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Karen Trist

dblp:33/5070 · DBLP profile ↗
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4ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visual content generation and editing · 77% Computer animation and physical simulation · 23%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › image generation
photomosaics
0.112007
Generation of self-referential animated photomosaics · ACM Multimedia 2007
Computer animation and physical simulation
animation generation
0.012007
Generation of self-referential animated photomosaics · ACM Multimedia 2007

Methods — techniques the papers use, named apart from their topics

evolutionary search · 0.1
YearPublicationVenuePosition
2014 A self organizing map based method for understanding features associated with high aesthetic value evolved abstract images
abstract
We show a method that allows the pixel data of a set of images to be analyzed independently of any set of computed features. If the high and low aesthetic value images can be separated in the high dimensional space of pixel intensities then for any given set of features computed from the images, those features relevant to high aesthetic value can be determined and the range of feature values that correlate with high aesthetic appeal can be quantified. The method uses the Self Organizing Map to project raw pixel data of images onto a feature map. The aesthetic class of these images is overlayed on the feature map, yielding a semantic map. Average feature values are visualized in gray-scale heat maps and features relevant to aesthetic value are identified. We call this the Pixel Array Self Organizing Map (PASOM) method. For the set of images analyzed, brightness and texture features were identified as being discriminatory between images of high and low aesthetic value. High aesthetic value images tend to have higher brightness and richer textures. These findings were corroborated by a professional artist/photographer as being consistent with the principles for attaining aesthetic value in visual media. The PASOM method yields a semantic map and a visualization of feature value variation that together make possible a detailed analysis of features associated with the aesthetic value of images.
Allan Campbell, Victor Ciesielski, Karen Trist
IEEE Congress on Evolutionary Computation3
2009 Can't See the Forest: Using an Evolutionary Algorithm to Produce an Animated Artwork
Karen Trist, Victor Ciesielski, Perry Barile
ArtsIT1
2009 Animated drawings rendered by genetic programming
abstract
We describe an approach to generating animations of drawings that start as a random collection of strokes and gradually resolve into a recognizable subject. The strokes are represented as tree based genetic programs. An animation is generated by rendering the best individual in a generation as a frame of a movie. The resulting animations have an engaging characteristic in which the target slowly emerges from a random set of strokes. We have generated two qualitatively different kinds of animations, ones that use grey level straight line strokes and ones that use binary Bezier curve stokes. Around 100,000 generations are needed to generate engaging animations. Population sizes of 2 and 4 give the best convergence behaviour. Convergence can be accelerated by using information from the target in drawing a stroke. Our approach provides a large range of creative opportunities for artists. Artists have control over choice of target and the various stroke parameters.
Perry Barile, Victor Ciesielski, Marsha Berry, Karen Trist
GECCO4
2007 Generation of self-referential animated photomosaics
abstract
We describe the implementation of an art installation that generates animated photomosaics of the viewer. Photomosaics are target images composed of smaller images known as tiles. When a photomosaic is viewed from afar the detail of the tiles is lost and the target image is evident. Up close, the opposite occurs: the detail of the tiles is evident and the target image is lost. Our system uses a photo of the viewer as the target and miniatures of the viewer's face as tiles. Evolutionary search is used to find the best selection and arrangement of tiles. Each newly found best image is then used as the frame of a movie. The resulting animations start from a random arrangement of tiles and gradually the viewer's face emerges and is clearly visible, and then gradually de-materialises into a random pattern.
Daryl J. D'Souza, Victor Ciesielski, Marsha Berry, Karen Trist
ACM Multimedia4