Demo Data from VLDB 2026 / reviewers in the wild / expert
Alison Bartsch
dblp:329/6779
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2024
0009-0004-9000-2807ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 4 · 2 first-author · 4 since 2021Systems, architecture and hardware · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Robot manipulation · 56% Representation and self-supervised learning · 23% Motion planning and robot control · 20% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Robot manipulation
deformable object manipulation |
0.8 | 1 | 2024 | SculptBot: Pre-Trained Models for 3D Deformable Object Manipulation · ICRA 2024 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning › state representation learning
latent dynamics model |
0.8 | 1 | 2024 | SculptBot: Pre-Trained Models for 3D Deformable Object Manipulation · ICRA 2024 |
Robotics › Robot manipulation
learning from demonstration |
0.7 | 1 | 2023 | Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning · ICRA 2023 |
Robotics › Motion planning and robot control › robot learning › robotic reinforcement learning
reinforcement learning for manipulation |
0.7 | 1 | 2023 | Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning · ICRA 2023 |
Robotics › Robot manipulation
grasping |
0.2 | 1 | 2024 | SculptBot: Pre-Trained Models for 3D Deformable Object Manipulation · ICRA 2024 |
Robotics › Robot manipulation › assembly › object assembly
block stacking |
0.2 | 1 | 2023 | Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning · ICRA 2023 |
Methods — techniques the papers use, named apart from their topics
point cloud reconstruction transformer · 0.8model-based planning · 0.8action sampling · 0.8virtual reality demonstration · 0.7hindsight experience replay · 0.7deep deterministic policy gradient · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | SculptBot: Pre-Trained Models for 3D Deformable Object ManipulationabstractDeformable object manipulation presents a unique set of challenges in robotic manipulation by exhibiting high degrees of freedom and severe self-occlusion. Choosing state representations for materials that exhibit plastic behavior, like modeling clay or bread dough, is also difficult because they permanently deform under stress and are constantly changing shape. In this work, we investigate each of these challenges using the task of robotic sculpting with a parallel gripper. We propose a system that uses point clouds as the state representation and leverages a pre-trained point cloud reconstruction transformer to learn a latent dynamics model to predict material deformations given a grasp action. We design a novel action sampling algorithm that reasons about geometrical differences between point clouds to further improve the efficiency of model-based planners. All data and experiments are conducted entirely in the real world. Our experiments show the proposed system is able to successfully capture the dynamics of clay, and is able to create a variety of simple shapes. Videos and additional figures are available on our project page at: https://sites.google.com/andrew.cmu.edu/sculptbot Alison Bartsch, Charlotte Avra, Amir Barati Farimani |
ICRA | 1 |
| 2024 | SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion PolicyabstractManipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are the most pronounced with 3D deformable objects. We propose SculptDiff, a goal-conditioned diffusion-based imitation learning framework that works with point cloud state observations to directly learn clay sculpting policies for a variety of target shapes. To the best of our knowledge this is the first real-world method that successfully learns manipulation policies for 3D deformable objects. For sculpting videos and access to our dataset and hardware CAD models, see the project website: https://sites.google.com/andrew.cmu.edu/imitation-sculpting/home Alison Bartsch, Arvind Car, Charlotte Avra, Amir Barati Farimani |
IROS | 1 |
| 2024 | Fluid viscosity prediction leveraging computer vision and robot interactionabstractAccurately determining fluid viscosity is crucial for various industrial and scientific applications. Traditional methods of viscosity measurement, though reliable, often require manual intervention and cannot easily adapt to real-time monitoring. With advancements in machine learning and computer vision, this work explores the feasibility of predicting fluid viscosity by analyzing fluid oscillations captured in video data. The pipeline employs a 3D convolutional autoencoder pretrained in a self-supervised manner to extract and learn features from semantic segmentation masks of oscillating fluids. Then, the latent representations of the input data, produced from the pretrained autoencoder, are processed with a distinct inference head to infer either the fluid category (classification) or the fluid viscosity (regression) in a time-resolved manner. When the latent representations generated by the pre-trained autoencoder are used for classification, the system achieves a 97.1% accuracy across a total of 4140 test datapoints. Similarly, for regression tasks, employing an additional fully-connected network as a regression head allows the pipeline to achieve a mean absolute error of 0.258 cP over 4416 test datapoints. This study represents an innovative contribution to both fluid characterization and the evolving landscape of Artificial Intelligence, demonstrating the potential of deep learning in achieving near real-time viscosity estimation and addressing practical challenges in fluid dynamics through the analysis of video data capturing oscillating fluid dynamics. • Semantic segmentation masks extracted from videos can be used for fluid property prediction, namely viscosity. • Visual features from oscillating fluid videos allow for non-invasive, time-resolved analysis. • Latent vectors generated from the autoencoder contain reduced information about the input video data. • Using binary segmentation masks as learning features poses a challenge in discerning fluid with similar viscosity. • Binary segmentation masks contribute to robustness in lighting conditions during video data collection. Jong Hoon Park, Gauri Pramod Dalwankar, Alison Bartsch, Amir Barati Farimani |
Eng. Appl. Artif. Intell. | 3 |
| 2023 | Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement LearningabstractThe use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually ‘teach’ the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER) significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input. Moreover, despite learning from a human example, the agent is not constrained to human-level performance, often learning a policy that is significantly different from the human demonstration. Alison Bartsch, Amir Barati Farimani |
ICRA | 2 |