Demo Data from VLDB 2026 / reviewers in the wild / expert
I-Chun Huang
dblp:331/1410
· DBLP profile ↗
4ranked-venue papers
2as first author
4since 2021 · last 2025
0000-0001-9817-9931ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-author · 4 since 2021Computer networks · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Image and video coding · 56% Multimedia systems and quality of experience · 44% |
Topics — the 3 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding › error resilience
error concealment |
0.6 | 1 | 2022 | Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Multimedia systems and quality of experience › 3d media
point cloud streaming |
0.6 | 1 | 2022 | Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Image and video coding
point cloud compression |
0.2 | 1 | 2022 | Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Methods — techniques the papers use, named apart from their topics
frame copy · 0.6V-PCC · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | RBMark: Robust and blind video watermark in DT CWT domain
I-Chun Huang, Ji-Yan Wu, Wei Tsang Ooi |
J. Vis. Commun. Image Represent. | 1 |
| 2025 | Composing Error Concealment Pipelines for Dynamic 3D Point Cloud StreamingabstractDynamic 3D point clouds enable the immersive user experience and thus have become increasingly more popular in volumetric video streaming applications. When being streamed over best-effort networks, point cloud frames may suffer from lost or late packets, leading to non-trivial quality degradation. To solve this problem, we proposed the very first error concealment pipeline framework, which comprises five stages: pre-processing, matching, motion estimation, prediction, and post-processing. Alternative algorithms can be developed for each stage, while algorithms of different stages could be mixed and matched into pipelines for end-to-end performance evaluations. We discussed the design goal and proposed multiple algorithms for each stage. These algorithms were then quantitatively compared using dynamic 3D point cloud sequences with diverse characteristics. Based on the comparison results, we proposed four representative pipelines for: (i) diverse degrees of motion variance, i.e., minor versus significant, and (ii) different application requirements, i.e., high quality versus low overhead. Extensive end-to-end evaluations of our proposed pipelines demonstrated their superior concealed quality over the 3D frame-copy method in both: (i) 3D metrics, by up to 5.32 dB in GPSNR and 1.7 dB in CPSNR,and (ii) 2D metrics, by up to 2.22 dB in PSNR, 0.06 in SSIM, and 11.67 in VMAF. Adding to that, a user study with 15 subjects indicated that our best-performing pipeline achieved 100% preference winning rate over the state-of-the-art learning-based interpolation algorithms while consuming merely up to 8.55% of running time. I-Chun Huang, Yuang Shi, Yuan-Chun Sun, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu |
ACM Trans. Multim. Comput. Commun. Appl. | 1 |
| 2023 | A Dynamic 3D Point Cloud Dataset for Immersive ApplicationsabstractMotion estimation in a 3D point cloud sequence is a fundamental operation with many applications, including compression, error concealment, and temporal upscaling. While there have been multiple research contributions toward estimating the motion vector of points between frames, there is a lack of a dynamic 3D point cloud dataset with motion ground truth to benchmark against. In this paper, we present an open dynamic 3D point cloud dataset to fill this gap. Our dataset consists of synthetically generated objects with pre-determined motion patterns, allowing us to generate the motion vectors for the points. Our dataset contains nine objects in three categories (shape, avatar, and textile) with different animation patterns. We also provide semantic segmentation of each avatar object in the dataset. Our dataset can be used by researchers who need temporal information across frames. As an example, we present an evaluation of two motion estimation methods using our dataset. Yuan-Chun Sun, I-Chun Huang, Yuang Shi, Wei Tsang Ooi, Chun-Ying Huang, Cheng-Hsin Hsu |
MMSys | 2 |
| 2022 | Error Concealment of Dynamic 3D Point Cloud StreamingabstractRecently standardized MPEG Video-based Point Cloud Compression (V-PCC) codec has shown promise in achieving a good rate-distortion ratio of dynamic 3D point cloud compression. Current error concealment methods of V-PCC, however, lead to significantly distorted 3D point cloud frames under imperfect network conditions. To address this problem, we propose a general framework for concealing distorted and lost 3D point cloud frames due to packet loss. We also design, implement, and evaluate a suite of tools for each stage of our framework, which can be combined into multiple variants of error concealment algorithms. We conduct extensive experiments using seven dynamic 3D point cloud sequences with diverse characteristics to understand the strengths and limitations of our proposed error concealment algorithms. Our experiment results show that our algorithms outperform: (i) the method employed by V-PCC by at least 3.58 dB in Geometry Peak Signal-to-Noise Ratio (GPSNR) and 10.68 in Video Multi-Method Assessment Fusion (VMAF) and (ii) point cloud frame copy method by at most 5.8 dB in (3D) GPSNR and 12.0 in (2D) VMAF. Further, the proposed error concealment framework and algorithms work in the 3D domain, and thus are agnostic to the codecs and are applicable to future point cloud compression standards Tzu-Kuan Hung, I-Chun Huang, Samuel Rhys Cox, Wei Tsang Ooi, Cheng-Hsin Hsu |
ACM Multimedia | 2 |