Demo Data from VLDB 2026 / reviewers in the wild / expert
Benjamin Wright
dblp:33/3568
· DBLP profile ↗
9ranked-venue papers
6as first author
2since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Security and privacy · 6 · 6 first-authorArtificial intelligence and machine learning · 1 · 1 since 2021Computer networks · 1 · 1 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Trustworthy machine learning · 67% Representation and self-supervised learning · 33% | |
| Computer networks
1 paper |
Network optimization and economics · 100% | |
| Computer graphics and multimedia
1 paper |
Virtual and augmented reality · 100% |
Topics — the 5 heaviest of 7, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Representation and self-supervised learning › representation learning › unsupervised representation learning › sparse coding
dictionary learning |
0.8 | 1 | 2024 | Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Models · NeurIPS 2024 |
Machine learning › Trustworthy machine learning
interpretability |
0.8 | 1 | 2024 | Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Models · NeurIPS 2024 |
Machine learning › Trustworthy machine learning › interpretability › mechanistic interpretability
sparse autoencoder |
0.8 | 1 | 2024 | Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game Models · NeurIPS 2024 |
Network optimization and economics
auction mechanism |
0.8 | 1 | 2024 | EPViSA: Efficient Auction Design for Real-Time Physical-Virtual Synchronization in the Human-Centric Metaverse · IEEE J. Sel. Areas Commun. 2024 |
Network optimization and economics
resource allocation |
0.8 | 1 | 2024 | EPViSA: Efficient Auction Design for Real-Time Physical-Virtual Synchronization in the Human-Centric Metaverse · IEEE J. Sel. Areas Commun. 2024 |
Methods — techniques the papers use, named apart from their topics
game theory · 1.5auction theory · 1.5sparse autoencoder · 0.8p-annealing · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Measuring Progress in Dictionary Learning for Language Model Interpretability with Board Game ModelsabstractWhat latent features are encoded in language model (LM) representations? Recent work on training sparse autoencoders (SAEs) to disentangle interpretable features in LM representations has shown significant promise. However, evaluating the quality of these SAEs is difficult because we lack a ground-truth collection of interpretable features which we expect good SAEs to identify. We thus propose to measure progress in interpretable dictionary learning by working in the setting of LMs trained on Chess and Othello transcripts. These settings carry natural collections of interpretable features—for example, “there is a knight on F3”—which we leverage into metrics for SAE quality. To guide progress in interpretable dictionary learning, we introduce a new SAE training technique, $p$-annealing, which demonstrates improved performance on our metric. Adam Karvonen, Benjamin Wright, Can Rager, Rico Angell, Jannik Brinkmann, Logan Smith, Claudio Mayrink Verdun, David Bau, Samuel Marks |
NeurIPS | 2 |
| 2024 | EPViSA: Efficient Auction Design for Real-Time Physical-Virtual Synchronization in the Human-Centric MetaverseabstractMetaverse can obscure the boundary between the physical and virtual worlds. Specifically, for the human-centric Metaverse in vehicular networks, i.e., the vehicular Metaverse, vehicles are no longer isolated physical spaces but interfaces that extend the virtual worlds to the physical world. Accessing the human-centric Metaverse via autonomous vehicles (AVs), drivers and passengers can immerse in and interact with 3D virtual objects overlaying views of streets on head-up displays (HUD) via augmented reality (AR). The seamless, immersive, and interactive experience rather relies on real-time multi-dimensional data synchronization between physical entities, i.e., AVs, and virtual entities, i.e., Metaverse billboard providers (MBPs). However, mechanisms to allocate and match synchronizing AV and MBP pairs to roadside units (RSUs) in a synchronization service market, which consists of the physical and virtual submarkets, are vulnerable to adverse selection. In this paper, we propose an enhanced second-score auction-based mechanism, named EPViSA, to allocate physical and virtual entities in the synchronization service market of the vehicular Metaverse. The EPViSA mechanism can determine synchronizing AV and MBP pairs simultaneously while protecting participants from adverse selection and thus achieving high total social welfare. We propose a synchronization scoring rule to eliminate the external effects from the virtual submarkets. Then, a price scaling factor is introduced to enhance the allocation of synchronizing virtual entities in the virtual submarkets. Finally, rigorous analysis and extensive experiments demonstrate EPViSA can achieve at least 96% of the social welfare compared to the omniscient benchmark while ensuring strategy-proof and adverse selection free through a simulation testbed. Minrui Xu, Dusit Niyato, Benjamin Wright, Hongliang Zhang 0001, Jiawen Kang 0001, Zehui Xiong, Shiwen Mao, Zhu Han 0001 |
IEEE J. Sel. Areas Commun. | 3 |
| 2008 | Designing sound in cybercartography: from structured cinematic narratives to unpredictable sound/image interactionsabstractIn this paper we draw on the analysis of sound in film theory in order to explore the potential that sound offers cybercartography. We first argue that the theoretical body developed in film studies is highly relevant to the study of sound/image relationships in mapmaking. We then build on this argument to develop experimental animated and interactive sound maps for the Cybercartographic Atlas of Antarctica that further explore the potential of sound for integrating emotional, cultural and political dimensions in cartography. These maps have been designed to recreate cinematic soundscapes, to provide contrapuntal perspectives on the cartographic image and to generate an aural identity of the atlas. As part of this experimental mapping, an innovative sound infrastructure is being developed to allow complex sound designs to be transmitted over the Internet as part of atlas content. Through this infrastructure the user can select as well as contribute his own sounds. The overall cartographic message is becoming less predictable, thus opening new perspectives on the way we design, interact with, and modify sounded maps over the Internet. Sébastien Caquard, Glenn Brauen, Benjamin Wright, Paul Jasen |
Int. J. Geogr. Inf. Sci. | 3 |
| 2004 | Internet break-ins: new legal liability
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |
| 1999 | Making electronic signatures a reality
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |
| 1998 | A benchmark for trustworthy commerce
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |
| 1997 | Electronic commerce legislation - Frequently asked questions
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |
| 1995 | Alternatives for signing electronic documents
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |
| 1994 | Electronic commerce
Benjamin Wright |
Comput. Law Secur. Rev. | 1 |