Daniele Pretolesi

dblp:330/6941 · DBLP profile ↗
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5ranked-venue papers
3as first author
5since 2021 · last 2026
0000-0001-9075-0187ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 4 since 2021Applied, interdisciplinary, general and emerging computing · 2 · 1 first-author · 2 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021
YearPublicationVenuePosition
2026 EFR-GVA EvalKit: An Evaluation Framework for the Design and Development of Interactions between Emergency First Responders and Generative Voice Agents EICS011
abstract
Interactions between emergency first responders (EFRs) and Generative Voice Agents (GVAs) are shaping the future of communication in crisis management operations and training. Key issues are the associated security, privacy and ethical concerns of centralized, proprietary, remote GVAs especially in critical tasks. Remote GVAs also impact response times and require high power consumption infrastructure. These characteristics hinder the usability of GVAs since earlier voice assistants. However, open-source, local GVAs provide secure and efficient alternatives, but no standardized process exists to build GVAs in line with EFR’s requirements. This study proposes a unified evaluation framework, EFR-GVA EvalKit, with metrics of regulatory compliance, technical specifications and performance tests inline with EFRs’ applications requirements that prioritize transparency, data sovereignty and usability. We then used the EFR-GVA EvalKit framework to assess and compare the design and development of local GVAs on consumer grade devices with a frontier remote conversational agent in a triage training 3D scenario. A user study (N=19) with EFRs showed the capacity of local GVAs to meet EFRs’ expectations. Compared to existing approaches, our contribution is more comprehensive and engineered for reuse. EFR–GVA EvalKit is introduced in this paper as a new, compliance-gated evaluation method and the triage scenario is its first instantiation and validation, demonstrating how the framework can be replicated across devices and tasks.
Rodrigo Gutierrez Maquilon, Daniele Pretolesi, Georg Regal, Manfred Tscheligi
Proc. ACM Hum. Comput. Interact.2
2025 Human, I Need You: Comparison of Human-Robot Interaction Modalities for Search and Rescue Missions
abstract
We compare four human–robot interaction configurations for semi-autonomous Unmanned Ground Vehicles (UGV) support in a simulated search-and-rescue task, organised along two orthogonal dimensions: Immersion (screen vs head-mounted display) and Viewpoint (exocentric/top-down vs egocentric/first-person). Thirty-six professional first responders and CBRN specialists completed the task using a 2D screen, a 3D screen, VR, or XR. 2D yielded the highest perceived explainability and self-rated performance; XR showed the lowest mean workload and a trend toward lower perceived difficulty (non-significant); VR increased negative effects (e.g., discomfort). Transparency significantly predicted trust, but with a counterintuitive negative coefficient, suggesting that uncalibrated disclosures can undermine perceived reliability. We report effect sizes and methodological details, discuss design implications for calibrating immersion and viewpoint to balance situational awareness, comfort, and trust in safety-critical operations.
Daniele Pretolesi, Rodrigo Gutierrez, Georg Regal, Manfred Tscheligi
MUM1
2025 Exploring user preferences: customisation and attitudes towards notifications in mobile health and well-being applications
abstract
In mobile technologies for health and well-being (mHealth), push notifications are a widely used tool to implement persuasive strategies. However, little research has been carried out to investigate the impact of notifications in such technologies and users' attitudes towards them. In this study, we address this gap by exploring the role of notifications and their customisation in the context of mobile applications that promote social, mental, or physical well-being. Based on observational data collected from 152 participants, we investigate users' attitudes and preferences towards notifications and explore how they differ along demographic dimensions. In addition, we then verified these results with behavioural measures and attitude ratings through a user study (N = 31), which saw participants interacting with a prototype of a mHealth application. Our findings show that customisation of notifications is a desired feature that can be used to improve the persuasive aspect of mHealth applications. Implications derived from our study can provide guidance for researchers and practitioners alike when designing app notifications to create better motivating, meaningful, and persuasive experiences.
Daniele Pretolesi, Lenart Motnikar, Till Bieg, Michael Gafert, Jakob Carl Uhl
Behav. Inf. Technol.1
2023 Notifying Users: Customisation Preferences for Notifications in Health and Well-being Applications
Daniele Pretolesi, Lenart Motnikar, Till Bieg, Jakob Carl Uhl
PERSUASIVE1
2022 Social Robots as Coaches: How Human-Robot Interaction Positively Impacts Motivation in Sports Training Sessions
abstract
The impact of COVID-19 has highlighted the importance of sports and physical activity for maintaining people’s mental well-being. In this domain, promising use cases for social robots have been identified. However, current research lacks a systematic approach for implementing, analyzing and understanding the contribution of robotic embodiment and proximity for persuasive and motivation technologies. In this work, we investigate how social robots could be used, in real-world training scenarios, to support trainers in conducting exercises while positively motivating trainees. Two use cases were designed to meet the needs of health and competitive oriented trainees. Qualitative and quantitative results from a field study show positive effects of the robot on trainees in terms of acceptance and intrinsic motivation. In addition, our findings highlight directions for further improvement of the design of social robots in sports and physical scenarios.
Andreas Sackl, Daniele Pretolesi, Sophia Burger, Markus Ganglbauer, Manfred Tscheligi
RO-MAN2