Alan Deckelbaum

dblp:33/899 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2015
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 5 · 1 first-authorArtificial intelligence and machine learning · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Theoretical computer science
4 papers
Algorithmic game theory and mechanism design · 85% Computational complexity · 8% Mathematical optimization · 7%

Topics — the 9 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design
mechanism design
0.632015
Strong Duality for a Multiple-Good Monopolist · EC 2015
The Complexity of Optimal Mechanism Design · SODA 2014
Mechanism design via optimal transport · EC 2013
Algorithmic game theory and mechanism design › auction theory
multi-item auctions
0.632015
Strong Duality for a Multiple-Good Monopolist · EC 2015
The Complexity of Optimal Mechanism Design · SODA 2014
Mechanism design via optimal transport · EC 2013
Algorithmic game theory and mechanism design
revenue maximization
0.422014
The Complexity of Optimal Mechanism Design · SODA 2014
Mechanism design via optimal transport · EC 2013
Computational complexity
hardness of approximation
0.212014
The Complexity of Optimal Mechanism Design · SODA 2014
Algorithmic game theory and mechanism design › mechanism design › auction design
revenue-maximizing auction
0.212014
The Complexity of Optimal Mechanism Design · SODA 2014
Mathematical optimization
optimal transport
0.212013
Mechanism design via optimal transport · EC 2013
Algorithmic game theory and mechanism design
learning in games
0.112011
Near-Optimal No-Regret Algorithms for Zero-Sum Games · SODA 2011
Algorithmic game theory and mechanism design › regret minimization
no-regret algorithms
0.112011
Near-Optimal No-Regret Algorithms for Zero-Sum Games · SODA 2011
Algorithmic game theory and mechanism design
zero-sum game
0.112011
Near-Optimal No-Regret Algorithms for Zero-Sum Games · SODA 2011

Methods — techniques the papers use, named apart from their topics

duality theory · 0.4optimal transport · 0.2supermodularity · 0.2linear programming · 0.2flow interpretation · 0.2optimal transport theory · 0.2uncoupled dynamics · 0.1no-regret learning · 0.1
YearPublicationVenuePosition
2015 Strong Duality for a Multiple-Good Monopolist
abstract
We provide a duality-based framework for revenue maximization in a multiple-good monopoly. Our framework shows that every optimal mechanism has a certificate of optimality, taking the form of an optimal transportation map between measures. Using our framework, we prove that grand-bundling mechanisms are optimal if and only if two stochastic dominance conditions hold between specific measures induced by the buyer's type distribution. This result strengthens several results in the literature, where only sufficient conditions for grand-bundling optimality have been provided. As a corollary of our tight characterization of grand-bundling optimality, we show that the optimal mechanism for n independent uniform items each supported on [c; c + 1] is a grand-bundling mechanism, as long as c is sufficiently large, extending Pavlov's result for 2 items [Pavlov 2011]. Surprisingly, our characterization also implies that, for all c and for all sufficiently large n, the optimal mechanism for n independent uniform items supported on [c; c + 1] is not a grand bundling mechanism. The necessary and sufficient condition for grand bundling optimality is a special case of our more general characterization result that provides necessary and sufficient conditions for the optimality of an arbitrary mechanism for an arbitrary type distribution.
Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos
EC2
2014 The Complexity of Optimal Mechanism Design
abstract
Myerson's seminal work provides a computationally efficient revenue-optimal auction for selling one item to multiple bidders [18]. Generalizing this work to selling multiple items at once has been a central question in economics and algorithmic game theory, but its complexity has remained poorly understood. We answer this question by showing that a revenue-optimal auction in multi-item settings cannot be found and implemented computationally efficiently, unless zpp ⊇ P#P. This is true even for a single additive bidder whose values for the items are independently distributed on two rational numbers with rational probabilities. Our result is very general: we show that it is hard to compute any encoding of an optimal auction of any format (direct or indirect, truthful or non-truthful) that can be implemented in expected polynomial time. In particular, under well-believed complexity-theoretic assumptions, revenue-optimization in very simple multi-item settings can only be tractably approximated. We note that our hardness result applies to randomized mechanisms in a very simple setting, and is not an artifact of introducing combinatorial structure to the problem by allowing correlation among item values, introducing combinatorial valuations, or requiring the mechanism to be deterministic (whose structure is readily combinatorial). Our proof is enabled by a flow-interpretation of the solutions of an exponential-size linear program for revenue maximization with an additional supermodularity constraint.
Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos
SODA2
2013 Mechanism design via optimal transport
abstract
Optimal mechanisms have been provided in quite general multi-item settings [Cai et al. 2012b, as long as each bidder's type distribution is given explicitly by listing every type in the support along with its associated probability. In the implicit setting, e.g. when the bidders have additive valuations with independent and/or continuous values for the items, these results do not apply, and it was recently shown that exact revenue optimization is intractable, even when there is only one bidder [Daskalakis et al. 2013]. Even for item distributions with special structure, optimal mechanisms have been surprisingly rare [Manelli and Vincent 2006] and the problem is challenging even in the two-item case [Hart and Nisan 2012]. In this paper, we provide a framework for designing optimal mechanisms using optimal transport theory and duality theory. We instantiate our framework to obtain conditions under which only pricing the grand bundle is optimal in multi-item settings (complementing the work of [Manelli and Vincent 2006]), as well as to characterize optimal two-item mechanisms. We use our results to derive closed-form descriptions of the optimal mechanism in several two-item settings, exhibiting also a setting where a continuum of lotteries is necessary for revenue optimization but a closed-form representation of the mechanism can still be found efficiently using our framework.
Constantinos Daskalakis, Alan Deckelbaum, Christos Tzamos
EC2
2011 Near-Optimal No-Regret Algorithms for Zero-Sum Games
abstract
We propose a new no-regret learning algorithm. When used against an adversary, our algorithm achieves average regret that scales as with the number T of rounds. This regret bound is optimal but not rare, as there are a multitude of learning algorithms with this regret guarantee. However, when our algorithm is used by both players of a zero-sum game, their average regret scales as , guaranteeing a near-linear rate of convergence to the value of the game. This represents an almost-quadratic improvement on the rate of convergence to the value of a game known to be achieved by any no-regret learning algorithm, and is essentially optimal as we show a lower bound of . Moreover, the dynamics produced by our algorithm in the game setting are strongly-uncoupled in that each player is oblivious to the payoff matrix of the game and the number of strategies of the other player, has limited private storage, and is not allowed funny bit arithmetic that can trivialize the problem; instead he only observes the performance of his strategies against the actions of the other player and can use private storage to remember past played strategies and observed payoffs, or cumulative information thereof. Here, too, our rate of convergence is nearly-optimal and represents an almost-quadratic improvement over the best previously known strongly-uncoupled dynamics.
Constantinos Daskalakis, Alan Deckelbaum, Anthony Kim
SODA2
2008 Simulating one-reversal multicounter machines by partially blind multihead finite automata
Alan Deckelbaum
Theor. Comput. Sci.1