Demo Data from VLDB 2026 / reviewers in the wild / expert
Tzu-Kuan Hung
dblp:331/1543
· DBLP profile ↗
2ranked-venue papers
1as first author
2since 2021 · last 2023
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author · 2 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Image and video coding · 78% Multimedia systems and quality of experience · 16% Visualization and visual analytics · 6% |
Topics — the 5 heaviest of 6, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Image and video coding
point cloud compression |
0.8 | 2 | 2023 | Quantitative Comparison of Point Cloud Compression Algorithms With PCC Arena · IEEE Trans. Multim. 2023 Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Image and video coding › quality assessment
point cloud quality assessment |
0.7 | 1 | 2023 | Quantitative Comparison of Point Cloud Compression Algorithms With PCC Arena · IEEE Trans. Multim. 2023 |
Image and video coding
quality assessment |
0.7 | 1 | 2023 | Quantitative Comparison of Point Cloud Compression Algorithms With PCC Arena · IEEE Trans. Multim. 2023 |
Image and video coding › error resilience
error concealment |
0.6 | 1 | 2022 | Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Multimedia systems and quality of experience › 3d media
point cloud streaming |
0.6 | 1 | 2022 | Error Concealment of Dynamic 3D Point Cloud Streaming · ACM Multimedia 2022 |
Methods — techniques the papers use, named apart from their topics
user study · 0.7performance metrics · 0.7frame copy · 0.6V-PCC · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2023 | Quantitative Comparison of Point Cloud Compression Algorithms With PCC ArenaabstractWith the growth of Extended Reality (XR) and capturing devices, point cloud representation has become attractive to academics and industry. Point Cloud Compression (PCC) algorithms further promote numerous XR applications that may change our daily life. However, in the literature, PCC algorithms are often evaluated with heterogeneous datasets, metrics, and parameters, making the results hard to interpret. In this article, we propose an open-source benchmark platform called PCC Arena. Our platform is modularized in three aspects: PCC algorithms, point cloud datasets, and performance metrics. Users can easily extend PCC Arena in each aspect to fulfill the requirements of their experiments. To show the effectiveness of PCC Arena, we integrate seven PCC algorithms into PCC Arena along with six point cloud datasets. We then compare the algorithms on ten carefully selected metrics to evaluate the quality of the output point clouds. We further conduct a user study to quantify the user-perceived quality of rendered images that are produced by different PCC algorithms. Several novel insights are revealed in our comparison: (i) Signal Processing (SP)-based PCC algorithms are stable for different usage scenarios, but the trade-offs between coding efficiency and quality should be carefully addressed, (ii) Neural Network (NN)-based PCC algorithms have the potential to consume lower bitrates yet provide similar results to SP-based algorithms, (iii) NN-based PCC algorithms may generate artifacts and suffer from long running time, and (iv) NN-based PCC algorithms are worth more in-depth studies as the recently proposed NN-based PCC algorithms improve the quality and running time. We believe that PCC Arena can play an essential role in allowing engineers and researchers to better interpret and compare the performance of future PCC algorithms. Cheng-Hao Wu, Chih-Fan Hsu, Tzu-Kuan Hung, Carsten Griwodz, Wei Tsang Ooi, Cheng-Hsin Hsu |
IEEE Trans. Multim. | 3 |
| 2022 | Error Concealment of Dynamic 3D Point Cloud StreamingabstractRecently standardized MPEG Video-based Point Cloud Compression (V-PCC) codec has shown promise in achieving a good rate-distortion ratio of dynamic 3D point cloud compression. Current error concealment methods of V-PCC, however, lead to significantly distorted 3D point cloud frames under imperfect network conditions. To address this problem, we propose a general framework for concealing distorted and lost 3D point cloud frames due to packet loss. We also design, implement, and evaluate a suite of tools for each stage of our framework, which can be combined into multiple variants of error concealment algorithms. We conduct extensive experiments using seven dynamic 3D point cloud sequences with diverse characteristics to understand the strengths and limitations of our proposed error concealment algorithms. Our experiment results show that our algorithms outperform: (i) the method employed by V-PCC by at least 3.58 dB in Geometry Peak Signal-to-Noise Ratio (GPSNR) and 10.68 in Video Multi-Method Assessment Fusion (VMAF) and (ii) point cloud frame copy method by at most 5.8 dB in (3D) GPSNR and 12.0 in (2D) VMAF. Further, the proposed error concealment framework and algorithms work in the 3D domain, and thus are agnostic to the codecs and are applicable to future point cloud compression standards Tzu-Kuan Hung, I-Chun Huang, Samuel Rhys Cox, Wei Tsang Ooi, Cheng-Hsin Hsu |
ACM Multimedia | 1 |