Robert A. Hearn

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6ranked-venue papers
2as first author
1since 2021 · last 2022
0000-0003-4499-9525ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 6 · 2 first-author · 1 since 2021
YearPublicationVenuePosition
2022 PSPACE-Completeness of Reversible Deterministic Systems
Erik D. Demaine, Robert A. Hearn, Della H. Hendrickson, Jayson Lynch
MCU2
2020 Reconfiguration of satisfying assignments and subset sums: Easy to find, hard to connect
Jean Cardinal, Erik D. Demaine, David Eppstein, Robert A. Hearn, Andrew Winslow
Theor. Comput. Sci.4
2018 Reconfiguration of Satisfying Assignments and Subset Sums: Easy to Find, Hard to Connect
Jean Cardinal, Erik D. Demaine, David Eppstein, Robert A. Hearn, Andrew Winslow
COCOON4
2008 Constraint Logic: A Uniform Framework for Modeling Computation as Games
abstract
We introduce a simple game family, called constraint logic, where players reverse edges in a directed graph while satisfying vertex in-flow constraints. This game family can be interpreted in many different game-theoretic settings, ranging from zero-player automata to a more economic setting of team multiplayer games with hidden information. Each setting gives rise to a model of computation that we show corresponds to a classic complexity class. In this way we obtain a uniform framework for modeling various complexities of computation as games. Most surprising among our results is that a game with three players and a bounded amount of state can simulate any (infinite) Turing computation, making the game undecidable. Our framework also provides a more graphical, less formulaic viewpoint of computation. This graph model has been shown to be particularly appropriate for reducing to many existing combinatorial games and puzzles - such as Sokoban, rush hour, river crossing, tipover, the warehouseman's problem, pushing blocks, hinged-dissection reconfiguration, Amazons, and Konane (hawaiian checkers) - which have an intrinsically planar structure. Our framework makes it substantially easier to prove completeness of such games in their appropriate complexity classes.
Erik D. Demaine, Robert A. Hearn
CCC2
2005 PSPACE-completeness of sliding-block puzzles and other problems through the nondeterministic constraint logic model of computation
Robert A. Hearn, Erik D. Demaine
Theor. Comput. Sci.1
2002 The Nondeterministic Constraint Logic Model of Computation: Reductions and Applications
Robert A. Hearn, Erik D. Demaine
ICALP1