Demo Data from VLDB 2026 / reviewers in the wild / expert
Yue Gao 0006
dblp:33/3099-6
· DBLP profile ↗
3ranked-venue papers
2as first author
1since 2021 · last 2021
0000-0002-5020-586XORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
3 papers |
Visual content generation and editing · 100% | |
| Artificial intelligence
1 paper |
Generative modeling · 100% |
Topics — the 6 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling › image generation
GAN-based image generation |
0.5 | 1 | 2021 | High-Fidelity and Arbitrary Face Editing · CVPR 2021 |
Visual content generation and editing › image editing › semantic image editing
attribute editing |
0.5 | 1 | 2021 | High-Fidelity and Arbitrary Face Editing · CVPR 2021 |
Visual content generation and editing
face editing |
0.5 | 1 | 2021 | High-Fidelity and Arbitrary Face Editing · CVPR 2021 |
Visual content generation and editing
font generation |
0.4 | 1 | 2020 | Attribute2Font: creating fonts you want from attributes · ACM Trans. Graph. 2020 |
Visual content generation and editing › font generation
font style transfer |
0.4 | 1 | 2020 | Attribute2Font: creating fonts you want from attributes · ACM Trans. Graph. 2020 |
Visual content generation and editing
style transfer |
0.4 | 1 | 2019 | Artistic glyph image synthesis via one-stage few-shot learning · ACM Trans. Graph. 2019 |
Methods — techniques the papers use, named apart from their topics
wavelet transform · 1.0cycle consistency · 1.0attribute regression loss · 1.0semi-supervised learning · 0.4attribute attention module · 0.4local texture refinement loss · 0.4few-shot learning · 0.4autoencoder · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | High-Fidelity and Arbitrary Face EditingabstractCycle consistency is widely used for face editing. However, we observe that the generator tends to find a tricky way to hide information from the original image to satisfy the constraint of cycle consistency, making it impossible to maintain the rich details (e.g., wrinkles and moles) of non-editing areas. In this work, we propose a simple yet effective method named HifaFace to address the above-mentioned problem from two perspectives. First, we relieve the pressure of the generator to synthesize rich details by directly feeding the high-frequency information of the input image into the end of the generator. Second, we adopt an additional discriminator to encourage the generator to synthesize rich details. Specifically, we apply wavelet transformation to transform the image into multi-frequency domains, among which the high-frequency parts can be used to recover the rich details. We also notice that a fine-grained and wider-range control for the attribute is of great importance for face editing. To achieve this goal, we propose a novel attribute regression loss. Powered by the proposed framework, we achieve high-fidelity and arbitrary face editing, outperforming other state-of-the-art approaches. Yue Gao 0006, Fangyun Wei, Jianmin Bao, Shuyang Gu, Dong Chen 0003, Fang Wen 0001, Zhouhui Lian |
CVPR | 1 |
| 2020 | Attribute2Font: creating fonts you want from attributesabstractFont design is now still considered as an exclusive privilege of professional designers, whose creativity is not possessed by existing software systems. Nevertheless, we also notice that most commercial font products are in fact manually designed by following specific requirements on some attributes of glyphs, such as italic, serif, cursive, width, angularity, etc. Inspired by this fact, we propose a novel model, Attribute2Font, to automatically create fonts by synthesizing visually pleasing glyph images according to user-specified attributes and their corresponding values. To the best of our knowledge, our model is the first one in the literature which is capable of generating glyph images in new font styles, instead of retrieving existing fonts, according to given values of specified font attributes. Specifically, Attribute2Font is trained to perform font style transfer between any two fonts conditioned on their attribute values. After training, our model can generate glyph images in accordance with an arbitrary set of font attribute values. Furthermore, a novel unit named Attribute Attention Module is designed to make those generated glyph images better embody the prominent font attributes. Considering that the annotations of font attribute values are extremely expensive to obtain, a semi-supervised learning scheme is also introduced to exploit a large number of unlabeled fonts. Experimental results demonstrate that our model achieves impressive performance on many tasks, such as creating glyph images in new font styles, editing existing fonts, interpolation among different fonts, etc. Yizhi Wang 0006, Yue Gao 0006, Zhouhui Lian |
ACM Trans. Graph. | 2 |
| 2019 | Artistic glyph image synthesis via one-stage few-shot learningabstractAutomatic generation of artistic glyph images is a challenging task that attracts many research interests. Previous methods either are specifically designed for shape synthesis or focus on texture transfer. In this paper, we propose a novel model, AGIS-Net, to transfer both shape and texture styles in one-stage with only a few stylized samples. To achieve this goal, we first disentangle the representations for content and style by using two encoders, ensuring the multi-content and multi-style generation. Then we utilize two collaboratively working decoders to generate the glyph shape image and its texture image simultaneously. In addition, we introduce a local texture refinement loss to further improve the quality of the synthesized textures. In this manner, our one-stage model is much more efficient and effective than other multi-stage stacked methods. We also propose a large-scale dataset with Chinese glyph images in various shape and texture styles, rendered from 35 professional-designed artistic fonts with 7,326 characters and 2,460 synthetic artistic fonts with 639 characters, to validate the effectiveness and extendability of our method. Extensive experiments on both English and Chinese artistic glyph image datasets demonstrate the superiority of our model in generating high-quality stylized glyph images against other state-of-the-art methods. Yue Gao 0006, Zhouhui Lian, Yingmin Tang, Jianguo Xiao |
ACM Trans. Graph. | 1 |