VLDB 2026 Research / reviewers in the wild / expert
Piotr Borycki
dblp:330/4229
· DBLP profile ↗
6ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-5715-4428ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 3 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
2 papers |
Trustworthy machine learning · 45% Transfer learning and domain adaptation · 26% Image recognition and object detection · 15% | |
| Computer graphics and multimedia
3 papers |
Rendering · 48% Visual content generation and editing · 48% Geometric modeling and processing · 5% |
Topics — the 12 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
gaussian splatting |
2.5 | 3 | 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting · NeurIPS 2025 MiraGe: Editable 2D Images using Gaussian Splatting · ICML 2025 D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup · NeurIPS 2024 |
Computer vision › Image recognition and object detection
image classification |
1.0 | 1 | 2026 | EPIC: Explanation of Pretrained Image Classification Networks via Prototypes · AAAI 2026 |
Machine learning › Trustworthy machine learning
interpretability |
1.0 | 1 | 2026 | EPIC: Explanation of Pretrained Image Classification Networks via Prototypes · AAAI 2026 |
Machine learning › Trustworthy machine learning › interpretability
post-hoc explanation |
1.0 | 1 | 2026 | EPIC: Explanation of Pretrained Image Classification Networks via Prototypes · AAAI 2026 |
Machine learning › Trustworthy machine learning › interpretability › example-based explanation
prototype-based explanation |
1.0 | 1 | 2026 | EPIC: Explanation of Pretrained Image Classification Networks via Prototypes · AAAI 2026 |
Machine learning › Probabilistic and Bayesian machine learning
bayesian meta-learning |
0.9 | 1 | 2025 | Hypernetwork Approach to Bayesian MAML (Student Abstract) · AAAI 2025 |
Machine learning › Transfer learning and domain adaptation
few-shot learning |
0.9 | 1 | 2025 | Hypernetwork Approach to Bayesian MAML (Student Abstract) · AAAI 2025 |
Machine learning › Transfer learning and domain adaptation
meta-learning |
0.9 | 1 | 2025 | Hypernetwork Approach to Bayesian MAML (Student Abstract) · AAAI 2025 |
Visual content generation and editing
image editing |
0.9 | 1 | 2025 | MiraGe: Editable 2D Images using Gaussian Splatting · ICML 2025 |
Visual content generation and editing
style transfer |
0.9 | 1 | 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian Splatting · NeurIPS 2025 |
Visual content generation and editing › 3d scene editing
dynamic scene editing |
0.8 | 1 | 2024 | D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup · NeurIPS 2024 |
Geometric modeling and processing
implicit neural representation |
0.3 | 1 | 2025 | MiraGe: Editable 2D Images using Gaussian Splatting · ICML 2025 |
Methods — techniques the papers use, named apart from their topics
gaussian splatting · 1.6prototype learning · 1.0physics engine · 0.9hypernetwork · 0.9gaussian posterior · 0.9gaussian functions · 0.9diffusion model · 0.9continuous normalizing flow · 0.9CLIP · 0.9mesh estimation · 0.8
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | EPIC: Explanation of Pretrained Image Classification Networks via PrototypesabstractExplainable AI (XAI) methods generally fall into two categories. Post-hoc approaches generate explanations for pre-trained models and are compatible with various neural network architectures. These methods often use feature importance visualizations, such as saliency maps, to indicate which input regions influenced the model’s prediction. Unfortunately, they typically offer a coarse understanding of the model’s decision-making process. In contrast, ante-hoc (inherently explainable) methods rely on specially designed model architectures trained from scratch. A notable subclass of these methods provides explanations through prototypes, representative patches extracted from the training data. However, prototype-based approaches require dedicated architectures, involve specialized training procedures, and perform well only on specific datasets. In this work, we propose EPIC (Explanation of Pretrained Image Classification), a novel approach that bridges the gap between these two paradigms. Like post-hoc methods, EPIC operates on pre-trained models without architectural modifications. Simultaneously, it delivers intuitive, prototype-based explanations inspired by ante-hoc techniques. To the best of our knowledge, EPIC is the first post-hoc method capable of fully replicating the core explanatory power of inherently interpretable models. We evaluate EPIC on benchmark datasets commonly used in prototype-based explanations, such as CUB-200-2011 and Stanford Cars, alongside large-scale datasets like ImageNet, typically employed by post-hoc methods. EPIC uses prototypes to explain model decisions, providing a flexible and easy-to-understand tool for creating clear, high-quality explanations. Piotr Borycki, Magdalena Tredowicz, Szymon Janusz, Jacek Tabor, Przemyslaw Spurek, Arkadiusz Lewicki, Lukasz Struski |
AAAI | 1 |
| 2026 | GASP: Gaussian Splatting for physics-based simulations
Piotr Borycki, Weronika Smolak-Dyzewska, Joanna Waczynska, Marcin Mazur, Slawomir Konrad Tadeja, Przemyslaw Spurek |
Comput. Vis. Image Underst. | 1 |
| 2025 | Hypernetwork Approach to Bayesian MAML (Student Abstract)abstractThe main goal of Few-Shot learning algorithms is to enable learning from small amounts of data. One of the most popular and elegant Few-Shot learning approaches is Model-Agnostic Meta-Learning (MAML). In this paper, we propose a novel framework for Bayesian MAML called BH-MAML, which employs Hypernetworks for weight updates. It learns the universal weights point-wise, but a probabilistic structure is added when adapted for specific tasks. In such a framework, we can use simple Gaussian distributions or more complicated posteriors induced by Continuous Normalizing Flows. Piotr Borycki, Piotr Kubacki, Marcin Przewiezlikowski, Tomasz Kusmierczyk, Jacek Tabor, Przemyslaw Spurek |
AAAI | 1 |
| 2025 | MiraGe: Editable 2D Images using Gaussian SplattingabstractImplicit Neural Representations (INRs) approximate discrete data through continuous functions and are commonly used for encoding 2D images. Traditional image-based INRs employ neural networks to map pixel coordinates to RGB values, capturing shapes, colors, and textures within the network’s weights. Recently, GaussianImage has been proposed as an alternative, using Gaussian functions instead of neural networks to achieve comparable quality and compression. Such a solution obtains a quality and compression ratio similar to classical INR models but does not allow image modification. In contrast, our work introduces a novel method, MiraGe, which uses mirror reflections to perceive 2D images in 3D space and employs flat-controlled Gaussians for precise 2D image editing. Our approach improves the rendering quality and allows realistic image modifications, including human-inspired perception of photos in the 3D world. Thanks to modeling images in 3D space, we obtain the illusion of 3D-based modification in 2D images. We also show that our Gaussian representation can be easily combined with a physics engine to produce physics-based modification of 2D images. Consequently, MiraGe allows for better quality than the standard approach and natural modification of 2D images. Joanna Waczynska, Tomasz Szczepanik, Piotr Borycki, Slawomir Konrad Tadeja, Thomas Bohné, Przemyslaw Spurek |
ICML | 3 |
| 2025 | CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian SplattingabstractGaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based representations, especially beyond simple color changes, remains challenging. In this work, we introduce CLIPGaussian, the first unified style transfer framework that supports text- and image-guided stylization across multiple modalities: 2D images, videos, 3D objects, and 4D scenes. Our method operates directly on Gaussian primitives and integrates into existing GS pipelines as a plug-in module, without requiring large generative models or retraining from scratch. The CLIPGaussian approach enables joint optimization of color and geometry in 3D and 4D settings, and achieves temporal coherence in videos, while preserving the model size. We demonstrate superior style fidelity and consistency across all tasks, validating CLIPGaussian as a universal and efficient solution for multimodal style transfer. Kornel Howil, Joanna Waczynska, Piotr Borycki, Tadeusz Dziarmaga, Marcin Mazur, Przemyslaw Spurek |
NeurIPS | 3 |
| 2024 | D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians SoupabstractOver the past years, we have observed an abundance of approaches for modeling dynamic 3D scenes using Gaussian Splatting (GS). These solutions use GS to represent the scene's structure and the neural network to model dynamics. Such approaches allow fast rendering and extracting each element of such a dynamic scene. However, modifying such objects over time is challenging. SC-GS (Sparse Controlled Gaussian Splatting) enhanced with Deformed Control Points partially solves this issue. However, this approach necessitates selecting elements that need to be kept fixed, as well as centroids that should be adjusted throughout editing. Moreover, this task poses additional difficulties regarding the re-productivity of such editing. To address this, we propose Dynamic Multi-Gaussian Soup (D-MiSo), which allows us to model the mesh-inspired representation of dynamic GS. Additionally, we propose a strategy of linking parameterized Gaussian splats, forming a Triangle Soup with the estimated mesh. Consequently, we can separately construct new trajectories for the 3D objects composing the scene. Thus, we can make the scene's dynamic editable over time or while maintaining partial dynamics. Joanna Waczynska, Piotr Borycki, Joanna Kaleta, Slawomir Konrad Tadeja, Przemyslaw Spurek |
NeurIPS | 2 |