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Giovanni Artiglio

dblp:328/9923 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 77% Mathematical optimization · 23%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
equilibrium computation
0.812024
Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024
Algorithmic game theory and mechanism design
stochastic games
0.812024
Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024
Mathematical optimization › optimization under uncertainty
robust optimization
0.212024
Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024
Mathematical optimization › optimization under uncertainty › robust optimization
uncertainty sets
0.212024
Roping in Uncertainty: Robustness and Regularization in Markov Games · ICML 2024

Methods — techniques the papers use, named apart from their topics

regularization · 0.8planning algorithm · 0.8
YearPublicationVenuePosition
2024 Roping in Uncertainty: Robustness and Regularization in Markov Games
abstract
We study robust Markov games (RMG) with $s$-rectangular uncertainty. We show a general equivalence between computing a robust Nash equilibrium (RNE) of a $s$-rectangular RMG and computing a Nash equilibrium (NE) of an appropriately constructed regularized MG. The equivalence result yields a planning algorithm for solving $s$-rectangular RMGs, as well as provable robustness guarantees for policies computed using regularized methods. However, we show that even for just reward-uncertain two-player zero-sum matrix games, computing an RNE is PPAD-hard. Consequently, we derive a special uncertainty structure called efficient player-decomposability and show that RNE for two-player zero-sum RMG in this class can be provably solved in polynomial time. This class includes commonly used uncertainty sets such as $L_1$ and $L_\infty$ ball uncertainty sets.
Jeremy McMahan, Giovanni Artiglio, Qiaomin Xie
ICML2