VLDB 2026 Research / reviewers in the wild / expert
Joel Z. Leibo
dblp:33/11107
· DBLP profile ↗
31ranked-venue papers
4as first author
12since 2021 · last 2025
0000-0002-3153-916XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 28 · 3 first-author · 11 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 1 since 2021Theory of computation · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | I Know I Should: Normative Competence From Biology To AI
Joel Z. Leibo, Sydney Levine, John Michael, Jordan Theriault, Luca Tummolini |
CogSci | 1 |
| 2025 | InvestESG: A multi-agent reinforcement learning benchmark for studying climate investment as a social dilemmaabstract**InvestESG** is a novel multi-agent reinforcement learning (MARL) benchmark designed to study the impact of Environmental, Social, and Governance (ESG) disclosure mandates on corporate climate investments. The benchmark models an intertemporal social dilemma where companies balance short-term profit losses from climate mitigation efforts and long-term benefits from reducing climate risk, while ESG-conscious investors attempt to influence corporate behavior through their investment decisions. Companies allocate capital across mitigation, greenwashing, and resilience, with varying strategies influencing climate outcomes and investor preferences. We are releasing open-source versions of InvestESG in both PyTorch and JAX, which enable scalable and hardware-accelerated simulations for investigating competing incentives in mitigate climate change. Our experiments show that without ESG-conscious investors with sufficient capital, corporate mitigation efforts remain limited under the disclosure mandate. However, when a critical mass of investors prioritizes ESG, corporate cooperation increases, which in turn reduces climate risks and enhances long-term financial stability. Additionally, providing more information about global climate risks encourages companies to invest more in mitigation, even without investor involvement. Our findings align with empirical research using real-world data, highlighting MARL's potential to inform policy by providing insights into large-scale socio-economic challenges through efficient testing of alternative policy and market designs. Xiaoxuan Hou, Jiayi Yuan 0002, Joel Z. Leibo, Natasha Jaques |
ICLR | 3 |
| 2025 | Will Systems of LLM Agents Lead to Cooperation: An Investigation into a Social Dilemma
Richard Willis, Yali Du 0001, Joel Z. Leibo |
AAMAS | 3 |
| 2025 | Resolving Social Dilemmas with Minimal Reward Transfer - Extended Abstract
Richard Willis, Yali Du 0001, Joel Z. Leibo, Michael Luck |
AAMAS | 3 |
| 2025 | Quantifying the Self-Interest Level of Markov Social DilemmasabstractThis paper introduces a novel method for estimating the self-interest level of Markov social dilemmas. We extend the concept of self-interest level from normal-form games to Markov games, providing a quantitative measure of the minimum reward exchange required to align individual and collective interests. We demonstrate our method on three environments from the Melting Pot suite, representing either common-pool resources or public goods. Our results illustrate how reward exchange can enable agents to transition from selfish to collective equilibria in a Markov social dilemma. This work contributes to multi-agent reinforcement learning by providing a practical tool for analysing complex, multistep social dilemmas. Our findings offer insights into how reward structures can promote or hinder cooperation, with potential applications in areas such as mechanism design. Richard Willis, Yali Du 0001, Joel Z. Leibo, Michael Luck |
IJCAI | 3 |
| 2025 | Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using ConcordiaabstractLarge Language Model (LLM) agents have demonstrated impressive capabilities for social interaction and are increasingly being deployed in situations where they might engage with both human and artificial agents. These interactions represent a critical frontier for LLM-based agents, yet existing evaluation methods fail to measure how well these capabilities generalize to novel social situations. In this paper, we introduce a method for evaluating the ability of LLM-based agents to cooperate in zero-shot, mixed-motive environments using Concordia, a natural language multi-agent simulation environment. Our method measures general cooperative intelligence by testing an agent's ability to identify and exploit opportunities for mutual gain across diverse partners and contexts. We present empirical results from the NeurIPS 2024 Concordia Contest, where agents were evaluated on their ability to achieve mutual gains across a suite of diverse scenarios ranging from negotiation to collective action problems. Our findings reveal significant gaps between current agent capabilities and the robust generalization required for reliable cooperation, particularly in scenarios demanding persuasion and norm enforcement. Chandler Smith, Marwa Abdulhai, Manfred Diaz, Marko Tesic, Rakshit S. Trivedi, Alexander Vezhnevets, Lewis Hammond, Jesse Clifton, Minsuk Chang, Edgar A. Duéñez-Guzmán, John P. Agapiou, Jayd Matyas, Danny Karmon, Beining Zhang, Jim Dilkes, Akash Kundu, Emanuel Tewolde, Jebish Purbey, Ram Mohan Rao Kadiyala, Siddhant Gupta, Aliaksei Korshuk, Buyantuev Alexander, Ilya Makarov, Rolando Fernandez, Zhihan Wang, Caroline Wang, Jiaxun Cui, Lingyun Xiao, Yoonchang Sung, Muhammad Arrasy Rahman, Peter Stone 0001, Yipeng Kang, Hyeonggeun Yun, Ananya, Taehun Cha, Elizaveta Tennant, Olivia Macmillan-Scott, Marta Segura, Diana Riazi, Fuyang Cui, Sriram Ganapathi, Toryn Q. Klassen, Nico Schiavone, Mogtaba Alim, Sheila A. McIlraith, Manuel Ríos, Oswaldo Peña, Manuela Chacon-Chamorro, Rubén Manrique, Luis Felipe Giraldo, Nicanor Quijano, Fangwei Zhong, Wenming Tu, Zhaowei Zhang 0001, Zixia Jia, Zilong Zheng, Chichen Lin, Weijian Fan, Chenao Liu, Sneheel Sarangi, Shuqing Shi, Yali Du 0001, Avinaash Anand Kulandaivel, Yang Liu 0266, Ruiyang Wu 0007, Chetan Talele, Sunjia Lu, Gema Parreno, Shamika Dhuri, Bain McHale, Tim Baarslag, Dylan Hadfield-Menell, Natasha Jaques, José Hernández-Orallo, Joel Z. Leibo |
NeurIPS | 86 |
| 2024 | Artificial Generational Intelligence: Cultural Accumulation in Reinforcement LearningabstractCultural accumulation drives the open-ended and diverse progress in capabilities spanning human history. It builds an expanding body of knowledge and skills by combining individual exploration with inter-generational information transmission. Despite its widespread success among humans, the capacity for artificial learning agents to accumulate culture remains under-explored. In particular, approaches to reinforcement learning typically strive for improvements over only a single lifetime. Generational algorithms that do exist fail to capture the open-ended, emergent nature of cultural accumulation, which allows individuals to trade-off innovation and imitation. Building on the previously demonstrated ability for reinforcement learning agents to perform social learning, we find that training setups which balance this with independent learning give rise to cultural accumulation. These accumulating agents outperform those trained for a single lifetime with the same cumulative experience. We explore this accumulation by constructing two models under two distinct notions of a generation: episodic generations, in which accumulation occurs via in-context learning and train-time generations, in which accumulation occurs via in-weights learning. In-context and in-weights cultural accumulation can be interpreted as analogous to knowledge and skill accumulation, respectively. To the best of our knowledge, this work is the first to present general models that achieve emergent cultural accumulation in reinforcement learning, opening up new avenues towards more open-ended learning systems, as well as presenting new opportunities for modelling human culture. Jonathan Cook 0004, Chris Lu 0001, Edward Hughes 0001, Joel Z. Leibo, Jakob N. Foerster |
NeurIPS | 4 |
| 2024 | Melting Pot Contest: Charting the Future of Generalized Cooperative IntelligenceabstractMulti-agent AI research promises a path to develop human-like and human-compatible intelligent technologies that complement the solipsistic view of other approaches, which mostly do not consider interactions between agents. Aiming to make progress in this direction, the Melting Pot contest 2023 focused on the problem of cooperation among interacting agents and challenged researchers to push the boundaries of multi-agent reinforcement learning (MARL) for mixed-motive games. The contest leveraged the Melting Pot environment suite to rigorously evaluate how well agents can adapt their cooperative skills to interact with novel partners in unforeseen situations. Unlike other reinforcement learning challenges, this challenge focused on social rather than environmental generalization. In particular, a population of agents performs well in Melting Pot when its component individuals are adept at finding ways to cooperate both with others in their population and with strangers. Thus Melting Pot measures cooperative intelligence.The contest attracted over 600 participants across 100+ teams globally and was a success on multiple fronts: (i) it contributed to our goal of pushing the frontiers of MARL towards building more cooperatively intelligent agents, evidenced by several submissions that outperformed established baselines; (ii) it attracted a diverse range of participants, from independent researchers to industry affiliates and academic labs, both with strong background and new interest in the area alike, broadening the field’s demographic and intellectual diversity; and (iii) analyzing the submitted agents provided important insights, highlighting areas for improvement in evaluating agents' cooperative intelligence. This paper summarizes the design aspects and results of the contest and explores the potential of Melting Pot as a benchmark for studying Cooperative AI. We further analyze the top solutions and conclude with a discussion on promising directions for future research. Rakshit S. Trivedi, Akbir Khan, Jesse Clifton, Lewis Hammond, Edgar A. Duéñez-Guzmán, Dipam Chakraborty, John P. Agapiou, Jayd Matyas, Alexander Vezhnevets, Barna Pásztor, Yunke Ao, Omar G. Younis, Benjamin Swain, Haoyuan Qin, Mian Deng, Ziwei Deng, Utku Erdoganaras, Yue Zhao 0023, Marko Tesic, Natasha Jaques, Jakob N. Foerster, Vincent Conitzer, José Hernández-Orallo, Dylan Hadfield-Menell, Joel Z. Leibo |
NeurIPS | 26 |
| 2024 | Resolving social dilemmas with minimal reward transferabstractAbstract Social dilemmas present a significant challenge in multi-agent cooperation because individuals are incentivised to behave in ways that undermine socially optimal outcomes. Consequently, self-interested agents often avoid collective behaviour. In response, we formalise social dilemmas and introduce a novel metric, the general self-interest level, to quantify the disparity between individual and group rationality in such scenarios. This metric represents the maximum proportion of their individual rewards that agents can retain while ensuring that a social welfare optimum becomes a dominant strategy. Our approach diverges from traditional concepts of altruism, instead focusing on strategic reward redistribution. By transferring rewards among agents in a manner that aligns individual and group incentives, rational agents will maximise collective welfare while pursuing their own interests. We provide an algorithm to compute efficient transfer structures for an arbitrary number of agents, and introduce novel multi-player social dilemma games to illustrate the effectiveness of our method. This work provides both a descriptive tool for analysing social dilemmas and a prescriptive solution for resolving them via efficient reward transfer contracts. Applications include mechanism design, where we can assess the impact on collaborative behaviour of modifications to models of environments. Richard Willis, Yali Du 0001, Joel Z. Leibo, Michael Luck |
Auton. Agents Multi Agent Syst. | 3 |
| 2022 | Quantifying the effects of environment and population diversity in multi-agent reinforcement learningabstractAbstract Generalization is a major challenge for multi-agent reinforcement learning. How well does an agent perform when placed in novel environments and in interactions with new co-players? In this paper, we investigate and quantify the relationship between generalization and diversity in the multi-agent domain. Across the range of multi-agent environments considered here, procedurally generating training levels significantly improves agent performance on held-out levels. However, agent performance on the specific levels used in training sometimes declines as a result. To better understand the effects of co-player variation, our experiments introduce a new environment-agnostic measure of behavioral diversity. Results demonstrate that population size and intrinsic motivation are both effective methods of generating greater population diversity. In turn, training with a diverse set of co-players strengthens agent performance in some (but not all) cases. Kevin R. McKee, Joel Z. Leibo, Charlie Beattie, Richard Everett 0001 |
Auton. Agents Multi Agent Syst. | 2 |
| 2022 | Meta-control of social learning strategiesabstractSocial learning, copying other's behavior without actual experience, offers a cost-effective means of knowledge acquisition. However, it raises the fundamental question of which individuals have reliable information: successful individuals versus the majority. The former and the latter are known respectively as success-based and conformist social learning strategies. We show here that while the success-based strategy fully exploits the benign environment of low uncertainly, it fails in uncertain environments. On the other hand, the conformist strategy can effectively mitigate this adverse effect. Based on these findings, we hypothesized that meta-control of individual and social learning strategies provides effective and sample-efficient learning in volatile and uncertain environments. Simulations on a set of environments with various levels of volatility and uncertainty confirmed our hypothesis. The results imply that meta-control of social learning affords agents the leverage to resolve environmental uncertainty with minimal exploration cost, by exploiting others' learning as an external knowledge base. Anil Yaman, Nicolas Bredèche, Onur Çaylak, Joel Z. Leibo, Sang Wan Lee |
PLoS Comput. Biol. | 4 |
| 2021 | Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting PotabstractExisting evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent’s behavior constitutes (part of) another agent’s environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone. Joel Z. Leibo, Edgar A. Duéñez-Guzmán, Alexander Vezhnevets, John P. Agapiou, Peter Sunehag, Raphael Koster, Jayd Matyas, Charlie Beattie, Igor Mordatch, Thore Graepel |
ICML | 1 |
| 2020 | Smooth markets: A basic mechanism for organizing gradient-based learners
David Balduzzi, Wojciech Czarnecki 0001, Thomas W. Anthony 0001, Ian Gemp, Edward Hughes 0001, Joel Z. Leibo, Georgios Piliouras, Thore Graepel |
ICLR | 6 |
| 2020 | OPtions as REsponses: Grounding behavioural hierarchies in multi-agent reinforcement learningabstractThis paper investigates generalisation in multi-agent games, where the generality of the agent can be evaluated by playing against opponents it hasn’t seen during training. We propose two new games with concealed information and complex, non-transitive reward structure (think rock-paper-scissors). It turns out that most current deep reinforcement learning methods fail to efficiently explore the strategy space, thus learning policies that generalise poorly to unseen opponents. We then propose a novel hierarchical agent architecture, where the hierarchy is grounded in the game-theoretic structure of the game – the top level chooses strategic responses to opponents, while the low level implements them into policy over primitive actions. This grounding facilitates credit assignment across the levels of hierarchy. Our experiments show that the proposed hierarchical agent is capable of generalisation to unseen opponents, while conventional baselines fail to generalise whatsoever. Alexander Vezhnevets, Yuhuai Wu, Maria K. Eckstein, Rémi Leblond, Joel Z. Leibo |
ICML | 5 |
| 2020 | Bounds and dynamics for empirical game theoretic analysisabstractAbstract This paper provides several theoretical results for empirical game theory. Specifically, we introduce bounds for empirical game theoretical analysis of complex multi-agent interactions. In doing so we provide insights in the empirical meta game showing that a Nash equilibrium of the estimated meta-game is an approximate Nash equilibrium of the true underlying meta-game. We investigate and show how many data samples are required to obtain a close enough approximation of the underlying game. Additionally, we extend the evolutionary dynamics analysis of meta-games using heuristic payoff tables (HPTs) to asymmetric games. The state-of-the-art has only considered evolutionary dynamics of symmetric HPTs in which agents have access to the same strategy sets and the payoff structure is symmetric, implying that agents are interchangeable. Finally, we carry out an empirical illustration of the generalised method in several domains, illustrating the theory and evolutionary dynamics of several versions of theAlphaGoalgorithm (symmetric), the dynamics of the Colonel Blotto game played by human players on Facebook (symmetric), the dynamics of several teams of players in the capture the flag game (symmetric), and an example of a meta-game in Leduc Poker (asymmetric), generated by the policy-space response oracle multi-agent learning algorithm. Karl Tuyls, Julien Pérolat, Marc Lanctot, Edward Hughes 0001, Richard Everett 0001, Joel Z. Leibo, Csaba Szepesvári, Thore Graepel |
Auton. Agents Multi Agent Syst. | 6 |
| 2020 | Negotiating team formation using deep reinforcement learning
Yoram Bachrach, Richard Everett 0001, Edward Hughes 0001, Angeliki Lazaridou, Joel Z. Leibo, Marc Lanctot, Michael Johanson, Wojciech Czarnecki 0001, Thore Graepel |
Artif. Intell. | 5 |
| 2019 | Social Influence as Intrinsic Motivation for Multi-Agent Deep Reinforcement LearningabstractWe propose a unified mechanism for achieving coordination and communication in Multi-Agent Reinforcement Learning (MARL), through rewarding agents for having causal influence over other agents’ actions. Causal influence is assessed using counterfactual reasoning. At each timestep, an agent simulates alternate actions that it could have taken, and computes their effect on the behavior of other agents. Actions that lead to bigger changes in other agents’ behavior are considered influential and are rewarded. We show that this is equivalent to rewarding agents for having high mutual information between their actions. Empirical results demonstrate that influence leads to enhanced coordination and communication in challenging social dilemma environments, dramatically increasing the learning curves of the deep RL agents, and leading to more meaningful learned communication protocols. The influence rewards for all agents can be computed in a decentralized way by enabling agents to learn a model of other agents using deep neural networks. In contrast, key previous works on emergent communication in the MARL setting were unable to learn diverse policies in a decentralized manner and had to resort to centralized training. Consequently, the influence reward opens up a window of new opportunities for research in this area. Natasha Jaques, Angeliki Lazaridou, Edward Hughes 0001, Caglar Gulcehre, Pedro A. Ortega, DJ Strouse, Joel Z. Leibo, Nando de Freitas |
ICML | 7 |
| 2019 | Interval timing in deep reinforcement learning agentsabstractThe measurement of time is central to intelligent behavior. We know that both animals and artificial agents can successfully use temporal dependencies to select actions. In artificial agents, little work has directly addressed (1) which architectural components are necessary for successful development of this ability, (2) how this timing ability comes to be represented in the units and actions of the agent, and (3) whether the resulting behavior of the system converges on solutions similar to those of biology. Here we studied interval timing abilities in deep reinforcement learning agents trained end-to-end on an interval reproduction paradigm inspired by experimental literature on mechanisms of timing. We characterize the strategies developed by recurrent and feedforward agents, which both succeed at temporal reproduction using distinct mechanisms, some of which bear specific and intriguing similarities to biological systems. These findings advance our understanding of how agents come to represent time, and they highlight the value of experimentally inspired approaches to characterizing agent abilities. Ben Deverett, Ryan Faulkner 0001, Meire Fortunato, Greg Wayne, Joel Z. Leibo |
NeurIPS | 5 |
| 2019 | Generalization of Reinforcement Learners with Working and Episodic MemoryabstractMemory is an important aspect of intelligence and plays a role in many deep reinforcement learning models. However, little progress has been made in understanding when specific memory systems help more than others and how well they generalize. The field also has yet to see a prevalent consistent and rigorous approach for evaluating agent performance on holdout data. In this paper, we aim to develop a comprehensive methodology to test different kinds of memory in an agent and assess how well the agent can apply what it learns in training to a holdout set that differs from the training set along dimensions that we suggest are relevant for evaluating memory-specific generalization. To that end, we first construct a diverse set of memory tasks that allow us to evaluate test-time generalization across multiple dimensions. Second, we develop and perform multiple ablations on an agent architecture that combines multiple memory systems, observe its baseline models, and investigate its performance against the task suite. Meire Fortunato, Melissa Tan, Ryan Faulkner 0001, Steven Hansen 0001, Adrià Puigdomènech Badia, Gavin Buttimore, Charlie Deck, Joel Z. Leibo, Charles Blundell |
NeurIPS | 8 |
| 2018 | Deep Q-learning From DemonstrationsabstractDeep reinforcement learning (RL) has achieved several high profile successes in difficult decision-making problems. However, these algorithms typically require a huge amount of data before they reach reasonable performance. In fact, their performance during learning can be extremely poor. This may be acceptable for a simulator, but it severely limits the applicability of deep RL to many real-world tasks, where the agent must learn in the real environment. In this paper we study a setting where the agent may access data from previous control of the system. We present an algorithm, Deep Q-learning from Demonstrations (DQfD), that leverages small sets of demonstration data to massively accelerate the learning process even from relatively small amounts of demonstration data and is able to automatically assess the necessary ratio of demonstration data while learning thanks to a prioritized replay mechanism. DQfD works by combining temporal difference updates with supervised classification of the demonstrator’s actions. We show that DQfD has better initial performance than Prioritized Dueling Double Deep Q-Networks (PDD DQN) as it starts with better scores on the first million steps on 41 of 42 games and on average it takes PDD DQN 83 million steps to catch up to DQfD’s performance. DQfD learns to out-perform the best demonstration given in 14 of 42 games. In addition, DQfD leverages human demonstrations to achieve state-of-the-art results for 11 games. Finally, we show that DQfD performs better than three related algorithms for incorporating demonstration data into DQN. Todd Hester, Matej Vecerík, Olivier Pietquin, Marc Lanctot, Tom Schaul, Bilal Piot, Daniel Horgan, John Quan, Andrew Sendonaris, Ian Osband, Gabriel Dulac-Arnold, John P. Agapiou, Joel Z. Leibo, Audrunas Gruslys |
AAAI | 13 |
| 2018 | Emergent Communication through Negotiation
Kris Cao, Angeliki Lazaridou, Marc Lanctot, Joel Z. Leibo, Karl Tuyls, Stephen Clark |
ICLR (Poster) | 4 |
| 2018 | Inequity aversion improves cooperation in intertemporal social dilemmasabstractGroups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to explain this phenomenon for unrealistic stateless matrix games. Recently, multi-agent reinforcement learning has been applied to generalize social dilemma problems to temporally and spatially extended Markov games. However, this has not yet generated an agent that learns to cooperate in social dilemmas as humans do. A key insight is that many, but not all, human individuals have inequity averse social preferences. This promotes a particular resolution of the matrix game social dilemma wherein inequity-averse individuals are personally pro-social and punish defectors. Here we extend this idea to Markov games and show that it promotes cooperation in several types of sequential social dilemma, via a profitable interaction with policy learnability. In particular, we find that inequity aversion improves temporal credit assignment for the important class of intertemporal social dilemmas. These results help explain how large-scale cooperation may emerge and persist. Edward Hughes 0001, Joel Z. Leibo, Matthew Phillips, Karl Tuyls, Edgar A. Duéñez-Guzmán, Antonio García Castañeda, Iain Dunning, Tina Zhu, Kevin R. McKee, Raphael Koster, Heather Roff, Thore Graepel |
NeurIPS | 2 |
| 2017 | Learning to reinforcement learn
Jane X. Wang, Zeb Kurth-Nelson, Hubert Soyer, Joel Z. Leibo, Dhruva Tirumala, Rémi Munos, Charles Blundell, Dharshan Kumaran, Matt M. Botvinick |
CogSci | 4 |
| 2017 | Reinforcement Learning with Unsupervised Auxiliary Tasks
Max Jaderberg, Volodymyr Mnih, Wojciech Czarnecki 0001, Tom Schaul, Joel Z. Leibo, David Silver 0001, Koray Kavukcuoglu |
ICLR | 5 |
| 2017 | A multi-agent reinforcement learning model of common-pool resource appropriationabstractHumanity faces numerous problems of common-pool resource appropriation. This class of multi-agent social dilemma includes the problems of ensuring sustainable use of fresh water, common fisheries, grazing pastures, and irrigation systems. Abstract models of common-pool resource appropriation based on non-cooperative game theory predict that self-interested agents will generally fail to find socially positive equilibria---a phenomenon called the tragedy of the commons. However, in reality, human societies are sometimes able to discover and implement stable cooperative solutions. Decades of behavioral game theory research have sought to uncover aspects of human behavior that make this possible. Most of that work was based on laboratory experiments where participants only make a single choice: how much to appropriate. Recognizing the importance of spatial and temporal resource dynamics, a recent trend has been toward experiments in more complex real-time video game-like environments. However, standard methods of non-cooperative game theory can no longer be used to generate predictions for this case. Here we show that deep reinforcement learning can be used instead. To that end, we study the emergent behavior of groups of independently learning agents in a partially observed Markov game modeling common-pool resource appropriation. Our experiments highlight the importance of trial-and-error learning in common-pool resource appropriation and shed light on the relationship between exclusion, sustainability, and inequality. Julien Pérolat, Joel Z. Leibo, Vinícius Flores Zambaldi, Charlie Beattie, Karl Tuyls, Thore Graepel |
NIPS | 2 |
| 2016 | How Important Is Weight Symmetry in Backpropagation?abstractGradient backpropagation (BP) requires symmetric feedforward and feedback connections — the same weights must be used for forward and backward passes. This "weight transport problem'' (Grossberg 1987) is thought to be one of the main reasons to doubt BP's biologically plausibility. Using 15 different classification datasets, we systematically investigate to what extent BP really depends on weight symmetry. In a study that turned out to be surprisingly similar in spirit to Lillicrap et al.'s demonstration (Lillicrap et al. 2014) but orthogonal in its results, our experiments indicate that: (1) the magnitudes of feedback weights do not matter to performance (2) the signs of feedback weights do matter — the more concordant signs between feedforward and their corresponding feedback connections, the better (3) with feedback weights having random magnitudes and 100% concordant signs, we were able to achieve the same or even better performance than SGD. (4) some normalizations/stabilizations are indispensable for such asymmetric BP to work, namely Batch Normalization (BN) (Ioffe and Szegedy 2015) and/or a "Batch Manhattan'' (BM) update rule. Qianli Liao, Joel Z. Leibo, Tomaso A. Poggio |
AAAI | 2 |
| 2016 | Using Fast Weights to Attend to the Recent PastabstractUntil recently, research on artificial neural networks was largely restricted to systems with only two types of variable: Neural activities that represent the current or recent input and weights that learn to capture regularities among inputs, outputs and payoffs. There is no good reason for this restriction. Synapses have dynamics at many different time-scales and this suggests that artificial neural networks might benefit from variables that change slower than activities but much faster than the standard weights. These ``fast weights'' can be used to store temporary memories of the recent past and they provide a neurally plausible way of implementing the type of attention to the past that has recently proven helpful in sequence-to-sequence models. By using fast weights we can avoid the need to store copies of neural activity patterns. Jimmy Ba, Geoffrey E. Hinton, Volodymyr Mnih, Joel Z. Leibo, Catalin Ionescu |
NIPS | 4 |
| 2016 | Unsupervised learning of invariant representations
Fabio Anselmi, Joel Z. Leibo, Lorenzo Rosasco, Jim Mutch, Andrea Tacchetti, Tomaso A. Poggio |
Theor. Comput. Sci. | 2 |
| 2015 | The Invariance Hypothesis Implies Domain-Specific Regions in Visual CortexabstractIs visual cortex made up of general-purpose information processing machinery, or does it consist of a collection of specialized modules? If prior knowledge, acquired from learning a set of objects is only transferable to new objects that share properties with the old, then the recognition system's optimal organization must be one containing specialized modules for different object classes. Our analysis starts from a premise we call the invariance hypothesis: that the computational goal of the ventral stream is to compute an invariant-to-transformations and discriminative signature for recognition. The key condition enabling approximate transfer of invariance without sacrificing discriminability turns out to be that the learned and novel objects transform similarly. This implies that the optimal recognition system must contain subsystems trained only with data from similarly-transforming objects and suggests a novel interpretation of domain-specific regions like the fusiform face area (FFA). Furthermore, we can define an index of transformation-compatibility, computable from videos, that can be combined with information about the statistics of natural vision to yield predictions for which object categories ought to have domain-specific regions in agreement with the available data. The result is a unifying account linking the large literature on view-based recognition with the wealth of experimental evidence concerning domain-specific regions. Joel Z. Leibo, Qianli Liao, Fabio Anselmi, Tomaso A. Poggio |
PLoS Comput. Biol. | 1 |
| 2013 | Learning invariant representations and applications to face verificationabstractOne approach to computer object recognition and modeling the brain's ventral stream involves unsupervised learning of representations that are invariant to common transformations. However, applications of these ideas have usually been limited to 2D affine transformations, e.g., translation and scaling, since they are easiest to solve via convolution. In accord with a recent theory of transformation-invariance, we propose a model that, while capturing other common convolutional networks as special cases, can also be used with arbitrary identity-preserving transformations. The model's wiring can be learned from videos of transforming objects---or any other grouping of images into sets by their depicted object. Through a series of successively more complex empirical tests, we study the invariance/discriminability properties of this model with respect to different transformations. First, we empirically confirm theoretical predictions for the case of 2D affine transformations. Next, we apply the model to non-affine transformations: as expected, it performs well on face verification tasks requiring invariance to the relatively smooth transformations of 3D rotation-in-depth and changes in illumination direction. Surprisingly, it can also tolerate clutter transformations'' which map an image of a face on one background to an image of the same face on a different background. Motivated by these empirical findings, we tested the same model on face verification benchmark tasks from the computer vision literature: Labeled Faces in the Wild, PubFig and a new dataset we gathered---achieving strong performance in these highly unconstrained cases as well." Qianli Liao, Joel Z. Leibo, Tomaso A. Poggio |
NIPS | 2 |
| 2011 | Why The Brain Separates Face Recognition From Object RecognitionabstractMany studies have uncovered evidence that visual cortex contains specialized regions involved in processing faces but not other object classes. Recent electrophysiology studies of cells in several of these specialized regions revealed that at least some of these regions are organized in a hierarchical manner with viewpoint-specific cells projecting to downstream viewpoint-invariant identity-specific cells (Freiwald and Tsao 2010). A separate computational line of reasoning leads to the claim that some transformations of visual inputs that preserve viewed object identity are class-specific. In particular, the 2D images evoked by a face undergoing a 3D rotation are not produced by the same image transformation (2D) that would produce the images evoked by an object of another class undergoing the same 3D rotation. However, within the class of faces, knowledge of the image transformation evoked by 3D rotation can be reliably transferred from previously viewed faces to help identify a novel face at a new viewpoint. We show, through computational simulations, that an architecture which applies this method of gaining invariance to class-specific transformations is effective when restricted to faces and fails spectacularly when applied across object classes. We argue here that in order to accomplish viewpoint-invariant face identification from a single example view, visual cortex must separate the circuitry involved in discounting 3D rotations of faces from the generic circuitry involved in processing other objects. The resulting model of the ventral stream of visual cortex is consistent with the recent physiology results showing the hierarchical organization of the face processing network. Joel Z. Leibo, Jim Mutch, Tomaso A. Poggio |
NIPS | 1 |