Demo Data from VLDB 2026 / reviewers in the wild / expert
Justin Theiss
dblp:329/4486
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0002-2852-5365ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 3 · 1 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
3D vision · 94% Vision and language · 6% | |
| Computer graphics and multimedia
2 papers |
Rendering · 46% Visual content generation and editing · 30% Virtual and augmented reality · 23% |
Topics — the 10 heaviest of 11, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › 3D vision
camera pose estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › 3D vision
depth estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › 3D vision › 3d scene reconstruction
dynamic scene reconstruction |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Computer vision › 3D vision › depth estimation
video depth estimation |
0.9 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Rendering › gaussian splatting
deformable gaussian splatting |
0.9 | 1 | 2025 | InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians · ICCV 2025 |
Rendering
neural rendering |
0.9 | 1 | 2025 | InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians · ICCV 2025 |
Visual content generation and editing
image-to-image translation |
0.6 | 1 | 2022 | Unpaired Image Translation via Vector Symbolic Architectures · ECCV (21) 2022 |
Visual content generation and editing › image-to-image translation
unpaired image translation |
0.6 | 1 | 2022 | Unpaired Image Translation via Vector Symbolic Architectures · ECCV (21) 2022 |
Computer vision › 3D vision
hand-object interaction |
0.3 | 1 | 2025 | InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians · ICCV 2025 |
Computer vision › Vision and language
multimodal understanding |
0.3 | 1 | 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World Modeling · NeurIPS 2025 |
Methods — techniques the papers use, named apart from their topics
deformable gaussians · 1.7structure from motion · 0.9multimodal large models · 0.9bundle adjustment · 0.9vector symbolic architectures · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians
Sreyas Mohan, Justin Theiss, Sergiu Ovidiu-Oprea, Srinath Sridhar 0002, Aayush Prakash |
ICCV | 3 |
| 2025 | DynamicVerse: A Physically-Aware Multimodal Framework for 4D World ModelingabstractUnderstanding the dynamic physical world, characterized by its evolving 3D structure, real-world motion, and semantic content with textual descriptions, is crucial for human-agent interaction and enables embodied agents to perceive and act within real environments with human‑like capabilities. However, existing datasets are often derived from limited simulators or utilize traditional Structure-from-Motion for up-to-scale annotation and offer limited descriptive captioning, which restricts the capacity of foundation models to accurately interpret real-world dynamics from monocular videos, commonly sourced from the internet. To bridge these gaps, we introduce **DynamicVerse**, a physical‑scale, multimodal 4D world modeling framework for dynamic real-world video. We employ large vision, geometric, and multimodal models to interpret metric-scale static geometry, real-world dynamic motion, instance-level masks, and holistic descriptive captions. By integrating window-based Bundle Adjustment with global optimization, our method converts long real-world video sequences into a comprehensive 4D multimodal format. DynamicVerse delivers a large-scale dataset consists of 100K+ videos with 800K+ annotated masks and 10M+ frames from internet videos. Experimental evaluations on three benchmark tasks, namely video depth estimation, camera pose estimation, and camera intrinsics estimation, demonstrate that our 4D modeling achieves superior performance in capturing physical-scale measurements with greater global accuracy than existing methods. Kairun Wen, Yuzhi Huang, Runyu Chen, Hui Zheng 0003, Yunlong Lin, Panwang Pan, Chenxin Li, Wenyan Cong, Junbin Lu, Chenguo Lin, Dilin Wang, Zhicheng Yan 0001, Hongyu Xu, Justin Theiss, Yue Huang 0001, Xinghao Ding, Zhiwen Fan |
NeurIPS | 15 |
| 2025 | Multi-View Image Diffusion via Coordinate Noise and Fourier AttentionabstractRecently, text-to-image generation with diffusion models has made significant advancements in both higher fidelity and generalization capabilities compared to previous baselines. However, generating holistic multi-view consistent images from prompts still remains an important and challenging task. To address this challenge, we propose a diffusion process that attends to time-dependent spatial frequencies of features with a novel attention mechanism as well as novel noise initialization technique and cross-attention loss. This Fourier-based attention block focuses on features from non-overlapping regions of the generated scene in order to better align the global appearance. Our noise initialization technique incorporates shared noise and low spatial frequency information derived from pixel coordinates and depth maps to induce noise correlations across views. The cross-attention loss further aligns features sharing the same prompt across the scene. Our technique improves SOTA on several quantitative metrics with qualitatively better results when compared to other state-of-the-art approaches for multi-view consistency. Justin Theiss, Norman Müller, Daeil Kim, Aayush Prakash |
WACV | 1 |
| 2022 | Unpaired Image Translation via Vector Symbolic Architectures
Justin Theiss, Jay Leverett, Daeil Kim, Aayush Prakash |
ECCV (21) | 1 |