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Benjie Holson

dblp:331/6228 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0005-4428-648XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 1 · 1 since 2021Systems, architecture and hardware · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Motion planning and robot control · 56% Robot manipulation · 44%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation
mobile manipulation
0.712023
Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory Optimization · ICRA 2023
Robotics › Motion planning and robot control › robot learning › robot policy learning
vision-based policy learning
0.712023
Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory Optimization · ICRA 2023
Robotics › Motion planning and robot control › trajectory optimization
whole-body trajectory optimization
0.212023
Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory Optimization · ICRA 2023

Methods — techniques the papers use, named apart from their topics

stochastic differential equation · 0.7sim-to-real transfer · 0.7
YearPublicationVenuePosition
2026 Interactive Multi-Robot Flocking with Gesture Responsiveness and Musical Accompaniment
abstract
For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or entertainment become increasingly relevant. This work presents a designerly contribution—building a multi-robot task in which the main aim is to enthrall and interest. In this task, the goal is for a human to be drawn to move alongside and participate in a dynamic, expressive robot flock. Towards this aim, the research team created algorithms for robot movements and engaging interaction modes such as gestures and sound. The contributions are as follows: (1) a novel group navigation algorithm involving human and robot agents, (2) a gesture responsive algorithm for real-time, human–robot flocking interaction, (3) a weight mode characterization system for modifying flocking behavior, and (4) a method of encoding a choreographer’s preferences inside a dynamic, adaptive, learned system. An experiment was performed to understand individual human behavior while interacting with the flock under three conditions: weight modes selected by a human choreographer, a learned model, or subset list. Results from the experiment indicated that the perception of the experience was not influenced by the weight mode selection. This work elucidates how differing task aims such as engagement manifest in multi-robot system design and execution, and broadens the domain of multi-robot tasks.
Catie Cuan, Kyle Jeffrey, Kim Kleiven, Adrian Li-Bell, Emre Fisher, Matt Harrison, Benjie Holson, Allison M. Okamura, Matthew Bennice
ACM Trans. Hum. Robot Interact.7
2023 Robotic Table Wiping via Reinforcement Learning and Whole-body Trajectory Optimization
abstract
We propose a framework to enable multipurpose assistive mobile robots to autonomously wipe tables to clean spills and crumbs. This problem is challenging, as it requires planning wiping actions while reasoning over uncertain latent dynamics of crumbs and spills captured via high-dimensional visual observations. Simultaneously, we must guarantee constraints satisfaction to enable safe deployment in unstructured cluttered environments. To tackle this problem, we first propose a stochastic differential equation to model crumbs and spill dynamics and absorption with a robot wiper. Using this model, we train a vision-based policy for planning wiping actions in simulation using reinforcement learning (RL). To enable zero-shot sim-to-real deployment, we dovetail the RL policy with a whole-body trajectory optimization framework to compute base and arm joint trajectories that execute the desired wiping motions while guaranteeing constraints satisfaction. We extensively validate our approach in simulation and on hardware. Video of experiments: https://youtu.be/inORKP4F3EI
Thomas Lew, Sumeet Singh, Mario Prats, Jeffrey T. Bingham, Jonathan Weisz, Benjie Holson, Vikas Sindhwani, Yao Lu 0006, Fei Xia 0002, Peng Xu 0010, Tingnan Zhang, Jie Tan 0001, Montserrat Gonzalez
ICRA6