Jiahao Nick Li

dblp:328/9044 · also Jiahao Li 0002 · DBLP profile ↗
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7ranked-venue papers
5as first author
5since 2021 · last 2025
0000-0002-4937-0024ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 7 · 5 first-author · 5 since 2021
YearPublicationVenuePosition
2025 OmniQuery: Contextually Augmenting Captured Multimodal Memories to Enable Personal Question Answering
Jiahao Nick Li, Zhuohao (Jerry) Zhang, Jiaju Ma
CHI1
2024 OmniActions: Predicting Digital Actions in Response to Real-World Multimodal Sensory Inputs with LLMs
abstract
The progression to “Pervasive Augmented Reality” envisions easy access to multimodal information continuously. However, in many everyday scenarios, users are occupied physically, cognitively or socially. This may increase the friction to act upon the multimodal information that users encounter in the world. To reduce such friction, future interactive interfaces should intelligently provide quick access to digital actions based on users’ context. To explore the range of possible digital actions, we conducted a diary study that required participants to capture and share the media that they intended to perform actions on (e.g., images or audio), along with their desired actions and other contextual information. Using this data, we generated a holistic design space of digital follow-up actions that could be performed in response to different types of multimodal sensory inputs. We then designed OmniActions, a pipeline powered by large language models (LLMs) that processes multimodal sensory inputs and predicts follow-up actions on the target information grounded in the derived design space. Using the empirical data collected in the diary study, we performed quantitative evaluations on three variations of LLM techniques (intent classification, in-context learning and finetuning) and identified the most effective technique for our task. Additionally, as an instantiation of the pipeline, we developed an interactive prototype and reported preliminary user feedback about how people perceive and react to the action predictions and its errors.
Jiahao Nick Li, Tovi Grossman, Stephanie Santosa, Michelle Li
CHI1
2024 Human I/O: Towards a Unified Approach to Detecting Situational Impairments
abstract
Situationally Induced Impairments and Disabilities (SIIDs) can significantly hinder user experience in contexts such as poor lighting, noise, and multi-tasking. While prior research has introduced algorithms and systems to address these impairments, they predominantly cater to specific tasks or environments and fail to accommodate the diverse and dynamic nature of SIIDs. We introduce Human I/O, a unified approach to detecting a wide range of SIIDs by gauging the availability of human input/output channels. Leveraging egocentric vision, multimodal sensing and reasoning with large language models, Human I/O achieves a 0.22 mean absolute error and a 82% accuracy in availability prediction across 60 in-the-wild egocentric video recordings in 32 different scenarios. Furthermore, while the core focus of our work is on the detection of SIIDs rather than the creation of adaptive user interfaces, we showcase the efficacy of our prototype via a user study with 10 participants. Findings suggest that Human I/O significantly reduces effort and improves user experience in the presence of SIIDs, paving the way for more adaptive and accessible interactive systems in the future.
Xingyu Liu 0002, Jiahao Nick Li, David Kim 0002, Xiang 'Anthony' Chen, Ruofei Du
CHI2
2022 Mobiot: Augmenting Everyday Objects into Moving IoT Devices Using 3D Printed Attachments Generated by Demonstration
abstract
Recent advancements in personal fabrication have brought novices closer to a reality, where they can automate routine tasks with mobilized everyday objects. However, the overall process remains challenging- from capturing design requirements and motion planning to authoring them to creating 3D models of mechanical parts to programming electronics, as it demands expertise.
Abul Al Arabi, Jiahao Nick Li, Xiang 'Anthony' Chen, Jeeeun Kim
CHI2
2022 Roman: Making Everyday Objects Robotically Manipulable with 3D-Printable Add-on Mechanisms
abstract
One important vision of robotics is to provide physical assistance by manipulating different everyday objects, e.g., hand tools, kitchen utensils. However, many objects designed for dexterous hand-control are not easily manipulable by a single robotic arm with a generic parallel gripper. Complementary to existing research on developing grippers and control algorithms, we present Roman, a suite of hardware design and software tool support for robotic engineers to create 3D printable mechanisms attached to everyday handheld objects, making them easier to be manipulated by conventional robotic arms. The Roman hardware comes with a versatile magnetic gripper that can snap on/off handheld objects and drive add-on mechanisms to perform tasks. Roman also provides software support to register and author control programs. To validate our approach, we designed and fabricated Roman mechanisms for 14 everyday objects/tasks presented within a design space and conducted expert interviews with robotic engineers indicating that Roman serves as a practical alternative for enabling robotic manipulation of everyday objects.
Jiahao Nick Li, Alexis Samoylov, Jeeeun Kim, Xiang 'Anthony' Chen
CHI1
2020 Romeo: A Design Tool for Embedding Transformable Parts in 3D Models to Robotically Augment Default Functionalities
abstract
Reconfiguring shapes of objects enables transforming existing passive objects with robotic functionalities, e.g., a transformable coffee cup holder can be attached to a chair's armrest, a piggy bank can reach out an arm to 'steal' coins. Despite the advance in end-user 3D design and fabrication, it remains challenging for non-experts to create such 'transformables' using existing tools due to the requirement of specific engineering knowledge such as mechanisms and robotic design.
Jiahao Nick Li, Meilin Cui, Jeeeun Kim, Xiang 'Anthony' Chen
UIST1
2019 Robiot: A Design Tool for Actuating Everyday Objects with Automatically Generated 3D Printable Mechanisms
abstract
Users can now easily communicate digital information with an Internet of Things; in contrast, there remains a lack of support to automate physical tasks that involve legacy static objects, e.g. adjusting a desk lamp's angle for optimal brightness, turning on/off a manual faucet when washing dishes, sliding a window to maintain a preferred indoor temperature. Automating these simple physical tasks has the potential to improve people's quality of life, which is particularly important for people with a disability or in situational impairment.
Jiahao Nick Li, Jeeeun Kim, Xiang 'Anthony' Chen
UIST1