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Nitin Ongole

dblp:329/6622 · DBLP profile ↗
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1ranked-venue papers
0as first author
1since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 91% Robot manipulation · 9%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
0.712023
Motion Planning for a Climbing Robot with Stochastic Grasps · ICRA 2023
Robotics › Motion planning and robot control › motion planning
sampling-based motion planning
0.712023
Motion Planning for a Climbing Robot with Stochastic Grasps · ICRA 2023
Robotics › Motion planning and robot control › trajectory optimization
sequential convex programming
0.712023
Motion Planning for a Climbing Robot with Stochastic Grasps · ICRA 2023
Robotics › Robot manipulation
grasping
0.212023
Motion Planning for a Climbing Robot with Stochastic Grasps · ICRA 2023

Methods — techniques the papers use, named apart from their topics

sequential convex programming · 0.7sampling-based planning · 0.7
YearPublicationVenuePosition
2023 Motion Planning for a Climbing Robot with Stochastic Grasps
abstract
ReachBot is a robot that uses extendable and retractable booms as limbs to move around unpredictable environments such as martian caves. Each boom is capped by a microspine gripper designed for grasping rocky surfaces. Motion planning for ReachBot must be versatile to accommo-date variable terrain features and robust to mitigate risks from the stochastic nature of grasping with spines. In this paper, we introduce a graph traversal algorithm to select a discrete sequence of grasps based on available terrain features suitable for grasping. This discrete plan is complemented by a decoupled motion planner that considers the alternating phases of body movement and end-effector movement, using a combination of sampling-based planning and sequential convex programming to optimize individual phases. We use our motion planner to plan a trajectory across a simulated 2D cave environment with at least 90% probability of success and demonstrate improved robustness over a baseline trajectory. Finally, we use a simplified prototype to verify a body movement trajectory generated by our motion planning algorithm.
Stephanie Newdick, Nitin Ongole, Tony G. Chen, Edward Schmerling, Mark R. Cutkosky, Marco Pavone 0001
ICRA2