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Yu Yu 0003

dblp:33/0-3 · DBLP profile ↗
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9ranked-venue papers
4as first author
1since 2021 · last 2021
0000-0002-1478-2942ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 4 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-authorHuman-computer interaction and ubiquitous computing · 3

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Face, body and person analysis · 88% 3D vision · 9% Video understanding and tracking · 3%

Topics — the 7 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer vision › Face, body and person analysis
gaze estimation
1.332021
A Differential Approach for Gaze Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Unsupervised Representation Learning for Gaze Estimation · CVPR 2020
Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis · CVPR 2019
Computer vision › Face, body and person analysis › gaze estimation
appearance-based gaze estimation
0.512021
A Differential Approach for Gaze Estimation · IEEE Trans. Pattern Anal. Mach. Intell. 2021
Computer vision › Face, body and person analysis
head pose estimation
0.522020
HeadFusion: 360° Head Pose Tracking Combining 3D Morphable Model and 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Unsupervised Representation Learning for Gaze Estimation · CVPR 2020
Computer vision › Face, body and person analysis › gaze estimation
unsupervised gaze representation learning
0.412020
Unsupervised Representation Learning for Gaze Estimation · CVPR 2020
Computer vision › Face, body and person analysis › gaze estimation
gaze redirection
0.412019
Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis · CVPR 2019
Computer vision › 3D vision › 3d face reconstruction
3d morphable model fitting
0.312018
HeadFusion: 360° Head Pose Tracking Combining 3D Morphable Model and 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2018
Computer vision › Video understanding and tracking
object tracking
0.112018
HeadFusion: 360° Head Pose Tracking Combining 3D Morphable Model and 3D Reconstruction · IEEE Trans. Pattern Anal. Mach. Intell. 2018

Methods — techniques the papers use, named apart from their topics

fine-tuning · 0.5differential convolutional neural network · 0.5warping field regularization · 0.4self-supervised learning · 0.4gaze redirection network · 0.4self-supervised domain adaptation · 0.4data augmentation · 0.4symmetry regularizer · 0.33d reconstruction · 0.33d morphable model · 0.3
YearPublicationVenuePosition
2021 A Differential Approach for Gaze Estimation
abstract
Most non-invasive gaze estimation methods regress gaze directions directly from a single face or eye image. However, due to important variabilities in eye shapes and inner eye structures amongst individuals, universal models obtain limited accuracies and their output usually exhibit high variance as well as subject dependent biases. Thus, increasing accuracy is usually done through calibration, allowing gaze predictions for a subject to be mapped to her actual gaze. In this article, we introduce a novel approach, which works by directly training a differential convolutional neural network to predict gaze differences between two eye input images of the same subject. Then, given a set of subject specific calibration images, we can use the inferred differences to predict the gaze direction of a novel eye sample. The assumption is that by comparing eye images of the same user, annoyance factors (alignment, eyelid closing, illumination perturbations) which usually plague single image prediction methods can be much reduced, allowing better prediction altogether. Furthermore, the differential network itself can be adapted via finetuning to make predictions consistent with the available user reference pairs. Experiments on 3 public datasets validate our approach which constantly outperforms state-of-the-art methods even when using only one calibration sample or those relying on subject specific gaze adaptation.
Gang Liu 0013, Yu Yu 0003, Kenneth Alberto Funes Mora, Jean-Marc Odobez
IEEE Trans. Pattern Anal. Mach. Intell.2
2020 Unsupervised Representation Learning for Gaze Estimation
abstract
Although automatic gaze estimation is very important to a large variety of application areas, it is difficult to train accurate and robust gaze models, in great part due to the difficulty in collecting large and diverse data (annotating 3D gaze is expensive and existing datasets use different setups). To address this issue, our main contribution in this paper is to propose an effective approach to learn a low dimensional gaze representation without gaze annotations, which to the best of our best knowledge, is the first work to do so. The main idea is to rely on a gaze redirection network and use the gaze representation difference of the input and target images (of the redirection network) as the redirection variable. A redirection loss in image domain allows the joint training of both the redirection network and the gaze representation network. In addition, we propose a warping field regularization which not only provides an explicit physical meaning to the gaze representations but also avoids redirection distortions. Promising results on few-shot gaze estimation (competitive results can be achieved with as few as ≤ 100 calibration samples), cross-dataset gaze estimation, gaze network pretraining, and another task (head pose estimation) demonstrate the validity of our framework.
Yu Yu 0003, Jean-Marc Odobez
CVPR1
2019 Improving Few-Shot User-Specific Gaze Adaptation via Gaze Redirection Synthesis
abstract
As an indicator of human attention gaze is a subtle behavioral cue which can be exploited in many applications. However, inferring 3D gaze direction is challenging even for deep neural networks given the lack of large amount of data (groundtruthing gaze is expensive and existing datasets use different setups) and the inherent presence of gaze biases due to person-specific difference. In this work, we address the problem of person-specific gaze model adaptation from only a few reference training samples. The main and novel idea is to improve gaze adaptation by generating additional training samples through the synthesis of gaze-redirected eye images from existing reference samples. In doing so, our contributions are threefold:(i) we design our gaze redirection framework from synthetic data, allowing us to benefit from aligned training sample pairs to predict accurate inverse mapping fields; (ii) we proposed a self-supervised approach for domain adaptation; (iii) we exploit the gaze redirection to improve the performance of person-specific gaze estimation. Extensive experiments on two public datasets demonstrate the validity of our gaze retargeting and gaze estimation framework.
Yu Yu 0003, Gang Liu 0013, Jean-Marc Odobez
CVPR1
2019 A deep learning approach for robust head pose independent eye movements recognition from videos
abstract
Recognizing eye movements is important for gaze behavior understanding like in human communication analysis (human-human or robot interactions) or for diagnosis (medical, reading impairments). In this paper, we address this task using remote RGB-D sensors to analyze people behaving in natural conditions. This is very challenging given that such sensors have a normal sampling rate of 30 Hz and provide low-resolution eye images (typically 36×60 pixels), and natural scenarios introduce many variabilities in illumination, shadows, head pose, and dynamics. Hence gaze signals one can extract in these conditions have lower precision compared to dedicated IR eye trackers, rendering previous methods less appropriate for the task. To tackle these challenges, we propose a deep learning method that directly processes the eye image video streams to classify them into fixation, saccade, and blink classes, and allows to distinguish irrelevant noise (illumination, low-resolution artifact, inaccurate eye alignment, difficult eye shapes) from true eye motion signals. Experiments on natural 4-party interactions demonstrate the benefit of our approach compared to previous methods, including deep learning models applied to gaze outputs.
Rémy Siegfried, Yu Yu 0003, Jean-Marc Odobez
ETRA2
2018 A Differential Approach for Gaze Estimation with Calibration
Gang Liu 0013, Yu Yu 0003, Kenneth Alberto Funes Mora, Jean-Marc Odobez
BMVC2
2018 HeadFusion: 360° Head Pose Tracking Combining 3D Morphable Model and 3D Reconstruction
abstract
Head pose estimation is a fundamental task for face and social related research. Although 3D morphable model (3DMM) based methods relying on depth information usually achieve accurate results, they usually require frontal or mid-profile poses which preclude a large set of applications where such conditions can not be garanteed, like monitoring natural interactions from fixed sensors placed in the environment. A major reason is that 3DMM models usually only cover the face region. In this paper, we present a framework which combines the strengths of a 3DMM model fitted online with a prior-free reconstruction of a 3D full head model providing support for pose estimation from any viewpoint. In addition, we also proposes a symmetry regularizer for accurate 3DMM fitting under partial observations, and exploit visual tracking to address natural head dynamics with fast accelerations. Extensive experiments show that our method achieves state-of-the-art performance on the public BIWI dataset, as well as accurate and robust results on UbiPose, an annotated dataset of natural interactions that we make public and where adverse poses, occlusions or fast motions regularly occur.
Yu Yu 0003, Kenneth Alberto Funes Mora, Jean-Marc Odobez
IEEE Trans. Pattern Anal. Mach. Intell.1
2017 Robust and Accurate 3D Head Pose Estimation through 3DMM and Online Head Model Reconstruction
abstract
Accurate and robust 3D head pose estimation is important for face related analysis. Though high accuracy has been achieved by previous works based on 3D morphable model (3DMM), their performance drops with extreme head poses because such models usually only represent the frontal face region. In this paper, we present a robust head pose estimation framework by complementing a 3DMM model with an online 3D reconstruction of the full head providing more support when handling extreme head poses. The approach includes a robust online 3DMM fitting step based on multi-view observation samples as well as smooth and face-neutral synthetic samples generated from the reconstructed 3D head model. Experiments show that our framework achieves state-of-the-art pose estimation accuracy on the BIWI dataset, and has robust performance for extreme head poses when tested on natural interaction sequences.
Yu Yu 0003, Kenneth Alberto Funes Mora, Jean-Marc Odobez
FG1
2017 Towards the use of social interaction conventions as prior for gaze model adaptation
abstract
Gaze is an important non-verbal cue involved in many facets of social interactions like communication, attentiveness or attitudes. Nevertheless, extracting gaze directions visually and remotely usually suffers large errors because of low resolution images, inaccurate eye cropping, or large eye shape variations across the population, amongst others. This paper hypothesizes that these challenges can be addressed by exploiting multimodal social cues for gaze model adaptation on top of an head-pose independent 3D gaze estimation framework. First, a robust eye cropping refinement is achieved by combining a semantic face model with eye landmark detections. Investigations on whether temporal smoothing can overcome instantaneous refinement limitations is conducted. Secondly, to study whether social interaction convention could be used as priors for adaptation, we exploited the speaking status and head pose constraints to derive soft gaze labels and infer person-specific gaze bias using robust statistics. Experimental results on gaze coding in natural interactions from two different settings demonstrate that the two steps of our gaze adaptation method contribute to reduce gaze errors by a large margin over the baseline and can be generalized to several identities in challenging scenarios.
Rémy Siegfried, Yu Yu 0003, Jean-Marc Odobez
ICMI2
2016 Towards building an attentive artificial listener: on the perception of attentiveness in audio-visual feedback tokens
abstract
Current dialogue systems typically lack a variation of audio-visual feedback tokens. Either they do not encompass feedback tokens at all, or only support a limited set of stereotypical functions. However, this does not mirror the subtleties of spontaneous conversations. If we want to be able to build an artificial listener, as a first step towards building an empathetic artificial agent, we also need to be able to synthesize more subtle audio-visual feedback tokens. In this study, we devised an array of monomodal and multimodal binary comparison perception tests and experiments to understand how different realisations of verbal and visual feedback tokens influence third-party perception of the degree of attentiveness. This allowed us to investigate i) which features (amplitude, frequency, duration...) of the visual feedback influences attentiveness perception; ii) whether visual or verbal backchannels are perceived to be more attentive iii) whether the fusion of unimodal tokens with low perceived attentiveness increases the degree of perceived attentiveness compared to unimodal tokens with high perceived attentiveness taken alone; iv) the automatic ranking of audio-visual feedback token in terms of conveyed degree of attentiveness.
Catharine Oertel, José Lopes 0001, Yu Yu 0003, Kenneth Alberto Funes Mora, Joakim Gustafson, Alan W. Black, Jean-Marc Odobez
ICMI3