Demo Data from VLDB 2026 / reviewers in the wild / expert
Kunyang Lin
dblp:331/2138
· DBLP profile ↗
7ranked-venue papers
2as first author
7since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 2 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 1 first-author · 4 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Robot navigation and mapping · 34% Question answering and dialogue systems · 28% Vision and language · 20% |
Topics — the 11 heaviest of 12, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Vision and language
vision-and-language navigation |
1.2 | 2 | 2023 | Learning Vision-and-Language Navigation from YouTube Videos · ICCV 2023 Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation · NeurIPS 2022 |
Natural language and speech › Question answering and dialogue systems
open-domain dialogue |
0.9 | 1 | 2025 | Enhancing User-Oriented Proactivity in Open-Domain Dialogues with Critic Guidance · IJCAI 2025 |
Natural language and speech › Question answering and dialogue systems
proactive dialogue |
0.9 | 1 | 2025 | Enhancing User-Oriented Proactivity in Open-Domain Dialogues with Critic Guidance · IJCAI 2025 |
Robotics › Robot navigation and mapping › map building
map learning |
0.6 | 1 | 2022 | Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation · NeurIPS 2022 |
Robotics › Robot navigation and mapping › object goal navigation
multi-object navigation |
0.6 | 1 | 2022 | Learning Active Camera for Multi-Object Navigation · NeurIPS 2022 |
Machine learning › Reinforcement learning
policy learning |
0.6 | 1 | 2022 | Learning Active Camera for Multi-Object Navigation · NeurIPS 2022 |
Robotics › Robot navigation and mapping › mobile robot navigation › navigation planning
waypoint prediction |
0.6 | 1 | 2022 | Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation · NeurIPS 2022 |
Robotics › Robot navigation and mapping
embodied navigation |
0.2 | 1 | 2023 | Learning Vision-and-Language Navigation from YouTube Videos · ICCV 2023 |
Machine learning › Reinforcement learning
exploration |
0.2 | 1 | 2022 | Learning Active Camera for Multi-Object Navigation · NeurIPS 2022 |
Machine learning › Reinforcement learning › reward design
reward shaping |
0.2 | 1 | 2022 | Learning Active Camera for Multi-Object Navigation · NeurIPS 2022 |
Robotics › Robot navigation and mapping
semantic mapping |
0.2 | 1 | 2022 | Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language Navigation · NeurIPS 2022 |
Methods — techniques the papers use, named apart from their topics
curriculum learning · 0.9critic guidance · 0.9LLM-as-a-judge · 0.9trajectory judgment pretext task · 0.7entropy-based node construction · 0.7action-aware instruction generation · 0.7reward shaping · 0.6reinforcement learning · 0.6multi-granularity map · 0.6markov decision process · 0.6
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Fine-Grained Alignment in Vision-and-Language Navigation Through Bayesian Optimization
Yuhang Song 0008, Mario Gianni, Chenguang Yang 0001, Kunyang Lin, Te-Chuan Chiu, Anh Nguyen 0003, Chun-Yi Lee |
ICPR (4) | 4 |
| 2025 | Map-Guided Few-Shot Audio-Visual Acoustics ModelingabstractFew-shot audio-visual acoustics modeling seeks to synthesize the room impulse response in arbitrary locations with few-shot observations. To sufficiently exploit the provided few-shot data for accurate acoustic modeling, we present a map-guided framework by constructing acoustic-related visual semantic feature maps of the scenes. Visual features preserve semantic details related to sound and maps provide explicit structural regularities of sound propagation, which are valuable for modeling environment acoustics. We thus extract pixel-wise semantic features derived from observations and project them into a top-down map, namely the observation semantic map. This map contains the relative positional information among points and the semantic feature information associated with each point. Yet, limited information extracted by few-shot observations on the map is not sufficient for understanding and modeling the whole scene. We address the challenge by generating a scene semantic map via diffusing features and anticipating the observation semantic map. The scene semantic map then interacts with echo encoding by a transformer-based encoder-decoder to predict RIR for arbitrary speaker-listener query pairs. Extensive experiments on Matterport3D and Replica dataset verify the efficacy of our framework. Diwei Huang, Kunyang Lin, Peihao Chen |
ICASSP | 2 |
| 2025 | Enhancing User-Oriented Proactivity in Open-Domain Dialogues with Critic GuidanceabstractOpen-domain dialogue systems aim to generate natural and engaging conversations, providing significant practical value in real applications such as social robotics and personal assistants. The advent of large language models (LLMs) has greatly advanced this field by improving context understanding and conversational fluency. However, existing LLM-based dialogue systems often fall short in proactively understanding the user's chatting preferences and guiding conversations toward user-centered topics. This lack of user-oriented proactivity can lead users to feel unappreciated, reducing their satisfaction and willingness to continue the conversation in human-computer interactions. To address this issue, we propose a User-oriented Proactive Chatbot (UPC) to enhance the user-oriented proactivity. Specifically, we first construct a critic to evaluate this proactivity inspired by the LLM-as-a-judge strategy. Given the scarcity of high-quality training data, we then employ the critic to guide dialogues between the chatbot and user agents, generating a corpus with enhanced user-oriented proactivity. To ensure the diversity of the user backgrounds, we introduce the ISCO-800, a diverse user background dataset for constructing user agents. Moreover, considering the communication difficulty varies among users, we propose an iterative curriculum learning method that trains the chatbot from easy-to-communicate users to more challenging ones, thereby gradually enhancing its performance. Experiments demonstrate that our proposed training method is applicable to different LLMs, improving user-oriented proactivity and attractiveness in open-domain dialogues. Code and appendix are available at github.com/wang678/LLM-UPC. Yufeng Wang 0004, Jinwu Hu, Ziteng Huang, Kunyang Lin, Zitian Zhang, Peihao Chen, Yu Hu 0004, Qianyue Wang, Zhu Liang Yu, Bin Sun 0001, Xiaofen Xing, Mingkui Tan |
IJCAI | 4 |
| 2025 | When to Align: Dynamic Behavior Consistency for Multiagent Systems via Intrinsic RewardsabstractIn multiagent systems, learning optimal behavior policies for individual agents remains a challenging yet crucial task. While recent research has made strides in this area, the issue of when agents should maintain consistent behaviors with one another is still not adequately addressed. This article proposes a novel approach to enable agents to autonomously decide whether their behaviors should align with those of their peers by leveraging intrinsic rewards to optimize their policies. We define behavior consistency as the divergence between the actions taken by two agents given the same observations. To encourage agents to be aware of each other's behaviors, we propose dynamic consistency-based intrinsic reward (DCIR), which guides agents in determining when to synchronize their behaviors. In addition, we introduce a dynamic scaling network (DSN) that provides learnable scaling factors at each time step, enabling agents to dynamically decide the extent of rewarding consistent behavior. Our method is evaluated on environments including Multiagent Particle, Google Research Football, and StarCraft II Micromanagement. Experimental results demonstrate its effectiveness in learning optimal policies. Kunyang Lin, Yufeng Wang 0004, Peihao Chen, Runhao Zeng, Yinjie Lei, Mingkui Tan, Chuang Gan 0001 |
IEEE Trans. Neural Networks Learn. Syst. | 1 |
| 2023 | Learning Vision-and-Language Navigation from YouTube VideosabstractVision-and-language navigation (VLN) requires an embodied agent to navigate in realistic 3D environments using natural language instructions. Existing VLN methods suffer from training on small-scale environments or unreasonable path-instruction datasets, limiting the generalization to unseen environments. There are massive house tour videos on YouTube, providing abundant real navigation experiences and layout information. However, these videos have not been explored for VLN before. In this paper, we propose to learn an agent from these videos by creating a large-scale dataset which comprises reasonable path-instruction pairs from house tour videos and pre-training the agent on it. To achieve this, we have to tackle the challenges of automatically constructing path-instruction pairs and exploiting real layout knowledge from raw and unlabeled videos. To address these, we first leverage an entropy-based method to construct the nodes of a path trajectory. Then, we propose an action-aware generator for generating instructions from unlabeled trajectories. Last, we devise a trajectory judgment pretext task to encourage the agent to mine the layout knowledge. Experimental results show that our method achieves state-of-the-art performance on two popular benchmarks (R2R and REVERIE). Code is available at https://github.com/JeremyLinky/YouTube-VLN Kunyang Lin, Peihao Chen, Diwei Huang, Thomas H. Li, Mingkui Tan, Chuang Gan 0001 |
ICCV | 1 |
| 2022 | Learning Active Camera for Multi-Object NavigationabstractGetting robots to navigate to multiple objects autonomously is essential yet difficult in robot applications. One of the key challenges is how to explore environments efficiently with camera sensors only. Existing navigation methods mainly focus on fixed cameras and few attempts have been made to navigate with active cameras. As a result, the agent may take a very long time to perceive the environment due to limited camera scope. In contrast, humans typically gain a larger field of view by looking around for a better perception of the environment. How to make robots perceive the environment as efficiently as humans is a fundamental problem in robotics. In this paper, we consider navigating to multiple objects more efficiently with active cameras. Specifically, we cast moving camera to a Markov Decision Process and reformulate the active camera problem as a reinforcement learning problem. However, we have to address two new challenges: 1) how to learn a good camera policy in complex environments and 2) how to coordinate it with the navigation policy. To address these, we carefully design a reward function to encourage the agent to explore more areas by moving camera actively. Moreover, we exploit human experience to infer a rule-based camera action to guide the learning process. Last, to better coordinate two kinds of policies, the camera policy takes navigation actions into account when making camera moving decisions. Experimental results show our camera policy consistently improves the performance of multi-object navigation over four baselines on two datasets. Peihao Chen, Dongyu Ji, Kunyang Lin, Weiwen Hu, Wenbing Huang 0001, Thomas H. Li, Mingkui Tan, Chuang Gan 0001 |
NeurIPS | 3 |
| 2022 | Weakly-Supervised Multi-Granularity Map Learning for Vision-and-Language NavigationabstractWe address a practical yet challenging problem of training robot agents to navigate in an environment following a path described by some language instructions. The instructions often contain descriptions of objects in the environment. To achieve accurate and efficient navigation, it is critical to build a map that accurately represents both spatial location and the semantic information of the environment objects. However, enabling a robot to build a map that well represents the environment is extremely challenging as the environment often involves diverse objects with various attributes. In this paper, we propose a multi-granularity map, which contains both object fine-grained details (\eg, color, texture) and semantic classes, to represent objects more comprehensively. Moreover, we propose a weakly-supervised auxiliary task, which requires the agent to localize instruction-relevant objects on the map. Through this task, the agent not only learns to localize the instruction-relevant objects for navigation but also is encouraged to learn a better map representation that reveals object information. We then feed the learned map and instruction to a waypoint predictor to determine the next navigation goal. Experimental results show our method outperforms the state-of-the-art by 4.0% and 4.6% w.r.t. success rate both in seen and unseen environments, respectively on VLN-CE dataset. The code is available at https://github.com/PeihaoChen/WS-MGMap. Peihao Chen, Dongyu Ji, Kunyang Lin, Runhao Zeng, Thomas H. Li, Mingkui Tan, Chuang Gan 0001 |
NeurIPS | 3 |