Demo Data from VLDB 2026 / reviewers in the wild / expert
Giovanni Artiglio
dblp:328/9923
· DBLP profile ↗
1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
1 paper |
Algorithmic game theory and mechanism design · 77% Mathematical optimization · 23% |
Topics — the 4 heaviest of 4, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Algorithmic game theory and mechanism design
equilibrium computation |
0.8 | 1 | 2024 | Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024 |
Algorithmic game theory and mechanism design
stochastic games |
0.8 | 1 | 2024 | Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024 |
Mathematical optimization › optimization under uncertainty
robust optimization |
0.2 | 1 | 2024 | Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024 |
Mathematical optimization › optimization under uncertainty › robust optimization
uncertainty sets |
0.2 | 1 | 2024 | Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024 |
Methods — techniques the papers use, named apart from their topics
regularization · 0.8planning algorithm · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Roping in Uncertainty: Robustness and Regularization in Markov GamesabstractWe study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets. Jeremy McMahan, Giovanni Artiglio, Qiaomin Xie |
ICML | 2 |