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Gaurav Datta

dblp:331/2751 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2025
0000-0002-2872-5420ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Systems, architecture and hardware · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Reinforcement learning · 55% Vision and language · 17% Representation and self-supervised learning · 17%

Topics — the 6 heaviest of 7, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning
imitation learning
0.912025
ICRT: In-Context Imitation Learning via Next-Token Prediction · ICRA 2025
Machine learning › Reinforcement learning › imitation learning › few-shot imitation learning
in-context imitation learning
0.912025
ICRT: In-Context Imitation Learning via Next-Token Prediction · ICRA 2025
Computer vision › Vision and language
cross-modal alignment
0.812024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024
Machine learning › Representation and self-supervised learning
multimodal representation learning
0.812024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024
Machine learning › Reinforcement learning › reinforcement learning from human feedback
preference-based reinforcement learning
0.712023
Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models · ICRA 2023
Natural language and speech › Language models and text generation
multimodal language model
0.212024
A Touch, Vision, and Language Dataset for Multimodal Alignment · ICML 2024

Methods — techniques the papers use, named apart from their topics

next-token prediction · 0.9causal transformer · 0.9autoregressive prediction · 0.9pseudo-labeling · 0.8contrastive alignment · 0.8model-based RL · 0.7learned dynamics model · 0.7
YearPublicationVenuePosition
2025 ICRT: In-Context Imitation Learning via Next-Token Prediction
abstract
In-context imitation learning is the capability to perform novel tasks when prompted with task demonstration examples. In-Context Robot Transformer (ICRT) is a causal transformer that performs autoregressive prediction on sensorimotor trajectories, which include images, proprioceptive states, and actions. This approach supports flexible and training-free execution of new tasks at test time. Experiments with a Franka Emika robot demonstrate that ICRT can adapt to new environment configurations that differ from both the prompt and the training data. In a multi-task environment setup, ICRT significantly outperforms current state-of-the-art robot foundation models on generalization to unseen tasks. Code, data, and appendix are available on https://icrt.dev.
Max Fu, Gaurav Datta, Yunliang Chen 0001, Will Panitch, Fangchen Liu, Kenneth Y. Goldberg
ICRA3
2024 A Touch, Vision, and Language Dataset for Multimodal Alignment
abstract
Touch is an important sensing modality for humans, but it has not yet been incorporated into a multimodal generative language model. This is partially due to the difficulty of obtaining natural language labels for tactile data and the complexity of aligning tactile readings with both visual observations and language descriptions. As a step towards bridging that gap, this work introduces a new dataset of 44K in-the-wild visiontouch pairs, with English language labels annotated by humans (10%) and textual pseudo-labels from GPT-4V (90%). We use this dataset to train a vision-language-aligned tactile encoder for open-vocabulary classification and a touch-visionlanguage (TVL) model for text generation using the trained encoder. Results suggest that by incorporating touch, the TVL model improves (+29% classification accuracy) tactile-vision-language alignment over existing models trained on any pair of those modalities. Although only a small fraction of the dataset is human labeled, the TVL model demonstrates improved visual-tactile understanding over GPT-4V (+12%) and open-source vision-language models (+32%) on a new touch-vision understanding benchmark. Code, checkpoints and data are available on https: //tactile-vlm.github.io.
Letian Fu, Gaurav Datta, Will Panitch, Jaimyn Drake, Joseph Ortiz, Mustafa Mukadam, Mike Lambeta, Roberto Calandra, Kenneth Y. Goldberg
ICML2
2023 Efficient Preference-Based Reinforcement Learning Using Learned Dynamics Models
abstract
Preference-based reinforcement learning (PbRL) can enable robots to learn to perform tasks based on an individual's preferences without requiring a hand-crafted re-ward function. However, existing approaches either assume access to a high-fidelity simulator or analytic model or take a model-free approach that requires extensive, possibly unsafe online environment interactions. In this paper, we study the benefits and challenges of using a learned dynamics model when performing PbRL. In particular, we provide evidence that a learned dynamics model offers the following benefits when performing PbRL: (1) preference elicitation and policy optimization require significantly fewer environment interactions than model-free PbRL, (2) diverse preference queries can be synthesized safely and efficiently as a byproduct of standard model-based RL, and (3) reward pre-training based on suboptimal demonstrations can be performed without any environmental interaction. Our paper provides empirical ev-idence that learned dynamics models enable robots to learn customized policies based on user preferences in ways that are safer and more sample efficient than prior preference learning approaches. Supplementary materials and code are available at https://sites.google.com/berkeley.edu/mop-rl.
Gaurav Datta, Ellen R. Novoseller, Daniel S. Brown
ICRA2
2023 Learning to Efficiently Plan Robust Frictional Multi-Object Grasps
abstract
We consider a decluttering problem where multiple rigid convex polygonal objects rest in randomly placed positions and orientations on a planar surface and must be efficiently transported to a packing box using both single and multi-object grasps. Prior work considered frictionless multi-object grasping. In this paper, we introduce friction to increase the number of potential grasps for a given group of objects, and thus increase picks per hour. We train a neural network using real examples to plan robust multi-object grasps. In physical experiments, we find a 13.7% increase in success rate, a 1.6x increase in picks per hour, and a 6.3x decrease in grasp planning time compared to prior work on multi-object grasping. Compared to single-object grasping, we find a 3.1x increase in picks per hour.
Wisdom C. Agboh, Satvik Sharma, Kishore Srinivas, Mallika Parulekar, Gaurav Datta, Tianshuang Qiu, Jeffrey Ichnowski, Eugen Solowjow, Mehmet Remzi Dogar, Kenneth Y. Goldberg
IROS5