisfy real‐time applications. In this paper, a novel monoscopic panorama reconstruction pipeline that produces better quad‐fisheye image stitching results for omnidirectional environment viewing is proposed. The main idea is to apply mesh deformation for image alignment. To optimize inter‐lens parallaxes, unwarped images are firstly cropped and reshuffled to facilitate the circular environment scene composition by the seamless ring‐connection of the panorama borders. Several mesh constraints are then adopted to ensure a high alignment accuracy. After alignment, the boundary of the result is rectified to be rectangular to prevent gapping artefacts. We further extend our approach to video stitching. The temporal smoothness model is added to prevent unexpected artefacts in the panoramic videos. To support interactive applications, our stitching algorithm is programmed using CUDA. The camera motion and average gradient per video frame are further calculated to accelerate for synchronous real‐life panoramic scene reconstruction and visualization. Experimental results demonstrate that our method has advantages in respects of alignment accuracy, adaptability and image quality of the stitching result.
Haojie Cheng, Chunxiao Xu
Comput. Graph. Forum2