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Chenglai Zhong

dblp:331/2109 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2024
0009-0009-1674-2280ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Visual content generation and editing · 78% Rendering · 22%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing › video editing
portrait video editing
0.812024
Portrait Video Editing Empowered by Multimodal Generative Priors · SIGGRAPH Asia 2024
Visual content generation and editing
video editing
0.812024
Portrait Video Editing Empowered by Multimodal Generative Priors · SIGGRAPH Asia 2024
Visual content generation and editing › face editing
facial expression editing
0.612022
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video · ACM Trans. Graph. 2022
Rendering
neural radiance fields
0.612022
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video · ACM Trans. Graph. 2022

Methods — techniques the papers use, named apart from their topics

multimodal generative priors · 0.8diffusion model · 0.8multi-level voxel fields · 0.6facial retargeting · 0.6expression coefficients · 0.6
YearPublicationVenuePosition
2024 Portrait Video Editing Empowered by Multimodal Generative Priors
Xuan Gao 0003, Haiyao Xiao, Chenglai Zhong, Shimin Hu 0004, Juyong Zhang
SIGGRAPH Asia3
2022 Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video
abstract
We present a novel semantic model for human head defined with neural radiance field. The 3D-consistent head model consist of a set of disentangled and interpretable bases, and can be driven by low-dimensional expression coefficients. Thanks to the powerful representation ability of neural radiance field, the constructed model can represent complex facial attributes including hair, wearings, which can not be represented by traditional mesh blendshape. To construct the personalized semantic facial model, we propose to define the bases as several multi-level voxel fields. With a short monocular RGB video as input, our method can construct the subject's semantic facial NeRF model with only ten to twenty minutes, and can render a photorealistic human head image in tens of miliseconds with a given expression coefficient and view direction. With this novel representation, we apply it to many tasks like facial retargeting and expression editing. Experimental results demonstrate its strong representation ability and training/inference speed. Demo videos and released code are provided in our project page: https://ustc3dv.github.io/NeRFBlendShape/
Xuan Gao 0003, Chenglai Zhong, Yang Hong 0003, Juyong Zhang
ACM Trans. Graph.2