Hiroshi Yasuda

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41ranked-venue papers
9as first author
7since 2021 · last 2026
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 13 · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 11 · 5 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 9 · 5 first-author · 6 since 2021Databases, data management, data science and information retrieval · 7Applied, interdisciplinary, general and emerging computing · 6 · 1 first-author · 1 since 2021Computer networks · 4 · 2 first-authorSecurity and privacy · 2Systems, architecture and hardware · 1 · 1 since 2021Theory of computation · 1
YearPublicationVenuePosition
2026 Do Expert Gaze Patterns Causally Improve Lap Times in Circuit Driving?
abstract
Gaze behavior is widely treated as a trainable component of high-performance driving, yet its causal role in performance remains unclear. We tested whether enforcing expert gaze patterns improves circuit driving performance in a simulator study with 60 participants assigned to free gaze, skilled-gaze guidance, or novice-gaze guidance. Gaze guidance replayed naturalistic gaze trajectories from actual skilled and novice drivers during training, followed by an unguided retention session. Despite clear compliance with gaze instructions during training, gaze guidance had no significant effect on lap time, steering or pedal smoothness, or lateral deviation from an optimal racing line, aside from a minimal per-corner difference. Performance improvements were attributable to practice and persisted independently of gaze condition. These findings suggest that gaze guidance alone is insufficient to improve high-performance driving, underscoring the need for training approaches that integrate it with additional instruction or feedback.
Hiroshi Yasuda, Mariah Schrum, Srijan Srivatsa, Zixuan Lao, Tiffany L. Chen
ETRA1
2025 From Dashboards to Dialogue: Evaluating a Conversational AI Coach for Performance Driving Skill Development
abstract
How can I improve my performance here?Figure 1: After completing a lap, the driver pauses the video at a specific segment and asks ApexTrainer for feedback.The system generates context-aware suggestions based on the referenced location.
Jean Marcel dos Reis Costa, Allison Morgan, Hiroshi Yasuda, Emily S. Sumner, Deepak Edakkattil Gopinath, Sheryl Chau, Andrew Best, Guy Rosman, Tiffany L. Chen
AutomotiveUI3
2025 Computational Teaching for Driving via Multi-Task Imitation Learning
abstract
Learning motor skills for sports or performance driving is often done with professional instruction from expert human teachers, whose availability is limited. Our goal is to enable automated teaching via a learned model that interacts with the student similar to a human teacher. However, training such automated teaching systems is limited by the availability of highquality annotated datasets of expert teacher and student interactions as they are difficult to collect at scale. To address this data scarcity problem, we propose an approach for training a coaching system for complex motor tasks such as high performance driving via a Multi-Task Imitation Learning (MTIL) paradigm. MTIL allows our model to learn robust representations by utilizing self-supervised training signals from more readily available non-interactive datasets of humans performing the task of interest. We validate our approach with (1) a semi-synthetic dataset created from real human driving trajectories, (2) a professional track driving instruction dataset, (3) a track-racing driving simulator human-subject study, and (4) a system demonstration on an instrumented car at a race track. Our experiments show that the right set of auxiliary machine learning tasks improves prediction of teaching instructions. Moreover, in the human subjects study, students exposed to the instructions from our teaching system improve their ability to stay within track limits, and show favorable perception of the model's interaction with them, in terms of usefulness and satisfaction.
Deepak Edakkattil Gopinath, Xiongyi Cui, Jonathan A. DeCastro, Emily S. Sumner, Jean Costa, Hiroshi Yasuda, Allison Morgan, Laporsha Dees, Sheryl Chau, John J. Leonard, Tiffany L. Chen, Guy Rosman, Avinash Balachandran
ICRA6
2024 Gliding on Simulated Ice: Effect of Low-μ Emulation on Drift Training
abstract
Drifting, a skillful driving technique involving intentional traction loss and counter-steering, traditionally demands high-speed maneuvers under high-friction conditions, posing significant risks and fear for novices. Our study explores low-µ (low friction) emulation, simulating icy conditions to facilitate drift training at safer, lower speeds. This approach not only enhances safety and mitigates fear by reducing the required speed for drifting, but also extends the time for them to react. A between-group design was employed, comparing drift training outcomes between participants trained exclusively in higher-µ conditions (control group) and those who trained initially in lower-µ conditions before transitioning to higher-µ conditions (target group). The performance was assessed through the average distance of continuous sliding, along with subjective measures of motivation and workload. The results showed that the target group achieved greater slide distances in the retention session and reported higher scores on the positive intrinsic motivation factors, suggesting enhanced performance and engagement.
Hiroshi Yasuda, Andrea Michelle Rios Lazcano, Allison Morgan, James Dallas, Jenna Lee, Tiffany L. Chen, John K. Subosits, Kazunori Nimura
AutomotiveUI1
2023 Autonomous is Not Enough: Designing Multisensory Mid-Air Gestures for Vehicle Interactions Among People with Visual Impairments
abstract
Should fully autonomous vehicles (FAVs) be designed inclusively and accessibly, independence will be transformed for millions of people experiencing transportation-limiting disabilities worldwide. Although FAVs hold promise to improve efficient transportation without intervention, a truly accessible experience must enable user input, for all people, in many driving scenarios (e.g., to alter a route or pull over during an emergency). Therefore, this paper explores desires for control in FAVs among (n=23) people who are blind and visually impaired. Results indicate strong support for control across a battery of driving tasks, as well as the need for multimodal information. These findings inspired the design and evaluation of a novel multisensory interface leveraging mid-air gestures, audio, and haptics. All participants successfully navigated driving scenarios using our gestural-audio interface, reporting high ease-of-use. Contributions include the first inclusively designed gesture set for FAV control and insight regarding supplemental haptic and audio cues.
Paul D. S. Fink, Velin D. Dimitrov, Hiroshi Yasuda, Tiffany L. Chen, Richard R. Corey, Nicholas A. Giudice, Emily S. Sumner
CHI3
2023 Steering Mental Models During Drifting: Can Drivers Understand Automated Counter-Steering?
abstract
Automated vehicle control beyond friction limits is an emerging technology that can further improve vehicle safety. This paper focuses on the driver's understanding of steering behavior during automated counter-steering. We hypothesize that: 1) motorsports fans or racing game players (GP) have a correct mental model of automated counter-steering, while 2) ordinary drivers (Non-GP) do not, and 3) Non-GP incorrectly estimate rotation direction as being always consistent between the steering wheel and vehicle. We first propose a method to examine the accuracy of a driver's steering mental model. The method measures the participants' ability to estimate steering wheel rotation from a video only showing vehicle rotation and vice versa. We compared the performance of GP and Non-GP using videos with and without counter-steering. The results only support hypothesis 2. This indicates that automated counter-steering likely confuses most drivers no matter their prior knowledge, which makes the improvement of driver-vehicle communication critical.
Hiroshi Yasuda, Tiffany L. Chen
SMC1
2022 XR-OOM: MiXed Reality driving simulation with real cars for research and design
abstract
High-fidelity driving simulators can act as testbeds for designing in-vehicle interfaces or validating the safety of novel driver assistance features. In this system paper, we develop and validate the safety of a mixed reality driving simulator system that enables us to superimpose virtual objects and events into the view of participants engaging in real-world driving in unmodified vehicles. To this end, we have validated the mixed reality system for basic driver cockpit and low-speed driving tasks, comparing the use of the system with non-headset and with the headset driving conditions, to ensure that participants behave and perform similarly using this system as they would otherwise. This paper outlines the operational procedures and protocols for using such systems for cockpit tasks (like using the parking brake, reading the instrument panel, and turn signaling) as well as basic low-speed driving exercises (such as steering around corners, weaving around obstacles, and stopping at a fixed line) in ways that are safe, effective, and lead to accurate, repeatable data collection about behavioral responses in real-world driving tasks.
David Goedicke, Alexandra Bremers, Sam Lee, Fanjun Bu, Hiroshi Yasuda, Wendy Ju
CHI5
2020 Designing a Symbol Classifier for Inaudible Sound Communication Systems Using a Neural Network
Kosei Ozeki, Naofumi Aoki, Saki Anazawa, Yoshinori Dobashi, Kenichi Ikeda, Hiroshi Yasuda
ISITA6
2012 Toward a practical wall see-through system for drivers: How simple can it be?
abstract
This study specifically examines wall see-through visualization for drivers at blind corners to prevent crossing collisions. We believe that realizing the desired effect with the simplest visualization is a key to building practical systems, although previous studies mainly targeted rich visualization as if the wall were actually transparent. We compared several visualization levels using qualitative and quantitative measures based on performance of the driver's collision estimation and the meaning assignment to visual stimuli. The results revealed that displaying only the direction of the obscured vehicle by a small circle is sufficient for collision estimation, although it was perceived as less informative. We also obtained a preliminary result indicating that the meaning assignment performance is significantly lower in a peripheral region of the driver's view. Although both collision estimation and meaning assignment performance are necessary for building an effective system, these results clarify that future studies must specifically examine the meaning assignment performance of the stimuli.
Hiroshi Yasuda, Yoshihiro Ohama
ISMAR1
2007 Personal Archiving and Retrieving Image System (Paris)
Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda
WEBIST (2)3
2006 Provably Secure Anonymous Access Control for Heterogeneous Trusts
abstract
Privacy has been a central concern of ubiquitous (pervasive) computing. Although the boundary between privacy and publicity dynamically moves depending on the context in which the issue is considered, access control, which is one of the most fundamental functionality constituting ubiquitous computing, is required to support perfect privacy, that is, anonymity and unlinkability. This paper presents a concrete protocol for anonymous access control that supports compliance to the distributed trust management model introduced by Blaze et al, efficiency for continual verification and provable security. In addition, the protocol is based on a practical trust model that models the heterogeneous structure of trust in the real world. The model defines a service provider, a service appliance, users and a device that users carry or wear as independent players, and further assumes that trust between them is independently established only based on their arbitrary mutual agreements.
Hiroshi Yasuda
ARES2
2006 Using Automatic Facial Expression Classification for Contents Indexing Based on the Emotional Component
Uwe Kowalik, Terumasa Aoki, Hiroshi Yasuda
EUC3
2006 Conceptual Classification to Improve a Web Site Content
Sebastián A. Ríos, Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki
IDEAL3
2006 Web Site Off-Line Structure Reconfiguration: A Web User Browsing Analysis
Sebastián A. Ríos, Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki
KES (2)3
2006 Improving Web Site Content Using a Concept-Based Knowledge Discovery Process
abstract
Nowadays many organizations and enterprises have a Web site to help accomplish several business goals from sales to customer support. A very important activity for today's managers is how to improve the experience of visitors in their Web site and make it more effective. Several techniques that use knowledge from visitors' browsing behavior have shown good results to perform such task. However, how to introduce semantics into Web usage mining techniques is still a challenge. This work presents a way to obtain a semantic classification of visitors' sessions using a conceptual mining process. We performed experiments in a real Web site
Sebastián A. Ríos, Juan D. Velásquez 0001, Eduardo S. Vera, Hiroshi Yasuda, Terumasa Aoki
Web Intelligence4
2005 Range of motion estimation from Mocap data
abstract
In this paper, we propose a novel technique to estimate joint ROM (range of motion) from Mocap (motion capture) data. For each joint, the probability density function of joint angle is estimated by mixture of Gaussian, and the angle space is divided into Voronoi cells which have a kernel of Gaussian at these centers. Then, the sets of the Voronoi cells in two different joints, which occur in the Mocap data, are used to approximate the ROM taking into account the change related to the angle of the other joint. As all of this estimation processes are performed on the simple ball joint model, we do not need to introduce any complex musculo-skeletal model. Our method can also estimate the ROMs even for the joints which have difficulty to measure the angle directly by physical measurement as well as the joints of limbs
Hiroshi Yasuda, Suguru Saito, Masayuki Nakajima 0001
CW1
2005 An intelligent movie production system
Jinhong Shen, Terumasa Aoki, Hiroshi Yasuda, Seiya Miyazaki
IADIS AC3
2005 BROAFERENCE - A Next Generation Multimedia Terminal Providing Direct Feedback on Audience's Satisfaction Level
Uwe Kowalik, Terumasa Aoki, Hiroshi Yasuda
INTERACT3
2005 Improving the web text content by extracting significant pages into a Web Site
abstract
Web systems have reached a very important role in today's business world. Every day organizations fight to keep their present clients and to gain new ones. In order to accomplish this goal it is very important to make precise changes in the Web site content. However, the development of these improvements is a complex and specialized task because of the nature of the Web data itself. We propose a novel approach to successfully make changes to improve the Web site content using text mining. We use a self organizing feature map (SOFM) to find the most relevant text content, and then we propose a reverse clustering analysis in order to extract the most significant pages of the whole Web site. The effectiveness of this method was experimentally tested in a real Web site.
Sebastián A. Ríos, Juan D. Velásquez 0001, Eduardo S. Vera, Hiroshi Yasuda, Terumasa Aoki
ISDA4
2005 Establishing Guidelines on How to Improve the Web Site Content Based on the Identification of Representative Pages
abstract
The Internet has become a big battlefield where organizations are trying to keep their present clients and to gain new ones. Two important weapons that the organizations have are to make a good Web site design and to have a content interesting for the visitors. To improve the Web site content, many tools have been developed. However, it is hard to figure out how to apply these changes. Furthermore, in complex Web sites, this is a non trivial task. We propose a novel approach that helps to improve a Web site content using a SOFM and performing a reverse clustering analysis that allows us to gather the most representative Web pages from a Web site, using this small set of pages as a guideline of how these enhancements should be performed. The effectiveness of the method was tested in a real Web site.
Sebastián A. Ríos, Juan D. Velásquez 0001, Eduardo S. Vera, Hiroshi Yasuda, Terumasa Aoki
Web Intelligence4
2004 Building Personal Digital Photograph Libraries: An Approach with Ontology-Based MPEG-7 Dozen Dimensional Digital Content Architecture
abstract
The current trend of image retrieval is to incorporate the image visual features used in content based image retrieval (CBIR) and semantics annotations used in metadata based image retrieval to enhance retrieval performance. Because of the pervasive of consumer imaging devices, building personal digital photograph libraries became an increasingly interested domain. Personal digital photograph collections have specific characteristics compare to general purpose image databases. Hence, annotation architecture specially designed for that plays an important role in building an interoperable data repository for future indexing, browsing and retrieving purposes. We propose a MPEG-7 based multimedia content description architecture, Dozen Dimensional Digital Content (DDDC), which annotates multimedia data with twelve main attributes regarding its semantic representation. In addition, we also proposed a machine-understandable "spatial and temporal based ontology" representation for the above DDDC semantics description to enable semiautomatic annotation process
Pei-Jeng Kuo, Terumasa Aoki, Hiroshi Yasuda
Computer Graphics International3
2004 Fuzzy Clustering with a Regularized Autoassociative Neural Network
abstract
We propose a fuzzy clustering method that relies on an artificial neural network scheme based on an encoder-decoder architecture with autoassociative training. The encoder is designed to implement a set of competing fuzzy membership functions which are trained to fit the data so that the decoder reconstruction error is minimized. In order to enforce a suitable cluster partitioning and membership distribution, the critical factor of the method is an entropy based regularization that constrains the encoder outputs. We present the results of our approach applied to synthetic data sets featuring both disjoin and intersecting compact clusters.
Alejandro Bassi, Juan D. Velásquez 0001, Hiroshi Yasuda
HIS3
2004 Mining Web Data to Create Online Navigation Recommendations
abstract
A system to provide online navigation recommendation for Web visitors is introduced. We call visitor the anonymous user, i.e., when only data about her/his browsing behavior (Web logs) are available. We first apply clustering techniques over a large sample of Web data. Next, from the significant patterns that are discovered, a set of rules about how to use them is created. Finally, comparing the current Web visitor session with the patterns, online navigation recommendations are proposed using the mentioned rules. The system was tested using data from a real Web site, showing its effectiveness.
Juan D. Velásquez 0001, Alejandro Bassi, Hiroshi Yasuda, Terumasa Aoki
ICDM3
2004 Identifying Keywords to Improve a Web Site Text Content
Juan D. Velásquez 0001, Sebastián A. Ríos, Alejandro Bassi, Hiroshi Yasuda, Terumasa Aoki
iiWAS4
2004 Intelligent Web Site: Understanding the Visitor Behavior
Juan D. Velásquez 0001, Pablo A. Estévez, Hiroshi Yasuda, Terumasa Aoki, Eduardo S. Vera
KES3
2004 Image Arrangement Paradigm for Eye Contact Videoconference
abstract
We proposed an idea to achieve a sense of eye contact in multiparty videoconference (VC) by applying an image placement paradigm for four positions of a camera on the display. The concept is to find the relation between face's turning direction and image's position that can serve a sense of eye contact. The experimental results proved the merits of proposed idea to achieve the sense of reality in multiparty videoconference.
Thitiporn Lertrusdachakul, Akinori Taguchi, Terumasa Aoki, Hiroshi Yasuda
MMM4
2004 Web Site Structure and Content Recommendations
abstract
Web sites have become necessary channels for effective marketing and efficient operation for almost every company. To maintain and update a site is, however, a non-trivial task due to the complexity of the underlying business and the dynamic visitor behavior. Tools for the reconfiguration of web sites offer help for such tasks. We propose a methodology for the reconfiguration of web structure and content. Its application to the web site of a Chilean bank shows its benefits.
Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki
Web Intelligence2
2004 Introduction to the Special Issue on Immersive Telecommunications
abstract
S.285-287
Oliver Schreer, Henry Fuchs, Wijnand A. IJsselsteijn, Hiroshi Yasuda
IEEE Trans. Circuits Syst. Video Technol.4
2003 Combining the web content and usage mining to understand the visitor behavior in a web site
abstract
A Web site is a semi structured collection of different kinds of data, whose motivation is to show relevant information to a visitor and in this way capture her/his attention. Understanding the specific preferences that define the visitor behavior in a Web site is a complex task. An approximation is supposed that depends on the content, navigation sequence and time spent in each page visited. These variables can be extracted from the Web log files and the Web site itself, using Web usage and content mining respectively. Combining the described variables, a similarity measure among visitor sessions is introduced and used in a clustering algorithm, which identifies groups of similar sessions, allowing the analysis of visitor behavior. In order to prove the methodology's effectiveness, it was applied in a certain Web site, showing the benefits of the described approach.
Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki
ICDM2
2003 Using Self Organizing Feature Maps to Acquire Knowledge about Visitor Behavior in a Web Site
Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki, Richard Weber 0002, Eduardo S. Vera
KES2
2003 Using the KDD Process to Support Web Site Reconfigurations
abstract
The continuous improvement of a Web site's content, can be the key to attract new customers or maintain the existing ones. A way to obtain such improvement, is to study the behavior of a user while browsing in the Web. For the analysis of this behavior two variables are of particular interest: the pages visited during a user session and the time spent in each one of them. The respective Web log files contain part of this data. These files, however, can contain a huge number of registers where large part of them possibly do not contain relevant information. This is one of the reasons why finding initially unknown and useful relations in Web log registers is a complex task, which can be performed applying the process of knowledge discovery in databases (KDD). We propose a methodology for Web mining based on a data mart model. We applied this methodology analyzing log files from a certain Web site. The respective results, gave very important insights regarding visitors behavior and preferences. This knowledge has been used in the Web site's reconfiguration.
Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki, Richard Weber 0002
Web Intelligence2
2003 Introduction to the special issue on conceptual and dynamical aspects of multimedia content description
Ali J. Tabatabai, Sethuraman Panchanathan, John R. Smith, Hiroshi Yasuda, Siegfried Handschuh
IEEE Trans. Circuits Syst. Video Technol.4
2002 Voice Codification using Self Organizing Maps as Data Mining Tool
Juan D. Velásquez 0001, Hiroshi Yasuda, Terumasa Aoki, Richard Weber 0002
HIS2
2002 Delivering multiple video digest for a large-scale archival and retrieval system
abstract
Network support is essential to provide a quality multimedia presentation for a large-scale video archival and retrieval system. This paper proposes an efficient video delivery method based on the concept of active networks, for the multiple thumbnail video digest display system that we have been developing to solve two problems: (i) half of the users stopped their requests near the beginning of the video playback; and (ii) a large amount of time was consumed for retrieving a video. In the simulations conducted at our research lab, the video server load can be reduced by around 40%, and the total waiting time for receiving all the grouped videos that clients may experience can also be reduced significantly.
Chih-Chang Hsu, Yoichi Ishibashi, Takuyo Kogure, Fumio Hasegawa, Terumasa Aoki, Hiroshi Yasuda
ICME (2)6
1997 Step to creation
Hiroshi Yasuda
Signal Process. Image Commun.1
1996 Guest Editors' Foreword
Hamid Gharavi, Hiroshi Yasuda, Teresa H. Meng
IEEE Trans. Circuits Syst. Video Technol.2
1991 Consideration on Three-Dimensional Visual Communication Systems
abstract
A novel head-tracking technique for a full-color stereoscopic video display system is presented. Using this head-tracking system, the stereoscopic area is increased by a factor of three and stabilized stereoscopic images are observed. Two kinds of large-size rear-projection stereoscopic display systems that do not require special glasses are proposed. Experimental tests, confirming the effectiveness of the proposed systems, are described. By incorporating these techniques into visual communication systems, such as TV telephone systems, video conference systems, or virtual reality systems, a very natural and accurate depth sensation which cannot be obtained by conventional systems that require the viewer to wear special glasses may be possible.>
Kenji Akiyama, Nobuji Tetsutani, Morito Ishibashi, Susumu Ichinose, Hiroshi Yasuda
IEEE J. Sel. Areas Commun.5
1989 Variable bit-rate coding of video signals for ATM networks
abstract
Statistical characteristics of video signals for video packet coding, are clarified and a variable-bit-rate coding method for asynchronous transfer mode (ATM) networks is described that is capable of compensating for packet loss. ATM capabilities are shown to be greatly affected by delay, delay jitter, and packet loss probability. Packet loss has the greatest influence on picture quality. Packets may be lost either due to random bit error in a cell header or to network control when traffic is congested. A layered coding technique using discrete-cosine transform (DCT) coding is presented which is suitable for packet loss compensation. The influence of packet loss on picture quality is discussed, and decoded pictures with packet loss are shown. The proposed algorithm was verified by computer simulations.>
Fumio Kishino, Katsutoshi Manabe, Yasuhito Hayashi, Hiroshi Yasuda
IEEE J. Sel. Areas Commun.4
1989 Standardization activities on multimedia coding in ISO
Hiroshi Yasuda
Signal Process. Image Commun.1
1977 Transmitting 4-MHz TV Signals by Combinational Difference Coding
abstract
An interframe coding system is described which is capable of transmitting both 4-MHz videotelephone signals and NTSC color TV signals at an average rate of 6.312 Mbits/s. The coding system takes as much advantage as possible of in-frame correlation, in addition to interframe correlation, by coding pel-to-pel difference of interframe difference (combinational difference). Variable-length word coding is effectively used to reduce the number of bits to be transmitted. In order to prevent buffer overflow, luminance and spatial resolutions are controlled. To control luminance resolution, interframe difference is multiplied by a coefficient\alpha \leq 1, so that value approaches zero when violent motion causes the buffer to fill. Though multiplication with small α results in temporal resolution reduction in moving areas, quality degradation is not too marked. Spatial resolution control is achieved by using subsample and subline coding modes.
Hiroshi Yasuda, Hideo Kuroda, Hisashi Kawanishi, Fumio Kanaya, Hideo Hashimoto
IEEE Trans. Commun.1
1976 1.544-Mbits/s Transmission of TV Signals by Interframe Coding System
abstract
As a powerful tool for economizing on the digital transmission of videotelephone signals, interframe coding techniques have drawn increasing attention, and various interframe coding schemes have been proposed recently. However, many problems remain to be studied in establishing technical feasibility for these techniques and schemes. This concise paper reports on field trial in which a 1.544-Mbits/s digital transmission of videotelephone signals was conducted over Nippon Telegraph and Telephone Public Corporation's (NTT's) PCM100M digital repeatered line between Tokyo and Yokohama, Japan. The experimental interframe codec is based on the well-understood conditional picture element replenishment algorithm. The object of the field trial was to demonstrate, not the validity of the algorithm itself, but the technical feasibility of the interframe coding system as an entity. Experimental results are satisfactory enough to assure us of the system's practicality in the near future.
Hiroshi Yasuda, Fumio Kanaya, Hisashi Kawanishi
IEEE Trans. Commun.1