VLDB 2026 Research / reviewers in the wild / expert
Michael Tsang
dblp:33/6035
· DBLP profile ↗
10ranked-venue papers
8as first author
1since 2021 · last 2021
0000-0003-2386-5210ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 4 first-authorHuman-computer interaction and ubiquitous computing · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 1 since 2021Databases, data management, data science and information retrieval · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Trustworthy machine learning · 82% Deep learning architectures and training · 9% Optimization for machine learning · 9% | |
| Databases, data mining, and information retrieval
2 papers |
Data mining · 43% Machine learning and data management · 43% Recommender systems · 15% |
Topics — the 12 heaviest of 14, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning
interpretability |
1.5 | 4 | 2020 | How does This Interaction Affect Me? Interpretable Attribution for Feature Interactions · NeurIPS 2020 Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction Detection · ICLR 2020 Neural Interaction Transparency (NIT): Disentangling Learned Interactions for Improved Interpretability · NeurIPS 2018 |
Machine learning › Trustworthy machine learning › interpretability › feature interpretation
feature interaction detection |
0.8 | 2 | 2020 | Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction Detection · ICLR 2020 Detecting Statistical Interactions from Neural Network Weights · ICLR (Poster) 2018 |
Machine learning › Trustworthy machine learning › interpretability › attribution methods
feature attribution |
0.4 | 1 | 2020 | How does This Interaction Affect Me? Interpretable Attribution for Feature Interactions · NeurIPS 2020 |
Machine learning › Trustworthy machine learning › interpretability › attribution methods
feature interaction attribution |
0.4 | 1 | 2020 | How does This Interaction Affect Me? Interpretable Attribution for Feature Interactions · NeurIPS 2020 |
Machine learning › Deep learning architectures and training
convolutional neural network |
0.4 | 1 | 2019 | CoSTCo: A Neural Tensor Completion Model for Sparse Tensors · KDD 2019 |
Machine learning › Optimization for machine learning
tensor completion |
0.4 | 1 | 2019 | CoSTCo: A Neural Tensor Completion Model for Sparse Tensors · KDD 2019 |
Machine learning and data management
low-rank tensor decomposition |
0.4 | 1 | 2019 | CoSTCo: A Neural Tensor Completion Model for Sparse Tensors · KDD 2019 |
Data mining › multidimensional data analysis › multiway data analysis › tensor analysis
tensor completion |
0.4 | 1 | 2019 | CoSTCo: A Neural Tensor Completion Model for Sparse Tensors · KDD 2019 |
Machine learning › Trustworthy machine learning › interpretability › explainable AI › self-interpretable models
generalized additive model |
0.3 | 1 | 2018 | Neural Interaction Transparency (NIT): Disentangling Learned Interactions for Improved Interpretability · NeurIPS 2018 |
Recommender systems › advertising
advertising recommendation |
0.1 | 1 | 2020 | Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction Detection · ICLR 2020 |
Ubiquitous computing and smart environments › pervasive displays
spatially aware display |
0.1 | 2 | 2003 | Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display · ACM Trans. Graph. 2003 Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display · UIST 2002 |
Interaction techniques and input › spatial interaction
3d interaction |
0.0 | 1 | 2003 | Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware display · ACM Trans. Graph. 2003 |
Methods — techniques the papers use, named apart from their topics
neural interaction detection · 0.9low-rank factorization · 0.8convolutional neural network · 0.8axiomatic attribution · 0.4neural network · 0.3interaction-order regularizer · 0.3voice annotation · 0.1touch-screen input · 0.1gesture capture · 0.1voice and gesture capture · 0.1touchscreen · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Interpretable and Trustworthy Deepfake Detection via Dynamic PrototypesabstractIn this paper we propose a novel human-centered approach for detecting forgery in face images, using dynamic prototypes as a form of visual explanations. Currently, most state-of-the-art deepfake detections are based on black-box models that process videos frame-by-frame for inference, and few closely examine their temporal inconsistencies. However, the existence of such temporal artifacts within deepfake videos is key in detecting and explaining deepfakes to a supervising human. To this end, we propose Dynamic Prototype Network (DPNet) - an interpretable and effective solution that utilizes dynamic representations (i.e., prototypes) to explain deepfake temporal artifacts. Extensive experimental results show that DPNet achieves competitive predictive performance, even on unseen testing datasets such as Google's DeepFakeDetection, DeeperForensics, and Celeb-DF, while providing easy referential explanations of deepfake dynamics. On top of DPNet's prototypical framework, we further formulate temporal logic specifications based on these dynamics to check our model's compliance to desired temporal behaviors, hence providing trustworthiness for such critical detection systems. Loc Trinh, Michael Tsang, Sirisha Rambhatla, Yan Liu 0002 |
WACV | 2 |
| 2020 | Feature Interaction Interpretability: A Case for Explaining Ad-Recommendation Systems via Neural Interaction Detection
Michael Tsang, Dehua Cheng, Hanpeng Liu, Eric Zhou, Yan Liu 0002 |
ICLR | 1 |
| 2020 | How does This Interaction Affect Me? Interpretable Attribution for Feature InteractionsabstractMachine learning transparency calls for interpretable explanations of how inputs relate to predictions. Feature attribution is a way to analyze the impact of features on predictions. Feature interactions are the contextual dependence between features that jointly impact predictions. There are a number of methods that extract feature interactions in prediction models; however, the methods that assign attributions to interactions are either uninterpretable, model-specific, or non-axiomatic. We propose an interaction attribution and detection framework called Archipelago which addresses these problems and is also scalable in real-world settings. Our experiments on standard annotation labels indicate our approach provides significantly more interpretable explanations than comparable methods, which is important for analyzing the impact of interactions on predictions. We also provide accompanying visualizations of our approach that give new insights into deep neural networks. Michael Tsang, Sirisha Rambhatla, Yan Liu 0002 |
NeurIPS | 1 |
| 2019 | CoSTCo: A Neural Tensor Completion Model for Sparse TensorsabstractLow-rank tensor factorization has been widely used for many real world tensor completion problems. While most existing factorization models assume a multilinearity relationship between tensor entries and their corresponding factors, real world tensors tend to have more complex interactions than multilinearity. In many recent works, it is observed that multilinear models perform worse than nonlinear models. We identify one potential reason for this inferior performance: the nonlinearity inside data obfuscates the underlying low-rank structure such that the tensor seems to be a high-rank tensor. Solving this problem requires a model to simultaneously capture the complex interactions and preserve the low-rank structure. In addition, the model should be scalable and robust to missing observations in order to learn from large yet sparse real world tensors. We propose a novel convolutional neural network (CNN) based model, named CoSTCo (Convolutional Sparse Tensor Completion). Our model leverages the expressive power of CNN to model the complex interactions inside tensors and its parameter sharing scheme to preserve the desired low-rank structure. CoSTCo is scalable as it does not involve computation- or memory- heavy tasks such as Kronecker product. We conduct extensive experiments on several real world large sparse tensors and the experimental results show that our model clearly outperforms both linear and nonlinear state-of-the-art tensor completion methods. Hanpeng Liu, Michael Tsang, Yan Liu 0002 |
KDD | 3 |
| 2018 | Detecting Statistical Interactions from Neural Network Weights
Michael Tsang, Dehua Cheng, Yan Liu 0002 |
ICLR (Poster) | 1 |
| 2018 | Neural Interaction Transparency (NIT): Disentangling Learned Interactions for Improved InterpretabilityabstractNeural networks are known to model statistical interactions, but they entangle the interactions at intermediate hidden layers for shared representation learning. We propose a framework, Neural Interaction Transparency (NIT), that disentangles the shared learning across different interactions to obtain their intrinsic lower-order and interpretable structure. This is done through a novel regularizer that directly penalizes interaction order. We show that disentangling interactions reduces a feedforward neural network to a generalized additive model with interactions, which can lead to transparent models that perform comparably to the state-of-the-art models. NIT is also flexible and efficient; it can learn generalized additive models with maximum $K$-order interactions by training only $O(1)$ models. Michael Tsang, Hanpeng Liu, Sanjay Purushotham, Pavankumar Murali, Yan Liu 0002 |
NeurIPS | 1 |
| 2017 | Comparing models for gesture recognition of children's bullying behaviorsabstractWe explored gesture recognition applied to the problem of classifying natural physical bullying behaviors by children. To capture natural bullying behavior data, we developed a humanoid robot that used hand-coded gesture recognition to identify basic physical bullying gestures and responded by explaining why the gestures were inappropriate. Children interacted with the robot by trying various bullying behaviors, thereby allowing us to collect a natural bullying behavior dataset for training the classifiers. We trained three different sequence classifiers using the collected data and compared their effectiveness at classifying different types of common physical bullying behaviors. Overall, Hidden Conditional Random Fields achieved the highest average F1 score (0.645) over all tested gesture classes. Michael Tsang, Vadim Korolik, Stefan Scherer, Maja J. Mataric |
ACII | 1 |
| 2004 | Temporal Thumbnails: rapid visualization of time-based viewing dataabstractWe introduce the concept of the Temporal Thumbnail, used to quickly convey information about the amount of time spent viewing specific areas of a virtual 3D model. Temporal Thumbnails allow for large amounts of time-based information collected from model viewing sessions to be rapidly visualized by collapsing the time dimension onto the space of the model, creating a characteristic impression of the overall interaction. We describe three techniques that implement the Temporal Thumbnail concept and present a study comparing these techniques to more traditional video and storyboard representations. The results suggest that Temporal Thumbnails have potential as an effective technique for quickly analyzing large amounts of viewing data. Practical and theoretical issues for visualization and representation are also discussed. Michael Tsang, Nigel Morris, Ravin Balakrishnan |
AVI | 1 |
| 2003 | Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware displayabstractWe review the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical armature. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping between real and virtual space is preserved. The Boom Chameleon is further augmented with a touch-screen and a microphone/speaker combination. We created a 3D annotation application that exploits this unique configuration in order to simultaneously capture viewpoint, voice and gesture information. Results of an informal user study show that the Boom Chameleon annotation facilities have the potential to be an effective, and intuitive system for reviewing 3D designs. Michael Tsang, George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan, William Buxton |
ACM Trans. Graph. | 1 |
| 2002 | Boom chameleon: simultaneous capture of 3D viewpoint, voice and gesture annotations on a spatially-aware displayabstractWe introduce the Boom Chameleon, a novel input/output device consisting of a flat-panel display mounted on a tracked mechanical boom. The display acts as a physical window into 3D virtual environments, through which a one-to-one mapping between real and virtual space is preserved. The Boom Chameleon is further augmented with a touch-screen and a microphone/speaker combination. We present a 3D annotation application that exploits this unique configuration in order to simultaneously capture viewpoint, voice and gesture information. Design issues are discussed and results of an informal user study on the device and annotation software are presented. The results show that the Boom Chameleon annotation facilities have the potential to be an effective, easy to learn and operate 3D design review system. Michael Tsang, George W. Fitzmaurice, Gordon Kurtenbach, Azam Khan, William Buxton |
UIST | 1 |