Demo Data from VLDB 2026 / reviewers in the wild / expert
Susung Hong
dblp:330/5127
· DBLP profile ↗
9ranked-venue papers
4as first author
9since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 9 · 4 first-author · 9 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Generative modeling · 66% 3D vision · 30% Efficient and distributed learning · 4% | |
| Computer graphics and multimedia
4 papers |
Visual content generation and editing · 77% Geometric modeling and processing · 18% Image and video processing · 5% |
Topics — the 21 heaviest of 21, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
diffusion model |
4.6 | 6 | 2025 | Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025 Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories · CVPR 2025 Smoothed Energy Guidance: Guiding Diffusion Models with Reduced Energy Curvature of Attention · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › controllable generation
text-guided 3d editing |
0.9 | 1 | 2025 | Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories · CVPR 2025 |
Visual content generation and editing
3d content editing |
0.9 | 1 | 2025 | Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories · CVPR 2025 |
Visual content generation and editing › 3d content editing
neural radiance field editing |
0.9 | 1 | 2025 | Perturb-and-Revise: Flexible 3D Editing with Generative Trajectories · CVPR 2025 |
Computer vision › 3D vision › neural rendering
3d gaussian splatting |
0.8 | 1 | 2024 | Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024 |
Computer vision › 3D vision
3d reconstruction |
0.8 | 1 | 2024 | Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024 |
Machine learning › Generative modeling › diffusion model › guided diffusion
classifier-free guidance |
0.8 | 1 | 2024 | Smoothed Energy Guidance: Guiding Diffusion Models with Reduced Energy Curvature of Attention · NeurIPS 2024 |
Computer vision › 3D vision › 3d reconstruction
geometric reconstruction |
0.8 | 1 | 2024 | Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024 |
Visual content generation and editing › 3d content generation
score distillation sampling |
0.8 | 1 | 2024 | Retrieval-Augmented Score Distillation for Text-to-3D Generation · ICML 2024 |
Geometric modeling and processing
shape analysis |
0.8 | 1 | 2024 | Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splatting · NeurIPS 2024 |
Visual content generation and editing › 3d content generation
text-to-3d generation |
0.8 | 1 | 2024 | Retrieval-Augmented Score Distillation for Text-to-3D Generation · ICML 2024 |
Machine learning › Generative modeling › diffusion model
guided diffusion |
0.7 | 1 | 2023 | Improving Sample Quality of Diffusion Models Using Self-Attention Guidance · ICCV 2023 |
Computer vision › 3D vision › multi-view geometry
multi-view consistency |
0.7 | 1 | 2023 | Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023 |
Machine learning › Generative modeling › diffusion model
score distillation sampling |
0.7 | 1 | 2023 | Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023 |
Machine learning › Generative modeling › diffusion model › guided diffusion
self-attention guidance |
0.7 | 1 | 2023 | Improving Sample Quality of Diffusion Models Using Self-Attention Guidance · ICCV 2023 |
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation |
0.7 | 1 | 2023 | Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D Generation · NeurIPS 2023 |
Computer vision › 3D vision
implicit neural representation |
0.6 | 1 | 2022 | Neural Matching Fields: Implicit Representation of Matching Fields for Visual Correspondence · NeurIPS 2022 |
Computer vision › 3D vision › correspondence estimation
semantic correspondence |
0.6 | 1 | 2022 | Neural Matching Fields: Implicit Representation of Matching Fields for Visual Correspondence · NeurIPS 2022 |
Machine learning › Efficient and distributed learning
inference efficiency |
0.3 | 1 | 2025 | Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025 |
Machine learning › Efficient and distributed learning › adaptive computation
layer skipping |
0.3 | 1 | 2025 | Spatiotemporal Skip Guidance for Enhanced Video Diffusion Sampling · CVPR 2025 |
Image and video processing
image enhancement |
0.2 | 1 | 2023 | Improving Sample Quality of Diffusion Models Using Self-Attention Guidance · ICCV 2023 |
Methods — techniques the papers use, named apart from their topics
classifier-free guidance · 2.2identity-preserving gradient · 1.7diffusion model · 1.7NeRF · 1.7score distillation sampling · 1.5retrieval augmentation · 1.5self-perturbation · 0.9layer skipping · 0.9autoguidance · 0.9regularization · 0.8gaussian kernel · 0.8effective rank analysis · 0.8self-attention · 0.7blur guidance · 0.7
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Perturb-and-Revise: Flexible 3D Editing with Generative TrajectoriesabstractRecent advancements in text-based diffusion models have accelerated progress in 3D reconstruction and textbased 3D editing. Although existing 3D editing methods excel at modifying color, texture, and style, they struggle with extensive geometric or appearance changes, thus limiting their applications. To this end, we propose Perturb-and-Revise, which makes possible a variety of NeRF editing. First, we perturb the NeRF parameters with random initializations to create a versatile initialization. The level of perturbation is determined automatically through analysis of the local loss landscape. Then, we revise the edited NeRF via generative trajectories. Combined with the generative process, we impose identity-preserving gradients to refine the edited NeRF. Extensive experiments demonstrate that Perturb-and-Revise facilitates flexible, effective, and consistent editing of color, appearance, and geometry in 3D. For 360° results, please visit our project page: https://susunghong.github.io/Perturb-and-Revise. Susung Hong, Johanna Suvi Karras, Ricardo Martin-Brualla, Ira Kemelmacher-Shlizerman |
CVPR | 1 |
| 2025 | Spatiotemporal Skip Guidance for Enhanced Video Diffusion SamplingabstractDiffusion models have emerged as a powerful tool for generating high-quality images, videos, and 3D content. While sampling guidance techniques like CFG improve quality, they reduce diversity and motion. Autoguidance mitigates these issues but demands extra weak model training, limiting its practicality for large-scale models. In this work, we introduce Spatiotemporal Skip Guidance (STG), a simple training-free sampling guidance method for enhancing transformer-based video diffusion models. STG employs an implicit weak model via self-perturbation, avoiding the need for external models or additional training. By selectively skipping spatiotemporal layers, STG produces an aligned, degraded version of the original model to boost sample quality without compromising diversity or dynamic degree. Our contributions include: (1) introducing STG as an efficient, high-performing guidance technique for video diffusion models, (2) eliminating the need for auxiliary models by simulating a weak model through layer skipping, and (3) ensuring quality-enhanced guidance without compromising sample diversity or dynamics unlike CFG. For additional results, visit https://junhahyung.github.io/STGuidance/. Junha Hyung, Susung Hong, Min-Jung Kim 0001, Jaegul Choo |
CVPR | 3 |
| 2024 | Retrieval-Augmented Score Distillation for Text-to-3D GenerationabstractText-to-3D generation has achieved significant success by incorporating powerful 2D diffusion models, but insufficient 3D prior knowledge also leads to the inconsistency of 3D geometry. Recently, since large-scale multi-view datasets have been released, fine-tuning the diffusion model on the multi-view datasets becomes a mainstream to solve the 3D inconsistency problem. However, it has confronted with fundamental difficulties regarding the limited quality and diversity of 3D data, compared with 2D data. To sidestep these trade-offs, we explore a retrieval-augmented approach tailored for score distillation, dubbed ReDream. We postulate that both expressiveness of 2D diffusion models and geometric consistency of 3D assets can be fully leveraged by employing the semantically relevant assets directly within the optimization process. To this end, we introduce novel framework for retrieval-based quality enhancement in text-to-3D generation. We leverage the retrieved asset to incorporate its geometric prior in the variational objective and adapt the diffusion model's 2D prior toward view consistency, achieving drastic improvements in both geometry and fidelity of generated scenes. We conduct extensive experiments to demonstrate that ReDream exhibits superior quality with increased geometric consistency. Project page is available at https://ku-cvlab.github.io/ReDream/. Junyoung Seo, Susung Hong, Woo-seok Jang, Inès Hyeonsu Kim, Minseop Kwak, Doyup Lee, Seungryong Kim |
ICML | 2 |
| 2024 | Smoothed Energy Guidance: Guiding Diffusion Models with Reduced Energy Curvature of AttentionabstractConditional diffusion models have shown remarkable success in visual content generation, producing high-quality samples across various domains, largely due to classifier-free guidance (CFG). Recent attempts to extend guidance to unconditional models have relied on heuristic techniques, resulting in suboptimal generation quality and unintended effects. In this work, we propose Smoothed Energy Guidance (SEG), a novel training- and condition-free approach that leverages the energy-based perspective of the self-attention mechanism to enhance image generation. By defining the energy of self-attention, we introduce a method to reduce the curvature of the energy landscape of attention and use the output as the unconditional prediction. Practically, we control the curvature of the energy landscape by adjusting the Gaussian kernel parameter while keeping the guidance scale parameter fixed. Additionally, we present a query blurring method that is equivalent to blurring the entire attention weights without incurring quadratic complexity in the number of tokens. In our experiments, SEG achieves a Pareto improvement in both quality and the reduction of side effects. The code is available at https://github.com/SusungHong/SEG-SDXL. Susung Hong |
NeurIPS | 1 |
| 2024 | Effective Rank Analysis and Regularization for Enhanced 3D Gaussian Splattingabstract3D reconstruction from multi-view images is one of the fundamental challenges in computer vision and graphics. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising technique capable of real-time rendering with high-quality 3D reconstruction. This method utilizes 3D Gaussian representation and tile-based splatting techniques, bypassing the expensive neural field querying. Despite its potential, 3DGS encounters challenges such as needle-like artifacts, suboptimal geometries, and inaccurate normals caused by the Gaussians converging into anisotropic shapes with one dominant variance. We propose using the effective rank analysis to examine the shape statistics of 3D Gaussian primitives, and identify the Gaussians indeed converge into needle-like shapes with the effective rank 1. To address this, we introduce the effective rank as a regularization, which constrains the structure of the Gaussians. Our new regularization method enhances normal and geometry reconstruction while reducing needle-like artifacts. The approach can be integrated as an add-on module to other 3DGS variants, improving their quality without compromising visual fidelity. The project page is available at https://junhahyung.github.io/erankgs.github.io/. Junha Hyung, Susung Hong, Sungwon Hwang, Jaegul Choo, Jin-Hwa Kim |
NeurIPS | 2 |
| 2024 | Depth-aware guidance with self-estimated depth representations of diffusion models
Gyeongnyeon Kim, Woo-seok Jang, Gyuseong Lee, Susung Hong, Junyoung Seo, Seungryong Kim |
Pattern Recognit. | 4 |
| 2023 | Improving Sample Quality of Diffusion Models Using Self-Attention GuidanceabstractDenoising diffusion models (DDMs) have attracted attention for their exceptional generation quality and diversity. This success is largely attributed to the use of class- or text-conditional diffusion guidance methods, such as classifier and classifier-free guidance. In this paper, we present a more comprehensive perspective that goes beyond the traditional guidance methods. From this generalized perspective, we introduce novel condition- and training-free strategies to enhance the quality of generated images. As a simple solution, blur guidance improves the suitability of intermediate samples for their fine-scale information and structures, enabling diffusion models to generate higher quality samples with a moderate guidance scale. Improving upon this, Self-Attention Guidance (SAG) uses the intermediate self-attention maps of diffusion models to enhance their stability and efficacy. Specifically, SAG adversarially blurs only the regions that diffusion models attend to at each iteration and guides them accordingly. Our experimental re sults show that our SAG improves the performance of various diffusion models, including ADM, IDDPM, Stable Diffusion, and DiT. Moreover, combining SAG with conventional guidance methods leads to further improvement. Susung Hong, Gyuseong Lee, Woo-seok Jang, Seungryong Kim |
ICCV | 1 |
| 2023 | Debiasing Scores and Prompts of 2D Diffusion for View-consistent Text-to-3D GenerationabstractExisting score-distilling text-to-3D generation techniques, despite their considerable promise, often encounter the view inconsistency problem. One of the most notable issues is the Janus problem, where the most canonical view of an object (\textit{e.g}., face or head) appears in other views. In this work, we explore existing frameworks for score-distilling text-to-3D generation and identify the main causes of the view inconsistency problem---the embedded bias of 2D diffusion models. Based on these findings, we propose two approaches to debias the score-distillation frameworks for view-consistent text-to-3D generation. Our first approach, called score debiasing, involves cutting off the score estimated by 2D diffusion models and gradually increasing the truncation value throughout the optimization process. Our second approach, called prompt debiasing, identifies conflicting words between user prompts and view prompts using a language model, and adjusts the discrepancy between view prompts and the viewing direction of an object. Our experimental results show that our methods improve the realism of the generated 3D objects by significantly reducing artifacts and achieve a good trade-off between faithfulness to the 2D diffusion models and 3D consistency with little overhead. Our project page is available at~\url{https://susunghong.github.io/Debiased-Score-Distillation-Sampling/}. Susung Hong, Donghoon Ahn, Seungryong Kim |
NeurIPS | 1 |
| 2022 | Neural Matching Fields: Implicit Representation of Matching Fields for Visual CorrespondenceabstractExisting pipelines of semantic correspondence commonly include extracting high-level semantic features for the invariance against intra-class variations and background clutters. This architecture, however, inevitably results in a low-resolution matching field that additionally requires an ad-hoc interpolation process as a post-processing for converting it into a high-resolution one, certainly limiting the overall performance of matching results. To overcome this, inspired by recent success of implicit neural representation, we present a novel method for semantic correspondence, called Neural Matching Field (NeMF). However, complicacy and high-dimensionality of a 4D matching field are the major hindrances, which we propose a cost embedding network to process a coarse cost volume to use as a guidance for establishing high-precision matching field through the following fully-connected network. Nevertheless, learning a high-dimensional matching field remains challenging mainly due to computational complexity, since a na\"ive exhaustive inference would require querying from all pixels in the 4D space to infer pixel-wise correspondences. To overcome this, we propose adequate training and inference procedures, which in the training phase, we randomly sample matching candidates and in the inference phase, we iteratively performs PatchMatch-based inference and coordinate optimization at test time. With these combined, competitive results are attained on several standard benchmarks for semantic correspondence. Code and pre-trained weights are available at~\url{https://ku-cvlab.github.io/NeMF/}. Sunghwan Hong, Jisu Nam, Seokju Cho, Susung Hong, Sangryul Jeon, Dongbo Min, Seungryong Kim |
NeurIPS | 4 |