VLDB 2026 Research / reviewers in the wild / expert
Petra Alexson
dblp:329/6821
· DBLP profile ↗
2ranked-venue papers
0as first author
2since 2021 · last 2026
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 1 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Motion planning and robot control · 94% Graph learning · 6% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Robotics › Motion planning and robot control › robot control
inverse kinematics |
1.9 | 2 | 2026 | Generative Graphical Inverse Kinematics (Abstract Reprint) · AAAI 2026 Generative Graphical Inverse Kinematics · IEEE Trans. Robotics 2025 |
Robotics › Motion planning and robot control › robot control › inverse kinematics
learned inverse kinematics |
1.9 | 2 | 2026 | Generative Graphical Inverse Kinematics (Abstract Reprint) · AAAI 2026 Generative Graphical Inverse Kinematics · IEEE Trans. Robotics 2025 |
Machine learning › Graph learning
graph neural network |
0.3 | 1 | 2025 | Generative Graphical Inverse Kinematics · IEEE Trans. Robotics 2025 |
Methods — techniques the papers use, named apart from their topics
graph neural network · 1.9generative modeling · 1.0euclidean equivariant functions · 1.0distance-geometric representation · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Generative Graphical Inverse Kinematics (Abstract Reprint)abstractQuickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. More recent learning-based approaches that approximate the entire feasible set of solutions have shown promise as a means to generate multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the sample efficiency of Euclidean equivariant functions and the generalizability of graph neural networks (GNNs). Our approach is generative graphical inverse kinematics (GGIK), the first learned IK solver able to accurately and efficiently produce a large number of diverse solutions in parallel while also displaying the ability to generalize -- a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of data. GGIK can generalize reasonably well to robot manipulators unseen during training. Additionally, GGIK can learn a constrained distribution that encodes joint limits and scales efficiently to larger robots and a high number of sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing reliable initializations for a local optimization process. Oliver Limoyo, Filip Maric, Matthew Giamou, Petra Alexson, Ivan Petrovic, Jonathan Kelly |
AAAI | 4 |
| 2025 | Generative Graphical Inverse KinematicsabstractQuickly and reliably finding accurate inverse kinematics (IK) solutions remains a challenging problem for many robot manipulators. Existing numerical solvers are broadly applicable but typically only produce a single solution and rely on local search techniques to minimize nonconvex objective functions. Recent learning-based approaches that approximate the entire feasible set of solutions have shown promise in generating multiple fast and accurate IK results in parallel. However, existing learning-based techniques have a significant drawback: each robot of interest requires a specialized model that must be trained from scratch. To address this key shortcoming, we propose a novel distance-geometric robot representation coupled with a graph structure that allows us to leverage the generalizability of graph neural networks (GNNs). Our approach, which we call generative graphical IK (GGIK), is the first learned IK solver that is able to efficiently yield a large number of diverse solutions in parallel while also displaying the ability to generalize—a single learned model can be used to produce IK solutions for a variety of different robots. When compared to several other learned IK methods, GGIK provides more accurate solutions with the same amount of training data. GGIK can also generalize reasonably well to robot manipulators unseen during training. In addition, GGIK is able to learn a constrained distribution that encodes joint limits and scales well with the number of robot joints and sampled solutions. Finally, GGIK can be used to complement local IK solvers by providing a reliable initialization for the local optimization process. Oliver Limoyo, Filip Maric, Matthew Giamou, Petra Alexson, Ivan Petrovic, Jonathan Kelly |
IEEE Trans. Robotics | 4 |