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Fadlullah Raji

dblp:331/0836 · DBLP profile ↗
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3ranked-venue papers
3as first author
3since 2021 · last 2026
0009-0003-0619-0562ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-author · 3 since 2021Artificial intelligence and machine learning · 1 · 1 first-author · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computational photography and imaging · 50% Rendering · 50%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Rendering › shadow rendering
soft shadow rendering
0.812024
Soft Shadow Diffusion (SSD): Physics-Inspired Learning for 3D Computational Periscopy · ECCV (80) 2024

Methods — techniques the papers use, named apart from their topics

physics-inspired learning · 0.8
YearPublicationVenuePosition
2026 MDUNet: Multimodal Decoding UNet for Passive Occluder-Aided Non-line-of-sight 3D Imaging
abstract
A conventional camera captures an image of a directly visible scene by measuring the light intensity (and color) arriving at each pixel of its image sensor from a corresponding scene patch. Accordingly, conventional photography treats the measured light as being solely informative of the directly visible scene. Recent research has shown that subtle variations in measured light intensity can carry information about scenes outside the camera’s line of sight. A subset of these methods exploits preexisting obstructions—i.e., occluders— which cast barely perceptible yet highly informative soft shadows onto the observed planar surface. Whereas most prior works assume that exploitable occluders are either partly or wholly known or almost planar, a recent work blended a trained diffusion-based sampler to reconstruct the hidden occluding structures in 3D with a transverse 2D radiosity map of all other hidden non-occluding structures. This work proposes a fully trained novel multipath decoding UNet (MDUNet) architecture, in which the multimodal, multipath decoder parallels recent physics-based methods that achieve success by explicitly separating the representations and reconstructions of occluding and non-occluding hidden scene structures. However, by sharing a latent feature representation between the occluding and non-occluding structures, MDUNet couples their reconstruction pathways. Empirical results show that MDUNet improves inference times by over 100× compared to a state-of-the-art diffusion-based method and by 1000× compared to an iterative optimization-based method, while also improving reconstruction quality. In addition, MDUNet is trained solely on simulation data but generalizes to real experimental data, maintaining accuracy and stability even as ambient illumination increases. Code and training data are available at https://github.com/Predstan/MDUNet.
Fadlullah Raji, John Murray-Bruce
WACV1
2024 Soft Shadow Diffusion (SSD): Physics-Inspired Learning for 3D Computational Periscopy
Fadlullah Raji, John Murray-Bruce
ECCV (80)1
2024 Towards 3D Computational Persicopy with an Ordinary Camera: a Separable Non-Linear Least Squares Formulation
abstract
The ability to image a scene without a direct line of sight has been demonstrated by exploiting measurements of light transients, speckle correlations, or even soft shadows (i.e., penumbra). Here, we present a new formulation of computational periscopy with an ordinary camera: a recent method that reconstructs two-dimensional images of a hidden scene from a single photograph of penumbra by exploiting the presence of a partially known occluder in the hidden scene. Our reformulation facilitates the recovery of three-dimensional information of the non-line-of-sight (NLOS) scene from an ordinary photograph of the penumbra produced on a visible matte surface. Specifically, we decompose the hidden scene into light-reflecting components constrained to be on a transverse 2D plane, and light-occluding components represented as a coarse 3D binary-valued occupancy grid. This decomposition, thus, yields a separable non-linear least squares inverse problem for reconstructing the hidden scene, using alternating minimization methods.
Fadlullah Raji, John Murray-Bruce
ICASSP1