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Haolin Shi

dblp:332/0751 · DBLP profile ↗
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4ranked-venue papers
0as first author
4since 2021 · last 2026
0009-0003-5587-3706ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 4 · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 3 · 3 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Generative modeling · 33% 3D vision · 22% Reinforcement learning · 15%
Databases, data mining, and information retrieval
1 paper
Recommender systems · 100%
Computer graphics and multimedia
1 paper
Visual content generation and editing · 100%

Topics — the 13 heaviest of 13, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Natural language and speech › Language models and text generation
mathematical reasoning
1.012026
Placing Puzzle Pieces Where They Matter: A Question Augmentation Framework for Reinforcement Learning · ACL (1) 2026
Machine learning › Reinforcement learning › reinforcement learning for NLP › reinforcement learning for language models
reinforcement learning for language model reasoning
1.012026
Placing Puzzle Pieces Where They Matter: A Question Augmentation Framework for Reinforcement Learning · ACL (1) 2026
Recommender systems
sequential recommendation
1.012026
Multi-granularity Intent Modeling with Adversarial Robustness for Sequential Recommendation · AAAI 2026
Recommender systems › user modeling
user intent modeling
1.012026
Multi-granularity Intent Modeling with Adversarial Robustness for Sequential Recommendation · AAAI 2026
Machine learning › Generative modeling › generative adversarial network › GAN inversion
3D GAN inversion
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Computer vision › 3D vision › neural rendering
3d gaussian splatting
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Computer vision › 3D vision › 3d generation
3d scene generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Machine learning › Generative modeling › generative adversarial network
GAN inversion
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Machine learning › Generative modeling › diffusion model › 3d shape generation
text-to-3d generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Computer vision › Vision and language › 3d vision and language
text-to-3d scene generation
0.812024
DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling · ECCV (74) 2024
Visual content generation and editing
3d content editing
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Visual content generation and editing › image editing
object-level image editing
0.812024
3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing · ECCV (62) 2024
Machine learning › Trustworthy machine learning › robustness
adversarial robustness
0.312026
Multi-granularity Intent Modeling with Adversarial Robustness for Sequential Recommendation · AAAI 2026

Methods — techniques the papers use, named apart from their topics

adversarial training · 2.0GAN inversion · 1.5progressive scaffolding withdrawal · 1.0importance scoring · 1.0hint injection · 1.0formation pattern sampling · 0.83d gaussian splatting · 0.8
YearPublicationVenuePosition
2026 Multi-granularity Intent Modeling with Adversarial Robustness for Sequential Recommendation
Yangyi Fang, Haolin Shi
AAAI2
2026 Placing Puzzle Pieces Where They Matter: A Question Augmentation Framework for Reinforcement Learning
abstract
Reinforcement learning has become a powerful approach for enhancing large language model reasoning, but faces a fundamental dilemma: training on easy problems can cause overfitting and pass@k degradation, while training on hard problems often results in sparse rewards.Recent question augmentation methods address this by prepending partial solutions as hints.However, uniform hint provision may introduce redundant information while missing critical reasoning bottlenecks, and excessive hints can reduce reasoning diversity, causing pass@k degradation.We propose PieceHint, a hint injection framework that strategically identifies and provides critical reasoning steps during training.By scoring the importance of different reasoning steps, selectively allocating hints based on problem difficulty, and progressively withdrawing scaffolding, PieceHint enables models to transition from guided learning to independent reasoning.Experiments on six mathematical reasoning benchmarks show that our 1.5B model achieves comparable average performance to 32B baselines while preserving pass@k diversity across all k values.
Yangyi Fang, Haolin Shi
ACL (1)2
2024 3D-GOI: 3D GAN Omni-Inversion for Multifaceted and Multi-object Editing
Haoran Li 0020, Haolin Shi, Yanbin Hao, Yong Liao 0003, Lechao Cheng, Peng Yuan Zhou
ECCV (62)3
2024 DreamScene: 3D Gaussian-Based Text-to-3D Scene Generation via Formation Pattern Sampling
Haoran Li 0020, Haolin Shi, Yong Liao 0003, Lin Wang 0025, Lik-Hang Lee, Peng Yuan Zhou
ECCV (74)2