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Haoxin Lin

dblp:329/5771 · DBLP profile ↗
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4ranked-venue papers
3as first author
4since 2021 · last 2025
0009-0007-3321-3538ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 90% Trustworthy machine learning · 10%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
offline reinforcement learning
1.522025
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning · ICLR 2025
Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › model-based reinforcement learning › world model
learned dynamics models
0.912025
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning
model-based reinforcement learning
0.912025
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning · ICLR 2025
Machine learning › Reinforcement learning › multi-agent reinforcement learning
credit assignment
0.812024
Episodic Return Decomposition by Difference of Implicitly Assigned Sub-trajectory Reward · AAAI 2024
Machine learning › Reinforcement learning › reward design
reward shaping
0.812024
Episodic Return Decomposition by Difference of Implicitly Assigned Sub-trajectory Reward · AAAI 2024
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.712023
Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning · ICML 2023
Machine learning › Trustworthy machine learning
uncertainty estimation
0.712023
Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning · ICML 2023
Machine learning › Reinforcement learning › online decision making
online reinforcement learning
0.312025
Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning · ICLR 2025

Methods — techniques the papers use, named apart from their topics

policy optimization · 2.3any-step dynamics model · 0.9return decomposition · 0.8ensemble dynamics model · 0.7
YearPublicationVenuePosition
2025 Any-step Dynamics Model Improves Future Predictions for Online and Offline Reinforcement Learning
abstract
Model-based methods in reinforcement learning offer a promising approach to enhance data efficiency by facilitating policy exploration within a dynamics model. However, accurately predicting sequential steps in the dynamics model remains a challenge due to the bootstrapping prediction, which attributes the next state to the prediction of the current state. This leads to accumulated errors during model roll-out. In this paper, we propose the Any-step Dynamics Model (ADM) to mitigate the compounding error by reducing bootstrapping prediction to direct prediction. ADM allows for the use of variable-length plans as inputs for predicting future states without frequent bootstrapping. We design two algorithms, ADMPO-ON and ADMPO-OFF, which apply ADM in online and offline model-based frameworks, respectively. In the online setting, ADMPO-ON demonstrates improved sample efficiency compared to previous state-of-the-art methods. In the offline setting, ADMPO-OFF not only demonstrates superior performance compared to recent state-of-the-art offline approaches but also offers better quantification of model uncertainty using only a single ADM.
Haoxin Lin, Yu-Yan Xu, Yi-Chen Li 0001, Chengxing Jia, Junyin Ye, Yang Yu 0001
ICLR1
2024 Episodic Return Decomposition by Difference of Implicitly Assigned Sub-trajectory Reward
abstract
Real-world decision-making problems are usually accompanied by delayed rewards, which affects the sample efficiency of Reinforcement Learning, especially in the extremely delayed case where the only feedback is the episodic reward obtained at the end of an episode. Episodic return decomposition is a promising way to deal with the episodic-reward setting. Several corresponding algorithms have shown remarkable effectiveness of the learned step-wise proxy rewards from return decomposition. However, these existing methods lack either attribution or representation capacity, leading to inefficient decomposition in the case of long-term episodes. In this paper, we propose a novel episodic return decomposition method called Diaster (Difference of implicitly assigned sub-trajectory reward). Diaster decomposes any episodic reward into credits of two divided sub-trajectories at any cut point, and the step-wise proxy rewards come from differences in expectation. We theoretically and empirically verify that the decomposed proxy reward function can guide the policy to be nearly optimal. Experimental results show that our method outperforms previous state-of-the-art methods in terms of both sample efficiency and performance. The code is available at https://github.com/HxLyn3/Diaster.
Haoxin Lin, Hongqiu Wu, Junyin Ye, Yang Yu 0001
AAAI1
2023 Model-Based Reinforcement Learning with Multi-Step Plan Value Estimation
abstract
A promising way to improve the sample efficiency of reinforcement learning is model-based methods, in which many explorations and evaluations can happen in the learned models to save real-world samples. However, when the learned model has a non-negligible model error, sequential steps in the model are hard to be accurately evaluated, limiting the model’s utilization. This paper proposes to alleviate this issue by introducing multi-step plans into policy optimization for model-based RL. We employ the multi-step plan value estimation, which evaluates the expected discounted return after executing a sequence of action plans at a given state, and updates the policy by directly computing the multi-step policy gradient via plan value estimation. The new model-based reinforcement learning algorithm MPPVE (Model-based Planning Policy Learning with Multi-step Plan Value Estimation) shows a better utilization of the learned model and achieves a better sample efficiency than state-of-the-art model-based RL approaches. The code is available at https://github.com/HxLyn3/MPPVE.
Haoxin Lin, Yang Yu 0001
ECAI1
2023 Model-Bellman Inconsistency for Model-based Offline Reinforcement Learning
abstract
For offline reinforcement learning (RL), model-based methods are expected to be data-efficient as they incorporate dynamics models to generate more data. However, due to inevitable model errors, straightforwardly learning a policy in the model typically fails in the offline setting. Previous studies have incorporated conservatism to prevent out-of-distribution exploration. For example, MOPO penalizes rewards through uncertainty measures from predicting the next states, which we have discovered are loose bounds of the ideal uncertainty, i.e., the Bellman error. In this work, we propose MOdel-Bellman Inconsistency penalized offLinE Policy Optimization (MOBILE), a novel uncertainty-driven offline RL algorithm. MOBILE conducts uncertainty quantification through the inconsistency of Bellman estimations under an ensemble of learned dynamics models, which can be a better approximator to the true Bellman error, and penalizes the Bellman estimation based on this uncertainty. Empirically we have verified that our proposed uncertainty quantification can be significantly closer to the true Bellman error than the compared methods. Consequently, MOBILE outperforms prior offline RL approaches on most tasks of D4RL and NeoRL benchmarks.
Chengxing Jia, Haoxin Lin, Junyin Ye, Yang Yu 0001
ICML4