Tenglong Ao

dblp:330/4701 · DBLP profile ↗
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7ranked-venue papers
2as first author
7since 2021 · last 2025
0000-0002-7418-1014ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 2 first-author · 6 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
YearPublicationVenuePosition
2025 Generative Multimodal Pretraining with Discrete Diffusion Timestep Tokens
abstract
Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation by combining LLM and diffusion models, the state-of-the-art in each task, respectively. Existing approaches rely on spatial visual tokens, where image patches are encoded and arranged according to a spatial order (e.g., raster scan). However, we show that spatial tokens lack the recursive structure inherent to languages, hence form an impossible language for LLM to master. In this paper, we build a proper visual language by leveraging diffusion timesteps to learn discrete, recursive visual tokens. Our proposed tokens recursively compensate for the progressive attribute loss in noisy images as timesteps increase, enabling the diffusion model to reconstruct the original image at any timestep. This approach allows us to effectively integrate the strengths of LLMs in autoregressive reasoning and diffusion models in precise image generation, achieving seamless multimodal comprehension and generation within a unified framework. Extensive experiments show that we achieve a new SOTA for multimodal comprehension and generation simultaneously compared with other MLLMs. Project Page: https://DDT-LLaMA.github.io/.
Kaihang Pan, Zhongqi Yue, Tenglong Ao, Liyu Jia, Juncheng Li 0006, Siliang Tang, Hanwang Zhang
CVPR4
2025 DeltaFormer: Unlock the state space of Transformer
abstract
In recent years, large language models with Transformer architecture as the core have made breakthrough progress in many fields. At the same time, there are also some weaknesses in the large language model that have prompted people to reflect, among which the most fundamental one is the reflection on the Transformer architecture. The Transformer architecture has high parallelism and can fully utilize the computing power of GPUs, thus replacing models such as LSTM in the past few years. However, high parallelism is not a free lunch, as it fundamentally limits the performance of models. Especially, the problems that logarithmic precision Transformer architecture can solve are strictly limited to the $TC^0$. And there are many important issues that are usually considered out of $TC^0$, such as Python code evaluation, entity tracking, chess, and other state tracking tasks. Meanwhile, some recent state space methods based on Delta Rule have been able to break through the $TC^0$ architecture, but they are limited by fixed size state spaces and perform poorly on many tasks. To this end, we have re-examined the Transformer from the perspective of a state space with kernel functions and propose an improved Transformer called DeltaFormer. We have theoretically and practically demonstrated that the proposed new architecture can break through the limitation of the inherent $TC^0$ expressivity of Transformers and verified that it is not weaker than standard Transformer in language modeling tasks. We hope our work can provide inspiration for designing more expressive models.
Tenglong Ao, Jiaao He, Jianqiao Lu, Mingwu Zheng
NeurIPS2
2025 Social Agent: Mastering Dyadic Nonverbal Behavior Generation via Conversational LLM Agents
abstract
We present Social Agent, a novel framework for synthesizing realistic and contextually appropriate co-speech nonverbal behaviors in dyadic conversations. In this framework, we develop an agentic system driven by a Large Language Model (LLM) to direct the conversation flow and determine appropriate interactive behaviors for both participants. Additionally, we propose a novel dual-person gesture generation model based on an auto-regressive diffusion model, which synthesizes coordinated motions from speech signals. The output of the agentic system is translated into high-level guidance for the gesture generator, resulting in realistic movement at both the behavioral and motion levels. Furthermore, the agentic system periodically examines the movements of interlocutors and infers their intentions, forming a continuous feedback loop that enables dynamic and responsive interactions between the two participants. User studies and quantitative evaluations show that our model significantly improves the quality of dyadic interactions, producing natural, synchronized nonverbal behaviors. We will release the code and prompts for academic research.
Yan-ju Zhou, Heyuan Yao, Tenglong Ao, Xiaohang Zhan, Libin Liu 0002
SIGGRAPH Asia4
2024 MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations
abstract
In this work, we present MoConVQ, a novel unified framework for physics-based motion control leveraging scalable discrete representations. Building upon vector quantized variational autoencoders (VQ-VAE) and model-based reinforcement learning, our approach effectively learns motion embeddings from a large, unstructured dataset spanning tens of hours of motion examples. The resultant motion representation not only captures diverse motion skills but also offers a robust and intuitive interface for various applications. We demonstrate the versatility of MoConVQ through several applications: universal tracking control from various motion sources, interactive character control with latent motion representations using supervised learning, physics-based motion generation from natural language descriptions using the GPT framework, and, most interestingly, seamless integration with large language models (LLMs) with in-context learning to tackle complex and abstract tasks.
Heyuan Yao, Zhenhua Song, Tenglong Ao, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.4
2024 Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis
abstract
In this work, we present Semantic Gesticulator , a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal communication, but such gestures often fall within the long tail of the distribution of natural human motion. The sparsity of these movements makes it challenging for deep learning-based systems, trained on moderately sized datasets, to capture the relationship between the movements and the corresponding speech semantics. To address this challenge, we develop a generative retrieval framework based on a large language model. This framework efficiently retrieves suitable semantic gesture candidates from a motion library in response to the input speech. To construct this motion library, we summarize a comprehensive list of commonly used semantic gestures based on findings in linguistics, and we collect a high-quality motion dataset encompassing both body and hand movements. We also design a novel GPT-based model with strong generalization capabilities to audio, capable of generating high-quality gestures that match the rhythm of speech. Furthermore, we propose a semantic alignment mechanism to efficiently align the retrieved semantic gestures with the GPT's output, ensuring the naturalness of the final animation. Our system demonstrates robustness in generating gestures that are rhythmically coherent and semantically explicit, as evidenced by a comprehensive collection of examples. User studies confirm the quality and human-likeness of our results, and show that our system outperforms state-of-the-art systems in terms of semantic appropriateness by a clear margin. We will release the code and dataset for academic research.
Tenglong Ao, Yuyao Zhang 0003, Qingzhe Gao, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.2
2023 GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents
abstract
The automatic generation of stylized co-speech gestures has recently received increasing attention. Previous systems typically allow style control via predefined text labels or example motion clips, which are often not flexible enough to convey user intent accurately. In this work, we present GestureDiffuCLIP, a neural network framework for synthesizing realistic, stylized co-speech gestures with flexible style control. We leverage the power of the large-scale Contrastive-Language-Image-Pre-training (CLIP) model and present a novel CLIP-guided mechanism that extracts efficient style representations from multiple input modalities, such as a piece of text, an example motion clip, or a video. Our system learns a latent diffusion model to generate high-quality gestures and infuses the CLIP representations of style into the generator via an adaptive instance normalization (AdaIN) layer. We further devise a gesture-transcript alignment mechanism that ensures a semantically correct gesture generation based on contrastive learning. Our system can also be extended to allow fine-grained style control of individual body parts. We demonstrate an extensive set of examples showing the flexibility and generalizability of our model to a variety of style descriptions. In a user study, we show that our system outperforms the state-of-the-art approaches regarding human likeness, appropriateness, and style correctness.
Tenglong Ao, Libin Liu 0002
ACM Trans. Graph.1
2022 Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings
abstract
Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on generating gestures in an end-to-end manner, which leads to difficulties in mining the clear rhythm and semantics due to the complex yet subtle harmony between speech and gestures. We present a novel co-speech gesture synthesis method that achieves convincing results both on the rhythm and semantics. For the rhythm, our system contains a robust rhythm-based segmentation pipeline to ensure the temporal coherence between the vocalization and gestures explicitly. For the gesture semantics, we devise a mechanism to effectively disentangle both low- and high-level neural embeddings of speech and motion based on linguistic theory. The high-level embedding corresponds to semantics, while the low-level embedding relates to subtle variations. Lastly, we build correspondence between the hierarchical embeddings of the speech and the motion, resulting in rhythm- and semantics-aware gesture synthesis. Evaluations with existing objective metrics, a newly proposed rhythmic metric, and human feedback show that our method outperforms state-of-the-art systems by a clear margin.
Tenglong Ao, Qingzhe Gao, Yuke Lou, Baoquan Chen, Libin Liu 0002
ACM Trans. Graph.1