Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Jae-Kyun Ahn

dblp:33/5500 · DBLP profile ↗
← Back
6ranked-venue papers
4as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Image and video coding · 87% Multimedia systems and quality of experience · 13%

Topics — the 2 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video coding › 3d scene compression
3d mesh compression
0.212013
Efficient Fine-Granular Scalable Coding of 3D Mesh Sequences · IEEE Trans. Multim. 2013
Image and video coding › 3d scene compression
scalable mesh coding
0.212013
Efficient Fine-Granular Scalable Coding of 3D Mesh Sequences · IEEE Trans. Multim. 2013

Methods — techniques the papers use, named apart from their topics

hierarchical prediction · 0.2context modeling · 0.2arithmetic coding · 0.2
YearPublicationVenuePosition
2013 Efficient Fine-Granular Scalable Coding of 3D Mesh Sequences
abstract
An efficient fine-granular scalable coding algorithm of 3-D mesh sequences for low-latency streaming applications is proposed in this work. First, we decompose a mesh sequence into spatial and temporal layers to support scalable decoding. To support the finest-granular spatial scalability, we decimate only a single vertex at each layer to obtain the next layer. Then, we predict the coordinates of decimated vertices spatially and temporally based on a hierarchical prediction structure. Last, we quantize and transmit the spatio-temporal prediction residuals using an arithmetic coder. We propose an efficient context model for the arithmetic coding. Experiment results show that the proposed algorithm provides significantly better compression performance than the conventional algorithms, while supporting finer-granular spatial scalability.
Jae-Kyun Ahn, Yeong Jun Koh, Chang-Su Kim 0001
IEEE Trans. Multim.1
2011 3D mesh compression based on dual-ring prediction and MMSE prediction
abstract
A three-dimensional (3D) mesh compression algorithm based on novel prediction methods and a mode decision scheme is proposed in this work. After decomposing an input mesh into base and refinement layers, we segment the geometry data of each layer into clusters. To encode vertex positions efficiently, we propose two prediction methods: the dual ring prediction and the minimum mean square error (MMSE) prediction. Also, we develop a mode decision scheme that selects the best prediction mode for each cluster. Simulation results demonstrate that the proposed algorithm provides significantly better compression performance than conventional techniques.
Dae-Youn Lee, Jae-Kyun Ahn, Minsu Ahn, James D. K. Kim, Chang-Yeong Kim, Chang-Su Kim 0001
ICIP2
2011 R-D optimized progressive compression of 3D meshes using prioritized gate selection and curvature prediction
Jae-Kyun Ahn, Dae-Youn Lee, Minsu Ahn, Chang-Su Kim 0001
Vis. Comput.1
2010 Progressive compression of 3D triangular meshes using topology-based Karhunen-Loève transform
abstract
In this work, we propose a progressive compression algorithm using topology-based Karhunen-Loeve transform(KLT). First, we simplify an input mesh to represents an original mesh in several level of details. Then, coordinates of decimated vertices at each level are predicted from the coarser level mesh, and the prediction residuals are transmitted to a decoder. To provide high coding efficiency, we apply the topology-based KLT, which compacts the energy into a few coefficients, to the prediction residuals. Moreover, we develop a bit plane coder, which uses a context-adaptive arithmetic coder, for the entropy coding. Experiments on various 3D meshes show that the proposed algorithm provides enhanced compression performance.
Jae-Kyun Ahn, Dae-Youn Lee, Minsu Ahn, James Dokyoon Kim, Chang-Yeong Kim, Chang-Su Kim 0001
ICIP1
2009 Fast background subtraction algorithm using two-level sampling and silhouette detection
abstract
An efficient background subtraction algorithm using two-level sampling and silhouette detection is proposed in this work. In the two-level sampling, we identify moving objects at the block level and then at the pixel level. Then, in the silhouette detection, around each sampled foreground pixel, we refine the shapes of foreground objects. We also develop two fast modes for the silhouette detection, which utilizes the spatio-temporal coherence of moving foreground objects. Simulation results demonstrate that the proposed algorithm provides accurate segmentation results without flickering artifacts, while requiring a low computational load.
Dae-Youn Lee, Jae-Kyun Ahn, Chang-Su Kim 0001
ICIP2
2008 Real-time segmentation of objects from video sequences with non-stationary backgrounds using spatio-temporal coherence
abstract
A real-time video segmentation algorithm, which can extract objects from video sequences even with non-stationary backgrounds, is proposed in this work. First, we segment the first frame into an object and a background interactively to build the probability density functions of colors in the object and the background. Then, for each subsequent frame, we construct a coherence strip, which is likely to contain the object contour, by exploiting spatio-temporal correlations. Finally, we perform the segmentation by minimizing an energy function composed of color, coherence, and smoothness terms. Experimental results on various test sequences show that the proposed algorithm provides accurate segmentation results in real-time, even though video sequences contain unstable camera motions.
Jae-Kyun Ahn, Chang-Su Kim 0001
ICIP1