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Austin I. Eliazar

dblp:33/1346 · DBLP profile ↗
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4ranked-venue papers
4as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 first-authorSystems, architecture and hardware · 1 · 1 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Robot navigation and mapping · 93% Probabilistic and Bayesian machine learning · 7%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot navigation and mapping
SLAM
0.242005
Hierarchical Linear/Constant Time SLAM Using Particle Filters for Dense Maps · NIPS 2005
DP-SLAM 2.0 · ICRA 2004
Learning probabilistic motion models for mobile robots · ICML 2004
Robotics › Robot navigation and mapping › SLAM › filter-based SLAM
particle filter SLAM
0.112005
Hierarchical Linear/Constant Time SLAM Using Particle Filters for Dense Maps · NIPS 2005
Robotics › Robot navigation and mapping › robot mapping
map representation
0.012004
DP-SLAM 2.0 · ICRA 2004
Robotics › Robot navigation and mapping
motion model learning
0.012004
Learning probabilistic motion models for mobile robots · ICML 2004
Machine learning › Probabilistic and Bayesian machine learning › statistical inference › parameter estimation
expectation-maximization
0.012004
Learning probabilistic motion models for mobile robots · ICML 2004
Machine learning › Probabilistic and Bayesian machine learning › monte carlo methods › sequential monte carlo
particle filtering
0.012004
DP-SLAM 2.0 · ICRA 2004

Methods — techniques the papers use, named apart from their topics

particle filter · 0.1hierarchical particle filter · 0.1rao-blackwellised particle filter · 0.0laser range finder · 0.0expectation-maximization · 0.0particle filtering · 0.0
YearPublicationVenuePosition
2005 Hierarchical Linear/Constant Time SLAM Using Particle Filters for Dense Maps
abstract
We present an improvement to the DP-SLAM algorithm for simultane- ous localization and mapping (SLAM) that maintains multiple hypothe- ses about densely populated maps (one full map per particle in a par- ticle filter) in time that is linear in all significant algorithm parameters and takes constant (amortized) time per iteration. This means that the asymptotic complexity of the algorithm is no greater than that of a pure localization algorithm using a single map and the same number of parti- cles. We also present a hierarchical extension of DP-SLAM that uses a two level particle filter which models drift in the particle filtering process itself. The hierarchical approach enables recovery from the inevitable drift that results from using a finite number of particles in a particle filter and permits the use of DP-SLAM in more challenging domains, while maintaining linear time asymptotic complexity.
Austin I. Eliazar, Ronald Parr
NIPS1
2004 Learning probabilistic motion models for mobile robots
abstract
Machine learning methods are often applied to the problem of learning a map from a robot's sensor data, but they are rarely applied to the problem of learning a robot's motion model. The motion model, which can be influenced by robot idiosyncrasies and terrain properties, is a crucial aspect of current algorithms for Simultaneous Localization and Mapping (SLAM). In this paper we concentrate on generating the correct motion model for a robot by applying EM methods in conjunction with a current SLAM algorithm. In contrast to previous calibration approaches, we not only estimate the mean of the motion, but also the interdependencies between motion terms, and the variances in these terms. This can be used to provide a more focused proposal distribution to a particle filter used in a SLAM algorithm, which can reduce the resources needed for localization while decreasing the chance of losing track of the robot's position. We validate this approach by recovering a good motion model despite initialization with a poor one. Further experiments validate the generality of the learned model in similar circumstances.
Austin I. Eliazar, Ronald Parr
ICML1
2004 DP-SLAM 2.0
abstract
Probabilistic approaches have proved very successful at addressing the basic problems of robot localization and mapping and they have shown great promise on the combined problem of simultaneous localization and mapping (SLAM). One approach to SLAM assumes relatively sparse, relatively unambiguous landmarks and builds a Kalman filter over landmark positions. Other approaches assume dense sensor data which individually are not very distinctive, such as those available from a laser range finder. In earlier work, we presented an algorithm called DP-SLAM, which provided a very accurate solution to the latter case by efficiently maintaining a joint distribution over robot maps and poses. The approach assumed an extremely accurate laser range finder and a deterministic environment. In this work we demonstrate an improved map representation and laser penetration model, an improvement in the asymptotic efficiency of the algorithm, and empirical results of loop closing on a high resolution map of a very challenging domain.
Austin I. Eliazar, Ronald Parr
ICRA1
2003 DP-SLAM: Fast, Robust Simultaneous Localization and Mapping Without Predetermined Landmarks
Austin I. Eliazar, Ronald Parr
IJCAI1