VLDB 2026 Research / reviewers in the wild / expert
Yue Wang 0041
dblp:33/4822-41
· DBLP profile ↗
35ranked-venue papers
5as first author
30since 2021 · last 2025
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 33 · 4 first-author · 29 since 2021Graphics, computer vision, multimedia, augmented reality and games · 17 · 3 first-author · 13 since 2021Systems, architecture and hardware · 5 · 5 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Learning Temporally Consistent Video Depth from Video Diffusion PriorsabstractThis work addresses the challenge of streamed video depth estimation, which expects not only per-frame accuracy but, more importantly, cross-frame consistency. We argue that sharing contextual information between frames or clips is pivotal in fostering temporal consistency. Therefore, we reformulate depth prediction into a conditional generation problem to provide contextual information within a clip and across clips. Specifically, we propose a consistent context-aware training and inference strategy for arbitrarily long videos to provide cross-clip context. We sample independent noise levels for each frame within a clip during training while using a sliding window strategy and initializing overlapping frames with previously predicted frames without adding noise. Moreover, we design an effective training strategy to provide context within a clip. Extensive experimental results validate our design choices and demonstrate the superiority of our approach, dubbed ChronoDepth. Project page: xdimlab.github.io/ChronoDepth. Jiahao Shao, Youmin Zhang 0008, Yujun Shen, Vitor Campagnolo Guizilini, Yue Wang 0041, Matteo Poggi, Yiyi Liao |
CVPR | 7 |
| 2025 | Extrapolated Urban View Synthesis BenchmarkabstractPhotorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We will release the data to help advance self-driving and urban robotics simulation technology. Xiangyu Han, Boyi Li 0001, Yan Wang 0051, Boris Ivanovic, Yurong You, Lingjie Liu, Yue Wang 0041, Marco Pavone 0001, Chen Feng 0002, Yiming Li 0003 |
ICCV | 8 |
| 2025 | InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video ModelsabstractWe present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model. Xuanchi Ren, Jiawei Yang 0002, Tianchang Shen, Jay Zhangjie Wu, Jun Gao 0004, Yue Wang 0041, Siheng Chen, Sanja Fidler |
ICCV | 7 |
| 2025 | STORM: Spatio-TempOral Reconstruction Model For Large-Scale Outdoor ScenesabstractWe present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations—parameterized by 3D Gaussians and their velocities—in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding. For more details, please visit our project at https://jiawei-yang.github.io/STORM/. Jiawei Yang 0002, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Boyi Li 0001, Yurong You, Apoorva Sharma, Maximilian Igl, Péter Karkus, Danfei Xu, Yue Wang 0041, Marco Pavone 0001 |
ICLR | 12 |
| 2025 | Multiview Equivariance Improves 3D Correspondence Understanding with Minimal Feature FinetuningabstractVision foundation models, particularly the ViT family, have revolutionized image understanding by providing rich semantic features. However, despite their success in 2D comprehension, their abilities on grasping 3D spatial relationships are still unclear.
In this work, we evaluate and enhance the 3D awareness of ViT-based models. We begin by systematically assessing their ability to learn 3D equivariant features, specifically examining the consistency of semantic embeddings across different viewpoints. Our findings indicate that improved 3D equivariance leads to better performance on various downstream tasks, including pose estimation, tracking, and semantic transfer. Building on this insight, we propose a simple yet effective finetuning strategy based on 3D correspondences, which significantly enhances the 3D understanding of existing vision models. Remarkably, even finetuning on a single object for just one iteration results in substantial performance gains. Code is available on https://github.com/qq456cvb/3DCorrEnhance. Yang You 0004, Congyue Deng, Yue Wang 0041, Leonidas J. Guibas |
ICLR | 4 |
| 2025 | OmniRe: Omni Urban Scene ReconstructionabstractWe introduce OmniRe, a comprehensive system for efficiently creating high-fidelity digital twins of dynamic real-world scenes from on-device logs. Recent methods using neural fields or Gaussian Splatting primarily focus on vehicles, hindering a holistic framework for all dynamic foregrounds demanded by downstream applications, e.g., the simulation of human behavior. OmniRe extends beyond vehicle modeling to enable accurate, full-length reconstruction of diverse dynamic objects in urban scenes. Our approach builds scene graphs on 3DGS and constructs multiple Gaussian representations in canonical spaces that model various dynamic actors, including vehicles, pedestrians, cyclists, and others. OmniRe allows holistically reconstructing any dynamic object in the scene, enabling advanced simulations (~60 Hz) that include human-participated scenarios, such as pedestrian behavior simulation and human-vehicle interaction. This comprehensive simulation capability is unmatched by existing methods. Extensive evaluations on the Waymo dataset show that our approach outperforms prior state-of-the-art methods quantitatively and qualitatively by a large margin. We further extend our results to 5 additional popular driving datasets to demonstrate its generalizability on common urban scenes. Code and results are available at [omnire](https://ziyc.github.io/omnire/). Jiawei Yang 0002, Riccardo de Lutio, Janick Martinez Esturo, Boris Ivanovic, Or Litany, Zan Gojcic, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041 |
ICLR | 12 |
| 2025 | Language-Image Models with 3D UnderstandingabstractMulti-modal large language models (MLLMs) have shown incredible capabilities in a variety of 2D vision and language tasks. We extend MLLMs’ perceptual capabilities to ground and reason about images in 3-dimensional space. To that end, we first develop a large-scale pretraining dataset for 2D and 3D called LV3D by combining multiple existing 2D and 3D recognition datasets under a common task formulation: as multi-turn question-answering. Next, we introduce a new MLLM named CUBE-LLM and pre-train it on LV3D. We show that pure data scaling makes a strong 3D perception capability without 3D specific architectural design or training objective. CUBE-LLM exhibits intriguing properties similar to LLMs: (1) CUBE-LLM can apply chain-of-thought prompting to improve 3D understanding from 2D context information. (2) CUBE-LLM can follow complex and diverse instructions and adapt to versatile input and output formats. (3) CUBE-LLM can be visually prompted such as 2D box or a set of candidate 3D boxes from specialists. Our experiments on outdoor benchmarks demonstrate that CUBE-LLM significantly outperforms existing baselines by 21.3 points of AP-BEV on the Talk2Car dataset for 3D grounded reasoning and 17.7 points on the DriveLM dataset for complex reasoning about driving scenarios, respectively. CUBE-LLM also shows competitive results in general MLLM benchmarks such as refCOCO for 2D grounding with (87.0) average score, as well as visual question answering benchmarks such as VQAv2, GQA, SQA, POPE, etc. for complex reasoning. Jang Hyun Cho, Boris Ivanovic, Edward Schmerling, Yue Wang 0041, Xinshuo Weng, Boyi Li 0001, Yurong You, Philipp Krähenbühl, Yan Wang 0051, Marco Pavone 0001 |
ICLR | 5 |
| 2025 | PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World UnderstandingabstractUnderstanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited.
To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks.
PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions.
Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world---likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors.
To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o.
Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA.
We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding. [Project Page is here](https://physbench.github.io/) Wei Chow, Jiageng Mao, Boyi Li 0001, Daniel Seita, Vitor Campagnolo Guizilini, Yue Wang 0041 |
ICLR | 6 |
| 2025 | LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation modelsabstractEmerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks.
However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data,
these pre-trained models still struggle to generalize to many challenging circumstances,
such as limited view overlap or low lighting.
To address this, we propose LoRA3D, an efficient self-calibration pipeline to *specialize* the pre-trained models to target scenes using their own multi-view predictions.
Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame.
In particular, we incorporate prediction confidence into the geometric optimization process,
automatically re-weighting the confidence to better reflect point estimation accuracy.
We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and fine-tune the models using low-rank adaptation (LoRA) on the pseudo-labeled data.
Our method does not require any external priors or manual labels. It completes the self-calibration process on a **single standard GPU within just 5 minutes**.
Each low-rank adapter requires only **18MB** of storage.
We evaluated our method on **more than 160 scenes** from the Replica, TUM and Waymo Open datasets,
achieving up to **88\% performance improvement** on 3D reconstruction, multi-view pose estimation and novel-view rendering.
For more details, please visit our project page at https://520xyxyzq.github.io/lora3d/. Ziqi Lu, Danfei Xu, Boyi Li 0001, Boris Ivanovic, Marco Pavone 0001, Yue Wang 0041 |
ICLR | 7 |
| 2025 | DreamDrive: Generative 4D Scene Modeling from Street View ImagesabstractSynthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and in-the-wild driving data demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving. Jiageng Mao, Boyi Li 0001, Boris Ivanovic, Yuxiao Chen 0008, Yan Wang 0051, Yurong You, Chaowei Xiao, Danfei Xu, Marco Pavone 0001, Yue Wang 0041 |
ICRA | 10 |
| 2025 | SMART: Advancing Scalable Map Priors for Driving Topology ReasoningabstractTopology reasoning is crucial for autonomous driving as it enables comprehensive understanding of connec-tivity and relationships between lanes and traffic elements. While recent approaches have shown success in perceiving driving topology using vehicle-mounted sensors, their scalability is hindered by the reliance on training data captured by consistent sensor configurations. We identify that the key factor in scalable lane perception and topology reasoning is the elimination of this sensor-dependent feature. To address this, we propose SMART, a scalable solution that leverages easily available standard-definition (SD) and satellite maps to learn a map prior model, supervised by large-scale geo-referenced high-definition (HD) maps independent of sensor settings. Attributed to scaled training, SMART alone achieves superior offline lane topology understanding using only SD and satellite inputs. Extensive experiments further demonstrate that SMART can be seamlessly integrated into any online topology reasoning methods, yielding significant improvements of up to 28% on the OpenLane-V2 benchmark. Project page: https://jay-ye.github.io/smart. Junjie Ye 0007, David Paz, Hengyuan Zhang 0001, Yuliang Guo, Xinyu Huang 0001, Henrik I. Christensen, Yue Wang 0041, Liu Ren 0001 |
ICRA | 7 |
| 2025 | Martian World Model: Controllable Video Synthesis with Physically Accurate 3D ReconstructionsabstractThe synthesis of realistic Martian landscape videos, essential for mission rehearsal and robotic simulation, presents unique challenges. These primarily stem from the scarcity of high-quality Martian data and the significant domain gap relative to terrestrial imagery.To address these challenges, we introduce a holistic solution comprising two main components: 1) a data curation framework, Multimodal Mars Synthesis (M3arsSynth), which processes stereo navigation images to render high-fidelity 3D video sequences. 2) a video-based Martian terrain generator (MarsGen), that utilizes multimodal conditioning data to accurately synthesize novel, 3D-consistent frames. Our data are sourced from NASA’s Planetary Data System (PDS), covering diverse Martian terrains and dates, enabling the production of physics-accurate 3D surface models at metric-scale resolution. During inference, MarsGen is conditioned on an initial image frame and can be guided by specified camera trajectories or textual prompts to generate new environments.Experimental results demonstrate that our solution surpasses video synthesis approaches trained on terrestrial data, achieving superior visual quality and 3D structural consistency. Zhiwen Fan, Wenyan Cong, Xinhang Liu, Yuyang Yin, Matthew Foutter, Panwang Pan, Chenyu You, Yue Wang 0041, Zhangyang Wang, Yao Zhao 0001, Marco Pavone 0001, Yunchao Wei |
NeurIPS | 9 |
| 2024 | Driving Everywhere with Large Language Model Policy AdaptationabstractAdapting driving behavior to new environments, customs, and laws is a longstanding problem in autonomous driving, precluding the widespread deployment of autonomous vehicles (AVs). In this paper, we present LLaDA, a simple yet powerful tool that enables human drivers and autonomous vehicles alike to drive everywhere by adapting their tasks and motion plans to traffic rules in new locations. LLaDA achieves this by leveraging the impressive zero-shot generalizability of large language models (LLMs) in interpreting the traffic rules in the local driver handbook. Through an extensive user study, we show that LLaDA's instructions are useful in disambiguating in-the-wild unexpected situations. We also demonstrate LLaDA's ability to adapt AV motion planning policies in real-world datasets; LLaDA outperforms baseline planning approaches on all our metrics. Please check our website for more details: LLaDA. Boyi Li 0001, Yue Wang 0041, Jiageng Mao, Boris Ivanovic, Sushant Veer, Karen Leung, Marco Pavone 0001 |
CVPR | 2 |
| 2024 | Towards Realistic Scene Generation with LiDAR Diffusion ModelsabstractDiffusion models (DMs) excel in photorealistic image synthesis, but their adaptation to LiDAR scene generation poses a substantial hurdle. This is primarily because DMs operating in the point space struggle to preserve the curve-like patterns and 3D geometry of LiDAR scenes, which consumes much of their representation power. In this paper, we propose LiDAR Diffusion Models (LiDMs) to generate LiDAR-realistic scenes from a latent space tailored to capture the realism of LiDAR scenes by incorporating geometric priors into the learning pipeline. Our method targets three major desiderata: pattern realism, geometry realism, and object realism. Specifically, we introduce curve-wise compression to simulate real-world LiDAR patterns, point-wise coordinate supervision to learn scene geometry, and patch-wise encoding for a full 3D object context. With these three core designs, our method achieves competitive performance on unconditional LiDAR generation in 64-beam scenario and state of the art on conditional LiDAR generation, while maintaining high efficiency compared to point-based DMs (up to 107× faster). Further-more, by compressing LiDAR scenes into a latent space, we enable the controllability of DMs with various conditions such as semantic maps, camera views, and text prompts. Our code and pretrained weights are available at htt ps: //github.com/hancyran/LiDAR-Diffusion. Haoxi Ran, Vitor Campagnolo Guizilini, Yue Wang 0041 |
CVPR | 3 |
| 2024 | PARA-Drive: Parallelized Architecture for Real-Time Autonomous DrivingabstractRecent works have proposed end-to-end autonomous vehicle (AV) architectures comprised of differentiable modules, achieving state-of-the-art driving performance. While they provide advantages over the traditional perception-prediction-planning pipeline (e.g., removing information bottlenecks between components and alleviating integration challenges), they do so using a diverse combination of tasks, modules, and their interconnectivity. As of yet, however, there has been no systematic analysis of the necessity of these modules or the impact of their connectivity, placement, and internal representations on overall driving performance. Addressing this gap, our work conducts a comprehensive exploration of the design space of end-to-end modular AV stacks. Our findings culminate in the development of PARA-Drivel: a fully parallel end-to-end AV architecture. PARA-Drive not only achieves state-of-the-art performance in perception, prediction, and planning, but also significantly enhances runtime speed by nearly 3 x, without compromising on interpretability or safety. Xinshuo Weng, Boris Ivanovic, Yan Wang 0051, Yue Wang 0041, Marco Pavone 0001 |
CVPR | 4 |
| 2024 | Denoising Vision Transformers
Jiawei Yang 0002, Katie Luo, Congyue Deng, Leonidas J. Guibas, Dilip Krishnan, Kilian Q. Weinberger, Yonglong Tian, Yue Wang 0041 |
ECCV (85) | 9 |
| 2024 | EmerNeRF: Emergent Spatial-Temporal Scene Decomposition via Self-SupervisionabstractWe present EmerNeRF, a simple yet powerful approach for learning spatial-temporal representations of dynamic driving scenes. Grounded in neural fields, EmerNeRF simultaneously captures scene geometry, appearance, motion, and semantics via self-bootstrapping. EmerNeRF hinges upon two core components: First, it stratifies scenes into static and dynamic fields. This decomposition emerges purely from self-supervision, enabling our model to learn from general, in-the-wild data sources. Second, EmerNeRF parameterizes an induced flow field from the dynamic field and uses this flow field to further aggregate multi-frame features, amplifying the rendering precision of dynamic objects. Coupling these three fields (static, dynamic, and flow) enables EmerNeRF to represent highly-dynamic scenes self-sufficiently, without relying on ground truth object annotations or pre-trained models for dynamic object segmentation or optical flow estimation. Our method achieves state-of-the-art performance in sensor simulation, significantly outperforming previous methods when reconstructing static (+2.93 PSNR) and dynamic (+3.70 PSNR) scenes. In addition, to bolster EmerNeRF's semantic generalization, we lift 2D visual foundation model features into 4D space-time and address a general positional bias in modern Transformers, significantly boosting 3D perception performance (e.g., 37.50% relative improvement in occupancy prediction accuracy on average). Finally, we construct a diverse and challenging 120-sequence dataset to benchmark neural fields under extreme and highly-dynamic settings. See the project page for code, data, and request pre-trained models: https://emernerf.github.io Jiawei Yang 0002, Boris Ivanovic, Or Litany, Xinshuo Weng, Seung Wook Kim 0001, Boyi Li 0001, Tong Che, Danfei Xu, Sanja Fidler, Marco Pavone 0001, Yue Wang 0041 |
ICLR | 11 |
| 2024 | Parallelized Spatiotemporal Slot Binding for VideosabstractWhile modern best practices advocate for scalable architectures that support long-range interactions, object-centric models are yet to fully embrace these architectures. In particular, existing object-centric models for handling sequential inputs, due to their reliance on RNN-based implementation, show poor stability and capacity and are slow to train on long sequences. We introduce Parallelizable Spatiotemporal Binder or PSB, the first temporally-parallelizable slot learning architecture for sequential inputs. Unlike conventional RNN-based approaches, PSB produces object-centric representations, known as slots, for all time-steps in parallel. This is achieved by refining the initial slots across all time-steps through a fixed number of layers equipped with causal attention. By capitalizing on the parallelism induced by our architecture, the proposed model exhibits a significant boost in efficiency. In experiments, we test PSB extensively as an encoder within an auto-encoding framework paired with a wide variety of decoder options. Compared to the state-of-the-art, our architecture demonstrates stable training on longer sequences, achieves parallelization that results in a 60% increase in training speed, and yields performance that is on par with or better on unsupervised 2D and 3D object-centric scene decomposition and understanding. Gautam Singh, Yue Wang 0041, Jiawei Yang 0002, Boris Ivanovic, Sungjin Ahn, Marco Pavone 0001, Tong Che |
ICML | 2 |
| 2024 | Augmenting Lane Perception and Topology Understanding with Standard Definition Navigation MapsabstractAutonomous driving has traditionally relied heavily on costly and labor-intensive High Definition (HD) maps, hindering scalability. In contrast, Standard Definition (SD) maps are more affordable and have worldwide coverage, offering a scalable alternative. In this work, we systematically explore the effect of SD maps for real-time lane-topology understanding. We propose a novel framework to integrate SD maps into online map prediction and propose a Transformer-based encoder, SD Map Encoder Representations from transFormers, to leverage priors in SD maps for the lane-topology prediction task. This enhancement consistently and significantly boosts (by up to 60%) lane detection and topology prediction on current state-of-the-art online map prediction methods without bells and whistles and can be immediately incorporated into any Transformer-based lane-topology method. Code is available at https://github.com/NVlabs/SMERF. Katie Luo, Xinshuo Weng, Yan Wang 0051, Kilian Q. Weinberger, Yue Wang 0041, Marco Pavone 0001 |
ICRA | 7 |
| 2024 | SSCBench: A Large-Scale 3D Semantic Scene Completion Benchmark for Autonomous DrivingabstractMonocular scene understanding is a foundational component of autonomous systems. Within the spectrum of monocular perception topics, one crucial and useful task for holistic 3D scene understanding is semantic scene completion (SSC), which jointly completes semantic information and geometric details from RGB input. However, progress in SSC, particularly in large-scale street views, is hindered by the scarcity of high-quality datasets. To address this issue, we introduce SSCBench, a comprehensive benchmark that integrates scenes from widely used automotive datasets (e.g., KITTI-360, nuScenes, and Waymo). SSCBench follows an established setup and format in the community, facilitating the easy exploration of SSC methods in various street views. We benchmark models using monocular, trinocular, and point cloud input to assess the performance gap resulting from sensor coverage and modality. Moreover, we have unified semantic labels across diverse datasets to simplify cross-domain generalization testing. We commit to including more datasets and SSC models to drive further advancements in this field. Our data and code are available at https://github.com/ai4ce/SSCBench. Yiming Li 0003, Sihang Li 0001, Xinhao Liu 0003, Moonjun Gong, Kenan Li, Nuo Chen 0003, Fisher Yu 0001, Yue Wang 0041, Hang Zhao 0021, Zhiding Yu, Chen Feng 0002 |
IROS | 11 |
| 2024 | Memorize What Matters: Emergent Scene Decomposition from MultitraverseabstractHumans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust 3D representation learning problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residual mining, and robust optimization, 3DGM simultaneously performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics. Yiming Li 0003, Zehong Wang, Yue Wang 0041, Zhiding Yu, Zan Gojcic, Marco Pavone 0001, Chen Feng 0002, José M. Álvarez 0004 |
NeurIPS | 3 |
| 2024 | DistillNeRF: Perceiving 3D Scenes from Single-Glance Images by Distilling Neural Fields and Foundation Model FeaturesabstractWe propose DistillNeRF, a self-supervised learning framework addressing the challenge of understanding 3D environments from limited 2D observations in outdoor autonomous driving scenes. Our method is a generalizable feedforward model that predicts a rich neural scene representation from sparse, single-frame multi-view camera inputs with limited view overlap, and is trained self-supervised with differentiable rendering to reconstruct RGB, depth, or feature images. Our first insight is to exploit per-scene optimized Neural Radiance Fields (NeRFs) by generating dense depth and virtual camera targets from them, which helps our model to learn enhanced 3D geometry from sparse non-overlapping image inputs. Second, to learn a semantically rich 3D representation, we propose distilling features from pre-trained 2D foundation models, such as CLIP or DINOv2, thereby enabling various downstream tasks without the need for costly 3D human annotations. To leverage these two insights, we introduce a novel model architecture with a two-stage lift-splat-shoot encoder and a parameterized sparse hierarchical voxel representation. Experimental results on the NuScenes and Waymo NOTR datasets demonstrate that DistillNeRF significantly outperforms existing comparable state-of-the-art self-supervised methods for scene reconstruction, novel view synthesis, and depth estimation; and it allows for competitive zero-shot 3D semantic occupancy prediction, as well as open-world scene understanding through distilled foundation model features. Demos and code will be available at https://distillnerf.github.io/. Seung Wook Kim 0001, Jiawei Yang 0002, Cunjun Yu, Boris Ivanovic, Steven Lake Waslander, Yue Wang 0041, Sanja Fidler, Marco Pavone 0001, Péter Karkus |
NeurIPS | 7 |
| 2024 | StreamMapNet: Streaming Mapping Network for Vectorized Online HD Map ConstructionabstractHigh-Definition (HD) maps are essential for the safety of autonomous driving systems. While existing techniques employ camera images and onboard sensors to generate vectorized high-precision maps, they are constrained by their reliance on single-frame input. This approach limits their stability and performance in complex scenarios such as occlusions, largely due to the absence of temporal information. Moreover, their performance diminishes when applied to broader perception ranges. In this paper, we present StreamMapNet, a novel online mapping pipeline adept at long-sequence temporal modeling of videos. StreamMapNet employs multi-point attention and temporal information which empowers the construction of large-range local HD maps with high stability and further addresses the limitations of existing methods. Furthermore, we critically examine widely used online HD Map construction benchmark and datasets, Argoverse2 and nuScenes, revealing significant bias in the existing evaluation protocols. We propose to resplit the benchmarks according to geographical spans, promoting fair and precise evaluations. Experimental results validate that StreamMapNet significantly outperforms existing methods across all settings while maintaining an online inference speed of 14.2 FPS. Our code is available at https://github.com/yuantianyuan01/StreamMapNet. Tianyuan Yuan, Yue Wang 0041, Hang Zhao 0021 |
WACV | 3 |
| 2023 | ViP3D: End-to-End Visual Trajectory Prediction via 3D Agent QueriesabstractPerception and prediction are two separate modules in the existing autonomous driving systems. They interact with each other via hand-picked features such as agent bounding boxes and trajectories. Due to this separation, prediction, as a downstream module, only receives limited information from the perception module. To make matters worse, errors from the perception modules can propagate and accumulate, adversely affecting the prediction results. In this work, we propose ViP 3D, a query-based visual trajectory prediction pipeline that exploits rich information from raw videos to directly predict future trajectories of agents in a scene. ViP3D employs sparse agent queries to detect, track, and predict throughout the pipeline, making it the first fully differentiable vision-based trajectory prediction approach. Instead of using historical feature maps and trajectories, useful information from previous timestamps is encoded in agent queries, which makes ViP3D a concise streaming prediction method. Furthermore, extensive experimental results on the nuScenes dataset show the strong vision-based prediction performance of ViP 3D over traditional pipelines and previous end-to-end models.11Code and demos are available on the project page: https://tsinghua-mars-lab.github.io/ViP3D Junru Gu, Chenxu Hu, Tianyuan Zhang 0002, Xuanyao Chen, Yue Wang 0041, Hang Zhao 0021 |
CVPR | 6 |
| 2023 | GeoMAE: Masked Geometric Target Prediction for Self-supervised Point Cloud Pre-TrainingabstractThis paper tries to address a fundamental question in point cloud self-supervised learning: what is a good signal we should leverage to learn features from point clouds without annotations? To answer that, we introduce a point cloud representation learning framework, based on geometric feature reconstruction. In contrast to recent papers that directly adopt masked autoencoder (MAE) and only predict original coordinates or occupancy from masked point clouds, our method revisits differences between images and point clouds and identifies three self-supervised learning objectives peculiar to point clouds, namely centroid prediction, normal estimation, and curvature prediction. Combined, these three objectives yield an nontrivial self-supervised learning task and mutually facilitate models to better reason fine-grained geometry of point clouds. Our pipeline is conceptually simple and it consists of two major steps: first, it randomly masks out groups of points, followed by a Transformer-based point cloud encoder; second, a lightweight Transformer decoder predicts centroid, normal, and curvature for points in each voxel. We transfer the pre-trained Transformer encoder to a downstream peception model. On the nuScene Datset, our model achieves 3.38 mAP improvment for object detection, 2.1 mIoU gain for segmentation, and 1.7 AMOTA gain for multi-object tracking. We also conduct experiments on the Waymo Open Dataset and achieve significant performance improvements over baselines as well.11Our code is available at https://github.com/Tsinghua-MARS-Lab/GeoMAE. Xiaoyu Tian, Haoxi Ran, Yue Wang 0041, Hang Zhao 0021 |
CVPR | 3 |
| 2023 | Neural Map Prior for Autonomous DrivingabstractHigh-definition (HD) semantic maps are crucial for autonomous vehicles navigating urban environments. Traditional offline HD maps, created through labor-intensive manual annotation processes, are both costly and incapable of accommodating timely updates. Recently, researchers have proposed inferring local maps based on online sensor observations; however, this approach is constrained by the sensor perception range and is susceptible to occlusions. In this work, we propose Neural Map Prior (NMP), a neural representation of global maps that facilitates automatic global map updates and improves local map inference performance. To incorporate the strong map prior into local map inference, we employ cross-attention that dynamically captures correlations between current features and prior features. For updating the global neural map prior, we use a learning-based fusion module to guide the network in fusing features from previous traversals. This design allows the network to capture a global neural map prior during sequential online map predictions. Experimental results on the nuScenes dataset demonstrate that our frame-work is highly compatible with various map segmentation and detection architectures and considerably strengthens map prediction performance, even under adverse weather conditions and across longer horizons. To the best of our knowledge, this represents the first learning-based system for constructing a global map prior. Xuan Xiong, Tianyuan Yuan, Yue Wang 0041, Hang Zhao 0021 |
CVPR | 4 |
| 2023 | FreeNeRF: Improving Few-Shot Neural Rendering with Free Frequency RegularizationabstractNovel view synthesis with sparse inputs is a challenging problem for neural radiance fields (NeRF). Recent efforts alleviate this challenge by introducing external supervision, such as pre-trained models and extra depth signals, or by using non-trivial patch-based rendering. In this paper, we present Frequency regularized NeRF (FreeNeRF), a surprisingly simple baseline that outperforms previous methods with minimal modifications to plain NeRF. We analyze the key challenges in few-shot neural rendering and find that frequency plays an important role in NeRF's training. Based on this analysis, we propose two regularization terms: one to regularize the frequency range of NeRF's inputs, and the other to penalize the near-camera density fields. Both techniques are “free lunches” that come at no additional computational cost. We demonstrate that even with just one line of code change, the original NeRF can achieve similar performance to other complicated methods in the few-shot setting. FreeNeRF achieves state-of-the-art performance across diverse datasets, including Blender, DTU, and LLFF. We hope that this simple baseline will motivate a rethinking of the fundamental role of frequency in NeRF's training, under both the low-data regime and beyond. This project is released at FreeNeRF. Jiawei Yang 0002, Marco Pavone 0001, Yue Wang 0041 |
CVPR | 3 |
| 2022 | HDMapNet: An Online HD Map Construction and Evaluation FrameworkabstractConstructing HD semantic maps is a central component of autonomous driving. However, traditional pipelines require a vast amount of human efforts and resources in annotating and maintaining the semantics in the map, which limits its scalability. In this paper, we introduce the problem of HD semantic map learning, which dynamically constructs the local semantics based on onboard sensor observations. Meanwhile, we introduce a semantic map learning method, dubbed HDMapNet. HDMapNet encodes image features from surrounding cameras and/or point clouds from LiDAR, and predicts vectorized map elements in the bird's-eye view. We benchmark HDMapNet on nuScenes dataset and show that in all settings, it performs better than baseline methods. Of note, our camera-LiDAR fusion-based HDMapNet outperforms existing methods by more than 50 % in all metrics. In addition, we develop semantic-level and instance-level metrics to evaluate the map learning performance. Finally, we showcase our method is capable of predicting a locally consistent map. By introducing the method and metrics, we invite the community to study this novel map learning problem. Yue Wang 0041, Hang Zhao 0021 |
ICRA | 2 |
| 2021 | On Feature Decorrelation in Self-Supervised LearningabstractIn self-supervised representation learning, a common idea behind most of the state-of-the-art approaches is to enforce the robustness of the representations to predefined augmentations. A potential issue of this idea is the existence of completely collapsed solutions (i.e., constant features), which are typically avoided implicitly by carefully chosen implementation details. In this work, we study a relatively concise framework containing the most common components from recent approaches. We verify the existence of complete collapse and discover another reachable collapse pattern that is usually overlooked, namely dimensional collapse. We connect dimensional collapse with strong correlations between axes and consider such connection as a strong motivation for feature decorrelation (i.e., standardizing the covariance matrix). The gains from feature decorrelation are verified empirically to highlight the importance and the potential of this insight. Tianyu Hua, Wenxiao Wang 0002, Zihui Xue, Sucheng Ren, Yue Wang 0041, Hang Zhao 0021 |
ICCV | 5 |
| 2021 | Object DGCNN: 3D Object Detection using Dynamic Graphsabstract3D object detection often involves complicated training and testing pipelines, which require substantial domain knowledge about individual datasets. Inspired by recent non-maximum suppression-free 2D object detection models, we propose a 3D object detection architecture on point clouds. Our method models 3D object detection as message passing on a dynamic graph, generalizing the DGCNN framework to predict a set of objects. In our construction, we remove the necessity of post-processing via object confidence aggregation or non-maximum suppression. To facilitate object detection from sparse point clouds, we also propose a set-to-set distillation approach customized to 3D detection. This approach aligns the outputs of the teacher model and the student model in a permutation-invariant fashion, significantly simplifying knowledge distillation for the 3D detection task. Our method achieves state-of-the-art performance on autonomous driving benchmarks. We also provide abundant analysis of the detection model and distillation framework. Yue Wang 0041, Justin Solomon 0001 |
NeurIPS | 1 |
| 2020 | Rethinking Few-Shot Image Classification: A Good Embedding is All You Need?
Yonglong Tian, Yue Wang 0041, Dilip Krishnan, Josh Tenenbaum, Phillip Isola |
ECCV (14) | 2 |
| 2020 | Pillar-Based Object Detection for Autonomous Driving
Yue Wang 0041, Alireza Fathi, Abhijit Kundu, David A. Ross, Caroline Pantofaru, Thomas A. Funkhouser, Justin Solomon 0001 |
ECCV (22) | 1 |
| 2019 | Deep Closest Point: Learning Representations for Point Cloud RegistrationabstractPoint cloud registration is a key problem for computer vision applied to robotics, medical imaging, and other applications. This problem involves finding a rigid transformation from one point cloud into another so that they align. Iterative Closest Point (ICP) and its variants provide simple and easily-implemented iterative methods for this task, but these algorithms can converge to spurious local optima. To address local optima and other difficulties in the ICP pipeline, we propose a learning-based method, titled Deep Closest Point (DCP), inspired by recent techniques in computer vision and natural language processing. Our model consists of three parts: a point cloud embedding network, an attention-based module combined with a pointer generation layer to approximate combinatorial matching, and a differentiable singular value decomposition (SVD) layer to extract the final rigid transformation. We train our model end-to-end on the ModelNet40 dataset and show in several settings that it performs better than ICP, its variants (e.g., Go-ICP, FGR), and the recently-proposed learning-based method PointNetLK. Beyond providing a state-of-the-art registration technique, we evaluate the suitability of our learned features transferred to unseen objects. We also provide preliminary analysis of our learned model to help understand whether domain-specific and/or global features facilitate rigid registration. Yue Wang 0041, Justin Solomon 0001 |
ICCV | 1 |
| 2019 | PRNet: Self-Supervised Learning for Partial-to-Partial RegistrationabstractWe present a simple, flexible, and general framework titled Partial Registration Network (PRNet), for partial-to-partial point cloud registration. Inspired by recently-proposed learning-based methods for registration, we use deep networks to tackle non-convexity of the alignment and partial correspondence problem. While previous learning-based methods assume the entire shape is visible, PRNet is suitable for partial-to-partial registration, outperforming PointNetLK, DCP, and non-learning methods on synthetic data. PRNet is self-supervised, jointly learning an appropriate geometric representation, a keypoint detector that finds points in common between partial views, and keypoint-to-keypoint correspondences. We show PRNet predicts keypoints and correspondences consistently across views and objects. Furthermore, the learned representation is transferable to classification. Yue Wang 0041, Justin Solomon 0001 |
NeurIPS | 1 |
| 2019 | Dynamic Graph CNN for Learning on Point CloudsabstractPoint clouds provide a flexible geometric representation suitable for countless applications in computer graphics; they also comprise the raw output of most 3D data acquisition devices. While hand-designed features on point clouds have long been proposed in graphics and vision, however, the recent overwhelming success of convolutional neural networks (CNNs) for image analysis suggests the value of adapting insight from CNN to the point cloud world. Point clouds inherently lack topological information, so designing a model to recover topology can enrich the representation power of point clouds. To this end, we propose a new neural network module dubbed EdgeConv suitable for CNN-based high-level tasks on point clouds, including classification and segmentation. EdgeConv acts on graphs dynamically computed in each layer of the network. It is differentiable and can be plugged into existing architectures. Compared to existing modules operating in extrinsic space or treating each point independently, EdgeConv has several appealing properties: It incorporates local neighborhood information; it can be stacked applied to learn global shape properties; and in multi-layer systems affinity in feature space captures semantic characteristics over potentially long distances in the original embedding. We show the performance of our model on standard benchmarks, including ModelNet40, ShapeNetPart, and S3DIS. Yue Wang 0041, Yongbin Sun, Ziwei Liu 0002, Sanjay E. Sarma, Michael M. Bronstein, Justin Solomon 0001 |
ACM Trans. Graph. | 1 |