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Ka-Chun Shum

dblp:329/5524 · DBLP profile ↗
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6ranked-venue papers
3as first author
6since 2021 · last 2025
0000-0001-6398-5693ORCID · reported

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 5 · 3 first-author · 5 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 5 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visual content generation and editing · 70% Image and video processing · 11% Rendering · 10%
Artificial intelligence
3 papers
Generative modeling · 78% 3D vision · 22%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › style transfer › 3d content stylization
3d scene stylization
1.622025
Advances in 3D Neural Stylization: A Survey · Int. J. Comput. Vis. 2025
StyleCity: Large-Scale 3D Urban Scenes Stylization · ECCV (59) 2024
Machine learning › Generative modeling › image generation
conditional image synthesis
0.912025
Color Alignment in Diffusion · CVPR 2025
Machine learning › Generative modeling
diffusion model
0.912025
Color Alignment in Diffusion · CVPR 2025
Machine learning › Generative modeling › style transfer
neural style transfer
0.912025
Advances in 3D Neural Stylization: A Survey · Int. J. Comput. Vis. 2025
Image and video processing › color image processing
color manipulation
0.912025
Color Alignment in Diffusion · CVPR 2025
Visual content generation and editing
image editing
0.912025
Color Alignment in Diffusion · CVPR 2025
Computer vision › 3D vision
3d scene understanding
0.812024
StyleCity: Large-Scale 3D Urban Scenes Stylization · ECCV (59) 2024
Visual content generation and editing
3d content editing
0.812024
Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates · CVPR 2024
Rendering
neural radiance fields
0.812024
Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates · CVPR 2024
Visual content generation and editing › 3d content editing
neural radiance field editing
0.812024
Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates · CVPR 2024
Visual content generation and editing › image editing › object-level image editing
object insertion and removal
0.812024
Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates · CVPR 2024
Visual content generation and editing
image generation
0.712023
Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration · ICCV 2023
Virtual and augmented reality › immersive content generation › XR content creation
immersive scene generation
0.712023
Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration · ICCV 2023

Methods — techniques the papers use, named apart from their topics

neural network · 1.7diffusion model · 1.7color space projection · 1.7neural style transfer · 1.53d gaussian splatting · 1.5text-to-image diffusion model · 0.8pose-conditioned training · 0.8dataset update · 0.8object layout generation · 0.7generative adversarial network · 0.7
YearPublicationVenuePosition
2025 Color Alignment in Diffusion
abstract
Diffusion models have shown great promise in synthesizing visually appealing images. However, it remains challenging to condition the synthesis at a fine-grained level, for instance, synthesizing image pixels following some generic color pattern. Existing image synthesis methods often produce contents that fall outside the desired pixel conditions. To address this, we introduce a novel color alignment algorithm that confines the generative process in diffusion models within a given color pattern. Specifically, we project diffusion terms, either imagery samples or latent representations, into a conditional color space to align with the input color distribution. This strategy simplifies the prediction in diffusion models within a color manifold while still allowing plausible structures in generated contents, thus enabling the generation of diverse contents that comply with the target color pattern. Experimental results demonstrate our state-of-the-art performance in conditioning and controlling of color pixels, while maintaining on-par generation quality and diversity in comparison with regular diffusion models.
Ka-Chun Shum, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung
CVPR1
2025 Advances in 3D Neural Stylization: A Survey
abstract
Abstract Modern artificial intelligence offers a novel and transformative approach to creating digital art across diverse styles and modalities like images, videos and 3D data, unleashing the power of creativity and revolutionizing the way that we perceive and interact with visual content. This paper reports on recent advances in stylized 3D asset creation and manipulation with the expressive power of neural networks. We establish a taxonomy for neural stylization, considering crucial design choices such as scene representation, guidance data, optimization strategies, and output styles. Building on such taxonomy, our survey first revisits the background of neural stylization on 2D images, and then presents in-depth discussions on recent neural stylization methods for 3D data, accompanied by a benchmark evaluating selected mesh and neural field stylization methods. Based on the insights gained from the survey, we highlight the practical significance, open challenges, future research, and potential impacts of neural stylization, which facilitates researchers and practitioners to navigate the rapidly evolving landscape of 3D content creation using modern artificial intelligence.
Yingshu Chen, Guocheng Shao, Ka-Chun Shum, Binh-Son Hua, Sai-Kit Yeung
Int. J. Comput. Vis.3
2024 Language-driven Object Fusion into Neural Radiance Fields with Pose-Conditioned Dataset Updates
abstract
Neural radiance field (NeRF) is an emerging technique for 3D scene reconstruction and modeling. However, current NeRF-based methods are limited in the capabilities of adding or removing objects. This paper fills the aforementioned gap by proposing a new language-driven method for object manipulation in NeRFs through dataset updates. Specifically, to insert an object represented by a set of multi-view images into a background NeRF, we use a text-to-image diffusion model to blend the object into the given background across views. The generated images are then used to update the NeRF so that we can render view-consistent images of the object within the background. To ensure view consistency, we propose a dataset update strategy that prioritizes the radiance field training based on camera poses in a pose-ordered manner. We validate our method in two case studies: object insertion and object removal. Experimental results show that our method can generate photo-realistic results and achieves state-of-the-art performance in NeRF editing.
Ka-Chun Shum, Jaeyeon Kim, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung
CVPR1
2024 StyleCity: Large-Scale 3D Urban Scenes Stylization
Yingshu Chen, Huajian Huang, Tuan-Anh Vu, Ka-Chun Shum, Sai-Kit Yeung
ECCV (59)4
2023 Conditional 360-degree Image Synthesis for Immersive Indoor Scene Decoration
abstract
In this paper, we address the problem of conditional scene decoration for 360° images. Our method takes a 360° background photograph of an indoor scene and generates decorated images of the same scene in the panorama view. To do this, we develop a 360-aware object layout generator that learns latent object vectors in the 360° view to enable a variety of furniture arrangements for an input 360° background image. We use this object layout to condition a generative adversarial network to synthesize images of an input scene. To further reinforce the generation capability of our model, we develop a simple yet effective scene emptier that removes the generated furniture and produces an emptied scene for our model to learn a cyclic constraint. We train the model on the Structure3D dataset and show that our model can generate diverse decorations with controllable object layout. Our method achieves state-of-the-art performance on the Structure3D dataset and generalizes well to the Zillow indoor scene dataset. Our user study confirms the immersive experiences provided by the realistic image quality and furniture layout in our generation results. Our implementation is available at https://github.com/kcshum/neural_360_decoration.git.
Ka-Chun Shum, Hong-Wing Pang, Binh-Son Hua, Duc Thanh Nguyen, Sai-Kit Yeung
ICCV1
2022 Time-of-Day Neural Style Transfer for Architectural Photographs
abstract
Architectural photography is a genre of photography that focuses on capturing a building or structure in the foreground with dramatic lighting in the background. Inspired by recent successes in image-to-image translation methods, we aim to perform style transfer for architectural photographs. However, the special composition in architectural photography poses great challenges for style transfer in this type of photographs. Existing neural style transfer methods treat the architectural images as a single entity, which would generate mismatched chrominance and destroy geometric features of the original architecture, yielding unrealistic lighting, wrong color rendition, and visual artifacts such as ghosting, appearance distortion, or color mismatching. In this paper, we specialize a neural style transfer method for architectural photography. Our method addresses the composition of the foreground and background in an architectural photograph in a two-branch neural network that separately considers the style transfer of the foreground and the background, respectively. Our method comprises a segmentation module, a learning-based image-to-image translation module, and an image blending optimization module. We trained our image-to-image translation neural network with a new dataset of unconstrained outdoor architectural photographs captured at different magic times of a day, utilizing additional semantic information for better chrominance matching and geometry preservation. Our experiments show that our method can produce photorealistic lighting and color rendition on both the foreground and background, and outperforms general image-to-image translation and arbitrary style transfer baselines quantitatively and qualitatively. Our code and data are available at https://github.com/hkust-vgd/architectural_style_transfer.
Yingshu Chen, Tuan-Anh Vu, Ka-Chun Shum, Sai-Kit Yeung, Binh-Son Hua
ICCP3